Friday, April 29, 2016

Spirit Guardians for the Win - April 29, 2016

- Cabbage flowers!
- Juliette balcony
- Watermelon Lime Ale and Apple Graff
- Pizza kerfuffle

- The first door on the left (west) side to reveal a large, rectangular room parallel to the long, rectangular flooded room in which there were somehow sharks.
- The long sides of the room have little mounds covered in mushrooms. It almost looks like a farming operation. There's an open door on the far side (north) of the room, and the girls see a few Fish People dash out of the room as they enter it. There is also closed doors on the south and west sides of the room.
- S feels certain the magicky presence she's felt is coming from the north.
- FST walk into the next room (to the north), it is square-ish and there is a statue of a golden dragon's head with red ruby eyes. It looks like there is a natural rock / boulder sticking out of the cut-stone, dry-stacked wall. There's another closed door across the room in the north wall and a closed door in the eastern wall as well. No Fish People in this room.
- F seriously contemplates stealing the ruby eyes from the statue. She notices that it is pretty grimy, actually, not shiny and well-kept.
- T starts to walk over to the eastern door, but as she crosses in front of the stone, two golden eyes open in the stone as she approaches it.

- Girls versus Tentacle Monster Battle in the Square-ish Cave
- T squeaks as the natural "stone" extrudes tentacles, then casts Guiding bolt at the Stone Creature for 11 radiant dmg, then she calls her Spiritual Weapon next to it and deals 6 force dmg to it, then she backs into a corner.
- F calls the poison onto her magicky dagger and then throws it at the SC, but misses. It opens its mouth and shows alarmingly large, sharp teeth.
- Tentacle 1 extends to T and she dodges.
- T3 extends to F and grabs her for 1 bludgeoning dmg, she is grappled. F now has Disadvantaged on Str checks and STs.
- T1 extends to S and grabs her for 3 bludgeoning dmg, she is grappled. S now has Disadvantaged on Str checks and STs.
- SC pulls S to his body and bites her for 31 piercing dmg.
- S slaps her hand against the SC's body as she casts Vampiric Touch for 25 nectrotic dmg, and heals 12 herself.
- T moves behind S and uses Cure Wounds on her for 12 HP, then she hits the SC with her Spiritual Weapon for 7 force dmg
- F escapes T3's grasp, and then runs into the corner as far from the SC as she can get.
- T3 extends towards her again, but misses grabbing her.
- T1 grabs T for 3 bludgeoning dmg, she is grappled. T now has Disadvantaged on Str checks and STs.
- SC bites S for 20 piercing dmg.
- S misses the SC with her Vampiric touch.
- T casts Spirit Guardians and then attacks the SC with her SW for 10 force dmg.
- F misses a thrown attack with her magicky dagger then Disengages and runs over to the the corner where she's in the SG's protection area
- The SG kill all the Tentacles, and deals 10 radiant dmg to the SC. The SC tries to bite S but misses.
- S misses again with Vampiric Touch
- T misses both with Sacred Flame and her SW.
- F moves to the SC and stabs it with her poisoned magicky dagger for 12 poison dmg and 9 piercing dmg, then she stabs him with her other dagger but misses
- SC takes 9 radiant dmg from SGs, and dies. It slumps down off the wall into a fleshy, rock-like pile.

- S and F go over to the statue and looks at it more closely. It looks like a statue. No traps as far as they can tell. They both still refuse to touch it.
- T opens the eastern door and it leads to the sunken flooded room where they fought the sharks.
- S opens the the northern door and it leads to a long, narrow corridor whose floor is covered in a thin layer of slimy water. There is an open archway on the far side of the tunnel, but it is too dark to see past without getting closer.
- As FST move through the tunnel and into the room there are 3 or 4 large rats eating the scummy stuff. There is a door in the eastern wall. S turns the handle, but the door is stuck. F grabs S and T grabs F and they all pull and the door pops open. They fall backwards into a heap.
- This room has a couple of columns holding up the roof though the northeast corner of the room looks like it is starting to collapse, but the floor is covered in inky blackness. There is a door in the southern wall that S is pretty sure leads back to the flooded room. S steps into the room and the inky blackness moves away from their feet and starts to coalesce and leaves behind skeletons of rats and other small rodents as it forms into to two mounds.

- Battle in the Column Room
- S casts Fireball in the middle of the room so that both Black Mounds are encompassed and take 27 fire dmg. The columns also take some dmg and look about half as big as they did before the Fireball.
- T casts Sacred Flame on BM1 for 12 radiant dmg then moves to the position between S and F.
- BM1 oozes over to S, then creates a gooey-looking pseudopod and smack S with it for 9 bludgeoning dmg and 12 acid dmg.
- BM2 oozes to F, then misses smacking her
- F stabs BM2 with her magicky dagger for 6 piercing dmg, then with her other dagger for 4 piercing dmg. The blade now looks slightly corroded and now has a -1 to dmg rolls.
- S casts Vampiric Touch on BM1 for 7 necrotic dmg and she regains 3 HP.
- T misses BM1 with Sacred Flame this time and then uses her necklace to cast Cure Wounds on S for 10 HP. The orb now looks like a faded gray-green rather than the vibrant green it was before.
- BM1 oozes around S and smacks her with a pseudopod for 5 bludgeoning and 12 acid dmg.
- BM2 misses F with its pseudopod.
- F Disengages with BM2 and moves to flank BM1 with S and slices it with her longsword for 16 slashing dmg cutting in two and now there are now two of them. (BM1 and BM3)
- BM3 smacks F for 4 bludgeoning and 7 acid dmg. (Thank you, Warding Bond!) Her armor is slightly dmg so she now has a -1 to AC and her longsword now has a -1 to dmg.
- S casts Vampiric Touch on BM1 for 11 necrotic dmg and she regains 5 HP.
- T casts Spirit Guardians.
- BM1 takes 15 radiant SG dmg and dies!
- BM2 takes 8 radiant SG dmg then moves to T and misses smacking her.
- F Disengages and runs to the southeast corner and then short BM2 with her longbow for 6 piercing dmg. The arrow disintegrates after a few seconds.
- BM3 take 11 radiant SG dmg then moves to S and smacks her for 8 bludgeoning and 16 acid dmg. S is down!
- S get a 17 on her death ST.
- T uses the other green orb on the necklace to cast Cure Wounds on S for 11 HP then she casts Sacred Flame on BM2 for 6 radiant dmg.
- BM2 takes 6 radiant SG dmg then smacks T for 7 bludgeoning and 27 acid dmg.
- F shoots and kills BM2 with her longbow. She then side steps so she can see BM3 around the southern column.
- BM3 takes 6 radiant SG dmg and dies!

- FST decide to go back to the room with the Dragon statue and rest for the night in S's Leomund's Tiny Hut spell. FST get a full rest and then T spends time Mending all the acid dmg on the equipment.

- There is discussion about why the group never takes Short Rests to spend Hit Die, and it's because in 5e Short Rests are required to last at least an hour, and it never seems to make sense to take a full hour's break in the narrative, so from hence forth Short Rests are back the 4e 5 to 10 minute length.

- FST go back to the mushroom room and go through the door in the western wall. When they open the door there is a decided odor of decay. There are the corpses of three Fish people. The backs of their heads look blown out and their brains are missing. Extra eww.
- There are stairs facing north that lead down.
- The girls head down the stairs.

- 2,740 XP ea. for 18,810 XP ea. total.

Friday, April 22, 2016

Double Spelunking - April 22, 2016

- Description of a rather painful interview experience
- Luckily April has Fireball to take care of the problem

- T heals the tied up Fish-Person, then begs the F & S to tie it more nicely and in a hut out of the weather, she casts Tongues on herself and talks with him
- T brings him some water in a bowl, he thanks her for the water
- They continue walking N, and F sees the Fish-People occasionally keeping an eye on them from the water and behind bushes and things
- S is too distracted by T's constant crying to be as watchful
- They stop to let T find some prayer beads in her pack, which she immediately begins to worry
- After some more walking they stop for S to sense the magicky presence again, and T gets the idea to do a Sending to Alethra, " Need guidance. Island Fish-People attacked for entering territory while trying to recover dangerous artifact. We killed many. Are we wrong? Mishakal will revoke gifts?"
- Alethra responds, "Thessalie, remember your errand is for the greater good. Many will benefit from your success. Be merciful when possible. Protect those you can. Be strong."
- S climbs a tree to look ahead, and she sees another group of Fish-People standing on the path ahead. The only way to go around them at this point would be to trudge through the swamp
- FST continue up the path towards the group, but S readies her Wand of Web.
- As they approach the Fish-People start waving, so T asks them to stop so she can cast Tongues on herself, she asks the Fish-People if they will let them pass and they move off the path.
- F notices that T's feet seem to be sinking into the path, but before she really has a chance to say anything, S & T fall into a pit that's about 20' deep and has about 5' of water in it.
- T starts struggling with her heavy pack since the water is over her head and S, who can just stand starts sinking when T grabs her to try not to drown

- SKILLS CHALLENGE
- F tries to see something in the walls that her friends can grab not to sink, but then the Fish-People start throwing dirt into the hole (Perception - Failed)
- T immediately bandages a cut on her arm and dabs some salve on S's forehead to keep the dirt (Medicine - Success!)
- S starts minutely examining the walls and starts trying to find a path up the side of the pit (Investigation - Success!)
- F charges into the Fish-People and knocks several of them over, so they freak out and start running away (Acrobatics - Success!)
- T hangs her heavy pack on a root and digs out some more rope, which she then has to persuade F to calm down and catch the rope (Persuasion - Success!)
- S calms down once she can breath again and casts Misty Step to teleport herself out of the hole (Arcana - Success!)
- F tried to use a tree to wrap the rope around so she can pull T up with less work, but the tree breaks an falls over the hole so it's spanning the pit (Survival - Failure)
- T sighs about her packs getting even wetter, then starts the rope swinging and jumps at the height of the arc to the side of the pit (Acrobatics - Success!)

- FST then haul T's pack up out of the pit
- (Then the players stop and have Russian Sunrises because why not?)
- T asks S if she can dry her pack, but she can't do it instantly, so they camp in S's spell Leomund's Tiny Hut with some Prestidigitation fires to dry T's and S's things

- The next morning the girls walk until the path ends at a door. A cellar-like door built into a mound of earth
- F checks the door for traps and she doesn't see anything and S doesn't sense any magic wards either
- T wants to knock on the door, but S doesn't want anyone to know they're coming "Let's ask forgiveness rather than permission."
- It's very dark in the hole, so S casts a little hand light with Prestidigitation. There's a large-ish room with stone walls into which water is leaking through the walls, and leaking down into the open archway on the far side of the room. She leads them onward and downward.
- The first room had some random rubble, but in the second room has a few arrows laying on the floor, and a skeleton with an arrow lodged in its rib cage. The far side of this room also has an open archway.
- T goes to sprinkle some holy water and say a little prayer for the unknown corpse, and she trips a plate in the floor which shoots arrows over her head as she bends over. There's definitely a little squeak. It's adorable.
- S calls, "Don't move!" S & F look around and S notices where the plates are and sets an arrow on each of the plate to mark where not to step.
- The next room has a step down into the room, and it's flooded to a depth of about 3'. There seem to be two doorways with closed doors on the long side of the long sunken room
- T takes 10 minutes and casts Water Walk on FST.
- They cross the top of the water to the open door, but a little fish bites T's boot and won't let go until she thumps it.
- S is caught up with looking at the little fish, but F & T notices shark-like fins.
- T cries "But the water's only 3' deep!?"

- Battle of the Underground Pond
- S head snaps around and she immediately casts Fireball on all three of the Sharks, S1 takes 14 fire dmg, S2 takes 14 fire dmg, S3 takes 28 fire dmg
- T casts Warding Bond on F then moves over to the steps that lead to he first doorway
- S1 moves to F and tried to bite her, but she dodges.
- S3 moves to F and bites her for 9 piercing dmg
- F stabs S3 with her magicky dagger for 6 piercing dmg and then with her other dagger for 1 piercing dmg
- S2 moves to F bites her for 15 piercing dmg
- S casts Thunderwave on all the sharks, S1 takes 14 thunder dmg and pushes it 10' back from F, S2 the same, S3 the same
- T casts Guiding Bolt on S3 and kills it with her radiant might!
- S1 moves back to F and misses her
- F activates the poison on her magicky dagger and stabs S1 for 9 poison dmg and 8 piercing dmg, and she kills it! She moves to the steps next to T
- S2 moves to F and bites her for 4 piercing dmg
- S casts Melf's Acid Arrow on the final shark, but she miss aims and it only takes 1 acid dmg
- T casts Sacred Flame, but misses
- F stabs S2 for 9 piercing with her primary dagger and then for 2 piercing dmg with her other dagger
- S2 bites at F, but misses
- S casts Fire Bolt at and kills S2.

- T jiggles the knob on the door at which she is standing, but it's locked.
- F picks the lock and the door swings open. . . (F still has Waring Bond for another whole hour!)

- 2,070 XP ea. for 16,070 XP total each.

Monday, April 4, 2016

Come Mr. Fishy-Men, Fishy be nice already! - April 1, 2016

- Old apartment horror stories (bugs, no cold water, package stealing concierges, etc.)
- There are 194 calories in 3 oz. of Bacardi Rum
- J's new computer spec's listed out for April

- S casts Comprehend Language and tries to talk to the Fish People, but they just keep repeating "Danger! Outsiders!"
- They tie the two prisoners such that they can eventually escape their bonds and continue towards the center of the island for a bit longer until it's almost too dark to see the path (for T anyway)
- T climbs a tree and ties herself to a branch while F & S trance at the base.
- S notices something glinting in the moonlight after a while, it's two pairs of big, round, fishy eyes
- F & S spend the night being stared at, but that's the worst of it
- S stops and tries again to get a sense of the magic on the island, and it seems to be north of the girls
- They head north after breakfast.
- After an hour's walk or so, FST get to what looks like a deserted village. S & T realize the villagers cleared out in an awful hurry
- As they approach the center of town, a group of Fish People are blocking the path that leads north
- Another parley ensues, but the Fish People refuse to let FST pass no matter what they offer, even though T moves up to the group to heal them, then S loses her temper

Battle in the Marsh Village
- S casts Thunderwave on the Fish People surrounding T (F2, F3, and F4), F3 takes 8 thunder dmg, F2 dies, and F4 takes 8 thunder dmg
- F7 moves around one of the mud huts that make up the village, then misses throwing his spear at S
- F moves to F4, flanking with T and kills him with her magicky dagger then she stabs F8 with her off-hand dagger for 2 piercing dmg
- T casts Bless on FST then calls her Spiritual Weapon and hits F3 for 7 non-fatal force dmg
- F1 misses S with his spear
- F5 moves to S and tries to stab her, but misses
- F10 moves to flank S and stabs her for 8 piercing dmg
- F3 moves to flank T with F10 and stabs her for 6 piercing dmg
- F8 misses F with spear
- F9 misses T with spear
- F6 throws his spear at F and hits her for 7 piercing dmg
- S casts Magic Missile - 10 force dmg on F10, 7 force dmg on F3, and 5 force dmg on F5
- F7 hits S for 7 piercing dmg
- T stabs F10 with SW for 4 non-fatal force dmg, then KO's him with Sacred Flame
- F1 misses F
- F5 misses S
- F3 Disengages and starts running away
- F9 misses S
- F6 misses T
- S casts Magic Missile - 3 force dmg on F3, killing it, and 7 force dmg on F6
- F stabs F5 for 19 piercing dmg, its head flies over there somewhere. She moves to F1 and stabs him for 2 piercing dmg
- T hits F7 with SW for 10 non-fatal force dmg, then casts Cure Wounds on S for 7 HP
- F1 Disengages and starts running away
- F9 runs away successfully (S curses in Elven about excrement)
- F6 tries to run away too
- S casts Magic Missile on F7 for 7 piercing dmg killing it
- F shoots F1 with her bow and kills him

- Felosyal ties up the unconscious Fish Person
- T is very upset about all the murdering, S comforts her a little hollowly
- S still feels a magicky presence to the N. She doesn't think it's moving.

- 1,440 XP ea. for 13,400 total XP ea.

Arrival at the Grasping Claw Cape - March 25, 2016

- FST decide over T's reviving snack that the Heart is a lost cause and they should try to collect the other bits while trying to figure out how to permanently destroy them
- They decide to go get the Arm from the Grasping Claw Cape since it's closest, and then they'll go for the Mouth (and hopefully beat Eris to it)
- They get one more good night's rest, then Gerard gives them presents at breakfast!
- Thessalie gets a necklace with a large-ish blue orb in the middle, smaller green orbs flanking the central one, and two even smaller ones on the outside of that. It lets her cast Greater Restoration (blue), Cure Wounds (green), and Bless (orange) once per day per orb.
- S gets a ring that can store up to 5 levels of spells! Thessalie immediately casts Prayer of Healing into it taking up two of its level slots.
- F gets a magicky dagger that can poison stuff! It's got a wicked-looking skull on the blade just below the hilt, and the once per day the eyes can ooze a viscous liquid that will coat the blade and then the next creature that is attacked gets poisoned.
- Gerard then casts a spell on the girls so that they sort of dissolve and travel on the winds to the largest island of the middle "claw" where they reconstitute as themselves. It's now dusk as even using this method of travel, it's taken most of the day to cover the distance.
- T is disconcerted, though she can't pronounce it, and F can't wait to do it again.
- S stops a moment and concentrates, and says she feels a magic something further inland.
- There are a lot of paths leading through the marsh, so FST take the one that seems to head most directly to the center of the island.
- After a short time, FST come to what seems to be a man bent over digging in the dirt.
- F sneaks around and sees that the "person" has a big fishy head directly on his shoulders (no neck) and four-fingered, webby hands.
- She comes back and says that he doesn't look that dangerous.
- FST approach the fishy-man, and T "hullo"s
- He barks and a bunch of other fish heads pop up out of the marsh all around them.

Battle on the Marsh
- T casts Warding Bond on F then yells at the Fish poeple "We just want to talk! We don't want to hurt you! Please, stop!"
- F7 casts something at S and she takes 3 radiant dmg
- S moves along the path, then casts Thunderwave on F6 & F5, pushing F6 back 10' and dealing 7 thunder dmg to him, and 3 thunder dmg to F5.
- F8 moves to S and tries to bite and then stab at her with a two-pronged thing, missing with both
- F1 moves to S and tries to throw a net over her, but she dodges
- F Disengages with F3 then moves to flank F8 with T, then she slices him with her longsword for 20 dmg
- F6 moves to flank S and stabs her for 11 piercing dmg
- F9 moves to flank F and bites her for 3 piercing dmg and then stabs her for 2 piercing dmg
- F10 moves to flank T and misses biting her then stabs her for 8 piercing dmg, catching T in the prongs grappling her!
- F2 moves to flank S and stabs her for 6 piercing dmg
- F3 moves to T and stabs her for 3 piercing dmg
- F4 moves to S and stabs her for 2 piercing dmg
- T casts Spirit Guardians and then Spiritual Weapon next to F10 for 7 force dmg and then she dodges out of the grapple
- F7 casts a spell that T dodges
- S casts Thunderwave centered on herself, F2, F1, F4, F5, and F6 all get blasted back and take 13 thunder dmg, F6 dies!
- F5 throws his spear at S for 3 piercing dmg
- F8 takes 13 radiant dmg from SG, then bites T for 3 piercing dmg and then stabs her for 11 piercing dmg, and T is grappled again.
- F1 moves back to S and tries to net her again, but still misses
- F stabs F8 with her new dagger for 20 piercing dmg, then she stabs him with her off-hand dagger for 6 more piercing dmg
- F9 takes 13 radiant dmg from SG, then bites F for 4 piercing dmg, then stabs her for 1 piercing dmg
- F10 takes 13 radiant SG dmg, then misses biting and stabbing T
- F2 takes 7 radiant SG dmg, then stabs T for 5 piercing dmg
- F3 takes 8 radiant SG dmg, then stabs T for 2 piercing dmg
- F4 moves to flank S then stabs her for 3 piercing dmg, then takes 14 radiant SG dmg and dies!
- T stabs F10 with her dagger for 8 non-fatal piercing dmg, then misses him with SW
- F7 moves to F, misses biting and stabbing her, then he takes 11 radiant SG dmg
- S casts Prayer of Healing from her new ring giving FST 14 HP then moves to flank F2 with T
- F5 moves to 20' from T then throws his spear at T, but misses
- F8 takes 12 radiant SG dmg, then bites T for 4 piercing dmg, then stabs her for 8 piercing dmg
- F1 takes 10 radiant SG dmg and dies!
- F stabs F8 with her off-hand dagger for 4 dmg, killing it. Then she stabs F9 with her magicky dagger for 8 piercing dmg
- F9 takes 8 radiant SG dmg, then bits F for 2 piercing dmg, then stabs her for 2 piercing dmg
- F10 takes 16 radiant SG dmg, then bites T for 3 piercing dmg, then stabs her for 4 piercing dmg
- F2 takes 7 radiant SG dmg and dies!
- F3 takes 6 radiant SG dmg, then misses biting and stabbing T
- T hits F10 with SW for 6 force dmg, then stabs F3 for 6 non-fatal piercing dmg, KO'ing it.
- F7 takes 12 radiant SG dmg, then bites F for 2 piercing dmg, then stabs her for 3 piercing dmg
- S casts Burning Hands, F7 takes 6 fire dmg and F9 takes 13 fire dmg
- F5 misses T with his throwing spear
- F activates the poison on her dagger and stabs F9 for 16 piercing dmg, but he resists the poison
- F9 takes 3 radiant SG dmg, then bites F for 2 piercing dmg, then stabs her for 2 piercing dmg
- F10 takes 21 radiant SG dmg and dies!
- T moves her SW to F5 and hits him for 5 non-fatal force dmg, then shoots F7 with her crossbow for 11 non-fatal piercing dmg
- F7 takes 12 radiant SG dmg, then bites F for 1 piercing dmg, then stabs her for 2 piercing dmg
- S casts Magic Missile dealing 6 force dmg to F9 and 5 force dmg to F7, killing it.
- F5 throws hits spear at T for 7 piercing dmg
- F stabs F9 for 15 piercing dmg, killing it, then she moves to F5 and stabs him for 3 piercing dmg
- T KO's F5 with her SW

- Prayer of Healing on FST, F5, and F3 for 16 HP

- 1,150 XP ea. for 12,560 XP total ea.