- The city guard start emptying out of the tavern as it's nearing their curfew
- T's Elven is still terrible. Luckily, Sharai also speaks Halfling.
- F buys a pitcher of ale and the girls go to hang out with a trio of dudes playing cards after all the guards leave
- They are playing Princess and Knaves
- The fellow with a forked beard, named Stephen, might actually own a building with some flats they could rent.
- The fat guy is named Rastus.
- The skinny guy's name is Bryce.
- Sharai also wants to know if there can be a cleaning lady who might come in and do the cleaning and look after their things
- There is some negotiation with Stephen. They settle on 22 GP per month including the cleaning lady with 3 months paid up front. The apartment is above the bakery on Silver Avenue.
- S isn't really sure she trusts Stephen, but T says she thinks he's telling the truth.
- FST head over to the apartment, it is clean, has a fireplace with a pot hook, and two smaller rooms (probably for bed rooms). The only furnishings are a table and two chairs.
- The girls spends their first night in their new abode, and "wake up" (literally for T and figuratively for the elves) to the smell of fresh baked bread
- S buys them some rolls to go with their conjured mush.
- FST head to the palace to see if there is some sort of job bored where they can see what's available
- They pass the Hornless Unicorn on their way. (a.k.a. The Horse)
- There's a nice garden out front and a big open entry way where there are guards looking somber and other people milling around as well
- F asks one of the guards where a trio of seasoned adventures could find some work, and he directs them to the captain of the guard
- They follow his directions through a door up a hallway to an office where a thin, wiry, dark-haired women wearing studded leather with the royal crest on the breastplate. Her name is Laticia Guiles.
- She asks if they can handle a difficult assignments, and tells them of some small dragons just north of the city running amok and killing people - The king wants them captured. 300GP total for the job plus 50 GP for each one they bring back alive. - There are known to be three of the creatures.
- S asks for a meeting with the court mage, Mistress Gisella Whiteborn, so that they can plan how to contain the captured creatures.
- The girls spend the rest of the day wandering around the market buying things for their apartment. They acquire: another chair for the table, two comfy chair for the elves to trance, a small bed for T, and some cookware. They also take the time to introduce themselves to the bakers downstairs and let them know that they are expecting a message from Captain Guiles.
- They go back to the Golden Crown (there are fewer people tonight), Stephen and his cronies are not there, but there is a man at the bar wearing a gray hood who is eyeing F. He gives her a hand signal that she recognizes that means he's looking for something or someone.
- F excuses herself and goes to sit at the bar one stool away from the stranger.
- He wants her to steal a magic wand from Mistress Whiteborn.
- F returns to the table and asks S's opinion of the matter - F cannot answer any of the questions that S wants to know because "That's not how thieves talk."
- F walks back over to him, and says she'll look into it, but she's not promising anything at this point, especially not without more information about the wand itself. She thinks he seems young and naive.
- F leads him to a table in the back corner and motions S & T over to continue the conversation
- She asks him why he wants the wand. He needs it to complete his trial for entry into the local "Guild"
- S asks if he can just bring them any wand. He's pretty sure the full members know what the wand looks like and does.
- S asks what his name is, but he doesn't want to say. "It's not important."
- T looks very grumpy about being asked to steal things. "No thief steal."
- F & S have a short discussion about the merits of stealing this wand, and decide it's probably not in their best interest.
- The unnamed thief says he'll come back the day after tomorrow to see if they've changed their minds.
- 2,700 XP ea. for 40,435 XP ea.
Friday, August 19, 2016
Friday, August 5, 2016
The Wingless Pegasus - August 5, 2016
- Chewy chocolate chip cookies
- Litter Box issues
- Pretty kitty cat pictures on FB
- During the week they are waiting for the ship to be unloaded / loaded the girls spend their time in various ways
Felosyal
- practices duel-wielding with her longsword and her magicky daggers
- explores the city
- figures out who the head honchos in the underbelly of the city
- picks some pockets in the bars in the evenings (17 GP worth)
- convinces S (doesn't take much) to cast water breathing to go treasure hunting in the sunken ships at the bottom of the bay - they find a pretty, probably ceremonial dagger in one of the wrecks worth about 500 GP
Thessalie
- helps in the healing wards, especially on the most difficult cases as she has actual healing magic
- also helps with the non-healing chores, especially planting the herb garden
- creates sealed bag of waxed cloth for the Arm and an extra or two for the Mouth and anything else dangerous they might find
- gives the local Temple her torches and travel rations so she doesn't need to carry them around any more now that she can do those things with spells
- trades a casting of the Divination spell for a scroll of Plant Growth for the herb gardens
- she casts Plant Growth on the Temple's herbs with the scroll from Hinnel, it takes a full day's work
- Hinnel asks, "
- uses the Divination ritual to gather information:
- Q: Where can we find the information about how to permanently destroy the artifacts of Lellzutho?
- A: Far away in an ancient fort the keeper of such knowledge churns. He feels his efforts come up short, perfection still he seeks, it is for this he yearns.
- Q: Where can we find the ancient fort where the keep of the knowledge of how to permanently destroy the artifacts of Lellzutho dwells?
- A: The fort lies within a crumbling ruin beneath the shadow of a snow-capped peak.
- Q: Who is the keeper of the knowledge of how to permanently destroy the artifacts of Lellzutho?
- A: The one you seek has lived for ages. Neither quite live nor quite dead. His very existence defies the sages for his life is but an echo of the efforts of the mages.
- Q: How do you remove a being from the influence of the Mouth of Lellzutho without killing it?
- A: Everything he touches the beast Lellzutho kills. Of those under his affect, a chance return is nil.
Sharai
- she goes treasure hunting with F for one day
- she goes through the town looking for magic users who might know some spells she doesn't yet know, and finds someone who can teach her a Mirror Image and Witch Bolt
- she spends a lot of time resting and being mysterious
- During the time the Temple receives a large donation from the city for clearing the bay of the monsters
- The week traveling to Caledonia is surprising uneventful and boring
- Caledonia is a huge city being both a trade port and the capitol
- Everything seems normal at the docks
- F asks the sailor who looks likeliest to get drunk where the palace guards hang out - he says probably at the Golden Crown, but he likes the Blue Mermaid because the booze is cheap and so are the women
- FST head for the Golden Crown
- While walking they observe that most of the inhabitants are human with a few elves thrown in. They do not see any halflings yet.
- F leads them without difficulty - it has a sign shaped like a crown and looks comfortably middle class - well-kept and clean
- The room is full of mostly men in city guard, palace guard, and soldier uniforms with a few merchant types thrown in
- F immediately gets her flirt on with a couple of the palace guards
- The nobles hang out at the Hornless Unicorn, "Isn't a hornless unicorn just a horse?" "They might as well call it the Wingless Pegasus."
- T pretends to only speak Elven, this is quite hilarious because her Elven is so bad "Work finding where mercenary?"
- The palace guards don't know anything about magicky animals or people acting strangely.
- S orders a wine, F orders ale for herself and the guards, and T orders "Butterscotch", which confuses the waitress who actually speaks Elven, but S covers for her calling that the name of buttered beer in Agranon.
- One of the guards says the king has been giving some crazy stipends to strange people, and a mage came through and asked for help setting up shop and got 1,000 GP to set up shop and buy things
- The mage headed north towards the forest to build a tower
- The court magician is "quite powerful", but she probably never leaves the castle
- The palace guards have to leave in not too much longer as they are only junior officers who have a curfew
- 2,700 XP for 37,735 XP ea.
- Litter Box issues
- Pretty kitty cat pictures on FB
- During the week they are waiting for the ship to be unloaded / loaded the girls spend their time in various ways
Felosyal
- practices duel-wielding with her longsword and her magicky daggers
- explores the city
- figures out who the head honchos in the underbelly of the city
- picks some pockets in the bars in the evenings (17 GP worth)
- convinces S (doesn't take much) to cast water breathing to go treasure hunting in the sunken ships at the bottom of the bay - they find a pretty, probably ceremonial dagger in one of the wrecks worth about 500 GP
Thessalie
- helps in the healing wards, especially on the most difficult cases as she has actual healing magic
- also helps with the non-healing chores, especially planting the herb garden
- creates sealed bag of waxed cloth for the Arm and an extra or two for the Mouth and anything else dangerous they might find
- gives the local Temple her torches and travel rations so she doesn't need to carry them around any more now that she can do those things with spells
- trades a casting of the Divination spell for a scroll of Plant Growth for the herb gardens
- she casts Plant Growth on the Temple's herbs with the scroll from Hinnel, it takes a full day's work
- Hinnel asks, "
- uses the Divination ritual to gather information:
- Q: Where can we find the information about how to permanently destroy the artifacts of Lellzutho?
- A: Far away in an ancient fort the keeper of such knowledge churns. He feels his efforts come up short, perfection still he seeks, it is for this he yearns.
- Q: Where can we find the ancient fort where the keep of the knowledge of how to permanently destroy the artifacts of Lellzutho dwells?
- A: The fort lies within a crumbling ruin beneath the shadow of a snow-capped peak.
- Q: Who is the keeper of the knowledge of how to permanently destroy the artifacts of Lellzutho?
- A: The one you seek has lived for ages. Neither quite live nor quite dead. His very existence defies the sages for his life is but an echo of the efforts of the mages.
- Q: How do you remove a being from the influence of the Mouth of Lellzutho without killing it?
- A: Everything he touches the beast Lellzutho kills. Of those under his affect, a chance return is nil.
Sharai
- she goes treasure hunting with F for one day
- she goes through the town looking for magic users who might know some spells she doesn't yet know, and finds someone who can teach her a Mirror Image and Witch Bolt
- she spends a lot of time resting and being mysterious
- During the time the Temple receives a large donation from the city for clearing the bay of the monsters
- The week traveling to Caledonia is surprising uneventful and boring
- Caledonia is a huge city being both a trade port and the capitol
- Everything seems normal at the docks
- F asks the sailor who looks likeliest to get drunk where the palace guards hang out - he says probably at the Golden Crown, but he likes the Blue Mermaid because the booze is cheap and so are the women
- FST head for the Golden Crown
- While walking they observe that most of the inhabitants are human with a few elves thrown in. They do not see any halflings yet.
- F leads them without difficulty - it has a sign shaped like a crown and looks comfortably middle class - well-kept and clean
- The room is full of mostly men in city guard, palace guard, and soldier uniforms with a few merchant types thrown in
- F immediately gets her flirt on with a couple of the palace guards
- The nobles hang out at the Hornless Unicorn, "Isn't a hornless unicorn just a horse?" "They might as well call it the Wingless Pegasus."
- T pretends to only speak Elven, this is quite hilarious because her Elven is so bad "Work finding where mercenary?"
- The palace guards don't know anything about magicky animals or people acting strangely.
- S orders a wine, F orders ale for herself and the guards, and T orders "Butterscotch", which confuses the waitress who actually speaks Elven, but S covers for her calling that the name of buttered beer in Agranon.
- One of the guards says the king has been giving some crazy stipends to strange people, and a mage came through and asked for help setting up shop and got 1,000 GP to set up shop and buy things
- The mage headed north towards the forest to build a tower
- The court magician is "quite powerful", but she probably never leaves the castle
- The palace guards have to leave in not too much longer as they are only junior officers who have a curfew
- 2,700 XP for 37,735 XP ea.
The Wingless Pegasus - August 5, 2016
- Chewy chocolate chip cookies
- Litter Box issues
- Pretty kitty cat pictures on FB
- During the week they are waiting for the ship to be unloaded / loaded the girls spend their time in various ways
Felosyal
- practices duel-wielding with her longsword and her magicky daggers
- explores the city
- figures out who the head honchos in the underbelly of the city
- picks some pockets in the bars in the evenings (17 GP worth)
- convinces S (doesn't take much) to cast water breathing to go treasure hunting in the sunken ships at the bottom of the bay - they find a pretty, probably ceremonial dagger in one of the wrecks worth about 500 GP
Thessalie
- helps in the healing wards, especially on the most difficult cases as she has actual healing magic
- also helps with the non-healing chores, especially planting the herb garden
- creates sealed bag of waxed cloth for the Arm and an extra or two for the Mouth and anything else dangerous they might find
- gives the local Temple her torches and travel rations so she doesn't need to carry them around any more now that she can do those things with spells
- trades a casting of the Divination spell for a scroll of Plant Growth for the herb gardens
- she casts Plant Growth on the Temple's herbs with the scroll from Hinnel, it takes a full day's work
- Hinnel asks, "
- uses the Divination ritual to gather information:
- Q: Where can we find the information about how to permanently destroy the artifacts of Lellzutho?
- A: Far away in an ancient fort the keeper of such knowledge churns. He feels his efforts come up short, perfection still he seeks, it is for this he yearns.
- Q: Where can we find the ancient fort where the keep of the knowledge of how to permanently destroy the artifacts of Lellzutho dwells?
- A: The fort lies within a crumbling ruin beneath the shadow of a snow-capped peak.
- Q: Who is the keeper of the knowledge of how to permanently destroy the artifacts of Lellzutho?
- A: The one you seek has lived for ages. Neither quite live nor quite dead. His very existence defies the sages for his life is but an echo of the efforts of the mages.
- Q: How do you remove a being from the influence of the Mouth of Lellzutho without killing it?
- A: Everything he touches the beast Lellzutho kills. Of those under his affect, a chance return is nil.
Sharai
- she goes treasure hunting with F for one day
- she goes through the town looking for magic users who might know some spells she doesn't yet know, and finds someone who can teach her a Mirror Image and Witch Bolt
- she spends a lot of time resting and being mysterious
- During the time the Temple receives a large donation from the city for clearing the bay of the monsters
- The week traveling to Caledonia is surprising uneventful and boring
- Caledonia is a huge city being both a trade port and the capitol
- Everything seems normal at the docks
- F asks the sailor who looks likeliest to get drunk where the palace guards hang out - he says probably at the Golden Crown, but he likes the Blue Mermaid because the booze is cheap and so are the women
- FST head for the Golden Crown
- While walking they observe that most of the inhabitants are human with a few elves thrown in. They do not see any halflings yet.
- F leads them without difficulty - it has a sign shaped like a crown and looks comfortably middle class - well-kept and clean
- The room is full of mostly men in city guard, palace guard, and soldier uniforms with a few merchant types thrown in
- F immediately gets her flirt on with a couple of the palace guards
- The nobles hang out at the Hornless Unicorn, "Isn't a hornless unicorn just a horse?" "They might as well call it the Wingless Pegasus."
- T pretends to only speak Elven, this is quite hilarious because her Elven is so bad "Work finding where mercenary?"
- The palace guards don't know anything about magicky animals or people acting strangely.
- S orders a wine, F orders ale for herself and the guards, and T orders "Butterscotch", which confuses the waitress who actually speaks Elven, but S covers for her calling that the name of buttered beer in Agranon.
- One of the guards says the king has been giving some crazy stipends to strange people, and a mage came through and asked for help setting up shop and got 1,000 GP to set up shop and buy things
- The mage headed north towards the forest to build a tower
- The court magician is "quite powerful", but she probably never leaves the castle
- The palace guards have to leave in not too much longer as they are only junior officers who have a curfew
- 2,700 XP for 37,735 XP ea.
- Litter Box issues
- Pretty kitty cat pictures on FB
- During the week they are waiting for the ship to be unloaded / loaded the girls spend their time in various ways
Felosyal
- practices duel-wielding with her longsword and her magicky daggers
- explores the city
- figures out who the head honchos in the underbelly of the city
- picks some pockets in the bars in the evenings (17 GP worth)
- convinces S (doesn't take much) to cast water breathing to go treasure hunting in the sunken ships at the bottom of the bay - they find a pretty, probably ceremonial dagger in one of the wrecks worth about 500 GP
Thessalie
- helps in the healing wards, especially on the most difficult cases as she has actual healing magic
- also helps with the non-healing chores, especially planting the herb garden
- creates sealed bag of waxed cloth for the Arm and an extra or two for the Mouth and anything else dangerous they might find
- gives the local Temple her torches and travel rations so she doesn't need to carry them around any more now that she can do those things with spells
- trades a casting of the Divination spell for a scroll of Plant Growth for the herb gardens
- she casts Plant Growth on the Temple's herbs with the scroll from Hinnel, it takes a full day's work
- Hinnel asks, "
- uses the Divination ritual to gather information:
- Q: Where can we find the information about how to permanently destroy the artifacts of Lellzutho?
- A: Far away in an ancient fort the keeper of such knowledge churns. He feels his efforts come up short, perfection still he seeks, it is for this he yearns.
- Q: Where can we find the ancient fort where the keep of the knowledge of how to permanently destroy the artifacts of Lellzutho dwells?
- A: The fort lies within a crumbling ruin beneath the shadow of a snow-capped peak.
- Q: Who is the keeper of the knowledge of how to permanently destroy the artifacts of Lellzutho?
- A: The one you seek has lived for ages. Neither quite live nor quite dead. His very existence defies the sages for his life is but an echo of the efforts of the mages.
- Q: How do you remove a being from the influence of the Mouth of Lellzutho without killing it?
- A: Everything he touches the beast Lellzutho kills. Of those under his affect, a chance return is nil.
Sharai
- she goes treasure hunting with F for one day
- she goes through the town looking for magic users who might know some spells she doesn't yet know, and finds someone who can teach her a Mirror Image and Witch Bolt
- she spends a lot of time resting and being mysterious
- During the time the Temple receives a large donation from the city for clearing the bay of the monsters
- The week traveling to Caledonia is surprising uneventful and boring
- Caledonia is a huge city being both a trade port and the capitol
- Everything seems normal at the docks
- F asks the sailor who looks likeliest to get drunk where the palace guards hang out - he says probably at the Golden Crown, but he likes the Blue Mermaid because the booze is cheap and so are the women
- FST head for the Golden Crown
- While walking they observe that most of the inhabitants are human with a few elves thrown in. They do not see any halflings yet.
- F leads them without difficulty - it has a sign shaped like a crown and looks comfortably middle class - well-kept and clean
- The room is full of mostly men in city guard, palace guard, and soldier uniforms with a few merchant types thrown in
- F immediately gets her flirt on with a couple of the palace guards
- The nobles hang out at the Hornless Unicorn, "Isn't a hornless unicorn just a horse?" "They might as well call it the Wingless Pegasus."
- T pretends to only speak Elven, this is quite hilarious because her Elven is so bad "Work finding where mercenary?"
- The palace guards don't know anything about magicky animals or people acting strangely.
- S orders a wine, F orders ale for herself and the guards, and T orders "Butterscotch", which confuses the waitress who actually speaks Elven, but S covers for her calling that the name of buttered beer in Agranon.
- One of the guards says the king has been giving some crazy stipends to strange people, and a mage came through and asked for help setting up shop and got 1,000 GP to set up shop and buy things
- The mage headed north towards the forest to build a tower
- The court magician is "quite powerful", but she probably never leaves the castle
- The palace guards have to leave in not too much longer as they are only junior officers who have a curfew
- 2,700 XP for 37,735 XP ea.
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