- Thanksgiving, Part II
- Thessalie and Sharai definitely hear something in the base of the tower - Felosyal ghosts to the top of the stairwell and looks down see a HUGE snake, big enough to eat T like a mouse, coming up the stairs
- Snake comes up. S sees it and sees a snake with a human face and she asks why do you look like a snake and the snake says why don't you
- Snake asks what are you you doing in my tower
- Snake says there are no Dwarves when S asks if he took it from the Dwarves
- T keeps hiding behind F
- S remembers reading stories about creatures like this being used as guardians, they are very powerful and set themselves up with territory, but she can't sense any extra magic coming off the Snake, but she can't sense anything over the magic field of the tower; she also senses that the creature is dangerous, but hasn't decided what to do with / about her yet
- S realizes her friends hid and the Snake thinks she's alone with it
- S and Snake discuss bartering safe passage through to the Dwarven library
- S says she has "mad sand sculpture skills", and the Snake is disappointed
- The Snake says that there is a town of Kobolds in his territory that is sick who have requested his help, and if she can heal it, he grant safe passage
- Snake's name is Sensani allows passage and that they are there to help with the sickness
- Sensani casts a spell on T's holy symbol that will guide her to the town in question, then leads them to the ground floor where he opens a secret door on the Dwarven side of the tower
- Sensani says he will be watching them, and F mutters "That's not creepy at all."
- FST go through the door and it closes behind them. It looks like a door on this side. Sensani did not come through the door with them.
- T leads the party in the direction her holy symbol until it's time to camp for the night, which is not that far.
- The landscape is very rugged. There are no signs of civilization other than the towers.
- S casts Leomund's Tiny Hut and FST rest after F shoots a squirrel for stew
- There are more of those creepy, undead glowing orbs after sunset that request S, "Come play with us." when she sticks her head out of the Hut, but she says "No" and pulls her head back into the force field
- FST break their fast and head toward the Kobold village again
- As they are crossing a meadow, a giant spider jumps out of a hole and grabs T. There is screaming.
- S grabs T to try to prevent her from being pulled into the spider's burrow, but she is just dragged in also
- SPIDER FIGHT
- There are two Giant Spiders and 8 Swarms of little Spiders in the burrow / tunnel
- F dashes into the tunnel after her friends and flanks the giant spider (GS1) holding T, then stabs it with her magicky dagger for 43 piercing dmg which slices it in twain, then end of stroke hits SS8 for 16 of that piercing dmg, then she slices into SS8 with her longsword in her offhand for 7 slashing dmg
- T casts Flame Strike centered on SS7, GS8 takes 38 fire and radiant dmg, SS4 takes 38 fire and radiant dmg and dies, SS5 takes 38 fire and radiant dmg and dies, SS7 takes 19 fire and radiant dmg and dies. T then backs towards the entry
- SS3 then moves towards F
- S casts Fireball centered on GS2, GS2 takes 10 fire dmg and dies, SS3 takes 21 fire dmg, SS8 takes 21 fire dmg and dies, SS6 takes 21 fire dmg and dies, SS1 takes 21 fire dmg. There are a lot of crispy fire corpses in this tunnel now.
- SS2 sits and prepares to Dodge
- SS1 moves to F and bites her for 4 piercing dmg
- F stabs at SS1 with her dagger but misses and then slashes them with her longsword for 1 slashing dmg
- T casts Sacred Flame on SS1 for 12 radiant dmg and it dies
- SS2 continues to Dodge
- S casts Fireball again targeting both the remaining swarms, SS3 takes 34 fire dmg and dies, SS2 takes 34 fire dmg and dies
- Deep in the chamber there is a desiccated corpse of a Kobold, but not much else
- Back out in the field, the spell on her holy symbol directs her again, but S tells her to stop immediately as she sees some areas that look as though they might be more spider burrows
- Skill Challenge to Avoid More Spiders
- F uses Perception to try to spot more Spider Burrows (16, Fail), but she misses one and puts her foot right through the cover of one of the burrows. Small spiders start swarming up her leg and she starts freaking out a little.
- T uses Insight to try to calm F and brush the spider off her leg (16, Fail), but she is so busy calming F she doesn't notice the giant spider coming out of a trap behind her
- S casts Slow on all the spiders in a 40' cube (10, fail), but the giant spider popping out behind T startles her and she accidentally casts the spell on her friends instead of on the spiders
- 2,860 XP ea for a total of 58, 240 XP ea
Friday, November 25, 2016
Friday, November 18, 2016
A Glower and a Power Tower - November 18, 2016
- Tis the Season for EGGNOG
- Stop having fun without me!!!!
- The Lone Construction Worker
- The Bird Finder
- The ship flying the Rhoanor flag turns slightly to make a direct line towards the girls as they travel north along the coast
- S casts Water Breathing on the party, then F turns the big boat into the little boat, and then into a box (the safe way to convert it)
- FST dive underwater and then tie themselves together with a bit of rope then start swimming towards the shore
- The ship gets to the position the girls vacated within a quarter of an hour and then loiters, circling
- After waiting half an hour to see if the ship leaves, and it doesn't, FST swim to the ocean floor at S's direction and S casts Leomund's Tiny Hut to prevent hypothermia
- S then uses Prestidigitation to dry everything out and the girls have a meal
- After another 90 minutes the ship finally leaves, so T casts Water Walk on the girls, and they walk out of the Hut and float gently to the surface again
- They agree to stick with the small boat for at least a few hours to let the ship really get out of sight
- Several days later the team nears the mouth of the Hunegg River. There's a small town called Ashren.
- FST land on the beach near the town and convert the boat into a box (the safe way) to avoid paying docking fees
- The girls head into the town as the sun is setting and find an inn.
- The inn only has one room, so the girls will be sharing.
- Innkeeper is Henry and Deedra is the barmaid
- They spin a story to Deedra about looking for T's brother who "went up the Hunegg with a treasure map"
- Deedra warns the girls away from the Dwarven side of the river, and says that it's dangerous to get near the Towers
- There are lots of stories about how dangerous it is to try to get past the Towers, people getting stuck or confused. The Towers seem to be about ten miles away from the River, there's one almost every ten miles for the whole length of the river / border
- S now wants to check out the towers
- T is reticent
- S finds out the hike to the Towers is 10 miles and then she is less enthusiastic
- The next morning S asks Henry about traveling up the river - about 50 miles north the river becomes shallow and rocky - Caleb in the marketplace might know more as he does most of the trading
- The market mostly sells food - Caleb is a tall with a shabby beard
- They buy enough food forthree four for two weeks (T is a halfling after all)
- Then they head back to the inn to settle up and get the rest of their stuff, Henry says their bill is 75 GP, then laughs at the faces they make and tells them 20 SP. S gives him an extra one to puts towards Orville's tab (the quiet guys who was the only other patron they saw)
- The rapids are clearly visible and there are clearly paths / portages when they occur
- After 5 days of sailing, the river is more of a stream and neither of the Box Boats will fit anymore
- For the course of this trip the girls do see a Tower nearly every ten miles, but not every time - the Towers they do see seem to have shiny tops
- FST decide it is finally time to inspect a Tower and head towards the next one they see
- The Tower is about 50' tall, 15' wide at the hexagonal base, about half-way up there are structures protruding from the sides of the tower (parallel to the river) that look like a fan without fabric, there's a cone-shaped crystal roof, from the top of which a spire protrudes and the spire is slowly rotating
- As the girls try to round the Tower there is an invisible barrier of force
- The Towers look ancient and weathered, but they also seem to have been repaired
- There is a door. T knocks, but there's no answer. It is locked. S doesn't think there are magical traps and F doesn't find any mechanical traps, so she picks the lock. T opens the door when F gestures to it.
- The elves standing to either side of the door are only singed by the lightning bolt whereas T is knocked backwards off of her feet. After passing through T, the lightning bolt jumps up the side of the tower to the right-hand fan structure and then flies north (towards the next tower presumably)
- There are stairs going up and stairs going down, and not much else at the entry level of the tower.
- Down there is a cavern. One wall is glowing crystals, but the main portion of the room is taken up by what looks like a clockwork rhinoceros tank with a crystalline horn. It doesn't look corroded.
- There appears to be a collapsed tunnel the Rhino Tank might have used to get up to the surface
- The wall of crystal seems to be an arcane battery as far as S can tell
- The construction of Rhino Tank is similar to the clockwork fish in S's crystalline orb
- After some inspection S notices there are inert crystals on the rear of the Rhino Tank similar to the ones on the wall of the Tower - S swaps the crystal on the RT with crystals in the wall, and the Rhino's eyes open and it's head lifts a bit
- There is a hatch on the upper back of the RT - S tries to open the hatch, but she can't get it without F's help
- The top half of the hatch lifts cleanly up and and bottom half unfolds into a short stair - There are two seats inside and you can see through the eyes. There are a myriad of dials and levels labelled in Dwarven.
- FST then go up the stairs before messing with the RT any more
- Half-way up the Tower there's a landing (presumably where the fan structures are) with dials and levels
- At the top of the Tower under the crystal roof there's a huge bank of dials and levels and more glowing power crystals - The dials mostly look like the fuel gauge in a car with needles, there's one off to the side that's a black circle with single, silver and vertical and horizontal lines bisecting the circle
- As the girls are inspecting all the dials there is the clear sound of the door at the ground level closing echoing up the stair well
- 1,830 XP ea for 55,380 XP ea. total
- Stop having fun without me!!!!
- The Lone Construction Worker
- The Bird Finder
- The ship flying the Rhoanor flag turns slightly to make a direct line towards the girls as they travel north along the coast
- S casts Water Breathing on the party, then F turns the big boat into the little boat, and then into a box (the safe way to convert it)
- FST dive underwater and then tie themselves together with a bit of rope then start swimming towards the shore
- The ship gets to the position the girls vacated within a quarter of an hour and then loiters, circling
- After waiting half an hour to see if the ship leaves, and it doesn't, FST swim to the ocean floor at S's direction and S casts Leomund's Tiny Hut to prevent hypothermia
- S then uses Prestidigitation to dry everything out and the girls have a meal
- After another 90 minutes the ship finally leaves, so T casts Water Walk on the girls, and they walk out of the Hut and float gently to the surface again
- They agree to stick with the small boat for at least a few hours to let the ship really get out of sight
- Several days later the team nears the mouth of the Hunegg River. There's a small town called Ashren.
- FST land on the beach near the town and convert the boat into a box (the safe way) to avoid paying docking fees
- The girls head into the town as the sun is setting and find an inn.
- The inn only has one room, so the girls will be sharing.
- Innkeeper is Henry and Deedra is the barmaid
- They spin a story to Deedra about looking for T's brother who "went up the Hunegg with a treasure map"
- Deedra warns the girls away from the Dwarven side of the river, and says that it's dangerous to get near the Towers
- There are lots of stories about how dangerous it is to try to get past the Towers, people getting stuck or confused. The Towers seem to be about ten miles away from the River, there's one almost every ten miles for the whole length of the river / border
- S now wants to check out the towers
- T is reticent
- S finds out the hike to the Towers is 10 miles and then she is less enthusiastic
- The next morning S asks Henry about traveling up the river - about 50 miles north the river becomes shallow and rocky - Caleb in the marketplace might know more as he does most of the trading
- The market mostly sells food - Caleb is a tall with a shabby beard
- They buy enough food for
- Then they head back to the inn to settle up and get the rest of their stuff, Henry says their bill is 75 GP, then laughs at the faces they make and tells them 20 SP. S gives him an extra one to puts towards Orville's tab (the quiet guys who was the only other patron they saw)
- The rapids are clearly visible and there are clearly paths / portages when they occur
- After 5 days of sailing, the river is more of a stream and neither of the Box Boats will fit anymore
- For the course of this trip the girls do see a Tower nearly every ten miles, but not every time - the Towers they do see seem to have shiny tops
- FST decide it is finally time to inspect a Tower and head towards the next one they see
- The Tower is about 50' tall, 15' wide at the hexagonal base, about half-way up there are structures protruding from the sides of the tower (parallel to the river) that look like a fan without fabric, there's a cone-shaped crystal roof, from the top of which a spire protrudes and the spire is slowly rotating
- As the girls try to round the Tower there is an invisible barrier of force
- The Towers look ancient and weathered, but they also seem to have been repaired
- There is a door. T knocks, but there's no answer. It is locked. S doesn't think there are magical traps and F doesn't find any mechanical traps, so she picks the lock. T opens the door when F gestures to it.
- The elves standing to either side of the door are only singed by the lightning bolt whereas T is knocked backwards off of her feet. After passing through T, the lightning bolt jumps up the side of the tower to the right-hand fan structure and then flies north (towards the next tower presumably)
- There are stairs going up and stairs going down, and not much else at the entry level of the tower.
- Down there is a cavern. One wall is glowing crystals, but the main portion of the room is taken up by what looks like a clockwork rhinoceros tank with a crystalline horn. It doesn't look corroded.
- There appears to be a collapsed tunnel the Rhino Tank might have used to get up to the surface
- The wall of crystal seems to be an arcane battery as far as S can tell
- The construction of Rhino Tank is similar to the clockwork fish in S's crystalline orb
- After some inspection S notices there are inert crystals on the rear of the Rhino Tank similar to the ones on the wall of the Tower - S swaps the crystal on the RT with crystals in the wall, and the Rhino's eyes open and it's head lifts a bit
- There is a hatch on the upper back of the RT - S tries to open the hatch, but she can't get it without F's help
- The top half of the hatch lifts cleanly up and and bottom half unfolds into a short stair - There are two seats inside and you can see through the eyes. There are a myriad of dials and levels labelled in Dwarven.
- FST then go up the stairs before messing with the RT any more
- Half-way up the Tower there's a landing (presumably where the fan structures are) with dials and levels
- At the top of the Tower under the crystal roof there's a huge bank of dials and levels and more glowing power crystals - The dials mostly look like the fuel gauge in a car with needles, there's one off to the side that's a black circle with single, silver and vertical and horizontal lines bisecting the circle
- As the girls are inspecting all the dials there is the clear sound of the door at the ground level closing echoing up the stair well
- 1,830 XP ea for 55,380 XP ea. total
Friday, November 11, 2016
Levels of Trouble - November 11, 2016
- Oops. Forgot to level up, so now we all have to do it.
- FST limp back to the main area while Pell carries the tusked gorilla head.
- Wombert is impressed.
- FST get some medical supplies and food and beds.
- Wombert also brings them the GP they agreed upon plus a Potion of Fire Breathing for a congratulations present
- The group calls themselves "The Shadowlings"
- T casts two new Prayers of Healing into Sharai's ring.
- Wombert found out that Eldon came to the city about a month ago with an artifact that he found to sell the item, and then two weeks ago he went into the palace and never came back out
- T runs around and talk to the other halflings and Mends things and shows off a little
- S studies the spells Mistress Whiteborne gave her
- F plays pranks on halflings as opportunities present themselves
- The next morning an alarm is sounded that the "Biggun's are comin'!" Wombert tells Pell to lead FST to the drain at the ocean
- When the girls turn back around the tunnels are empty like the halflings were never there
- After nearly an hour of walking a light appears up ahead, it is the exit
- S damages the grate covering the end of the pipe / tunnel using a couple of Thunderwaves and then F Buffy's the door!
- The girls tie a rope off to some of the hanging chads left from the grate, climb down, and then Pell unties the rope for them then bids them adieu
- S proposes two courses of action
- FST decide to go up the Hunegg river as far as possible before trekking overland
- Before they set out, T does a Sending to Gerard, "Can you provide information about Muhlehorn and how to get there from Caledonia? Headed there to see if there is information about destruction of Lellzutho."
- Gerard returns, "Meuhlehorn's in the foothills of the Hopeless Highlands. I've never been there. The Dwarves are extinct, so it's probably not an easy journey. Good luck!"
- F turns her Box into the smaller boat and head out to the deeper waters where they switch to the bigger boat, but as they get out into the bay they see another much larger ship heading south towards them flying the flag of Rhoanor.
- 1,830 XP ea for 53,550 XP total
- FST limp back to the main area while Pell carries the tusked gorilla head.
- Wombert is impressed.
- FST get some medical supplies and food and beds.
- Wombert also brings them the GP they agreed upon plus a Potion of Fire Breathing for a congratulations present
- The group calls themselves "The Shadowlings"
- T casts two new Prayers of Healing into Sharai's ring.
- Wombert found out that Eldon came to the city about a month ago with an artifact that he found to sell the item, and then two weeks ago he went into the palace and never came back out
- T runs around and talk to the other halflings and Mends things and shows off a little
- S studies the spells Mistress Whiteborne gave her
- F plays pranks on halflings as opportunities present themselves
- The next morning an alarm is sounded that the "Biggun's are comin'!" Wombert tells Pell to lead FST to the drain at the ocean
- When the girls turn back around the tunnels are empty like the halflings were never there
- After nearly an hour of walking a light appears up ahead, it is the exit
- S damages the grate covering the end of the pipe / tunnel using a couple of Thunderwaves and then F Buffy's the door!
- The girls tie a rope off to some of the hanging chads left from the grate, climb down, and then Pell unties the rope for them then bids them adieu
- S proposes two courses of action
- FST decide to go up the Hunegg river as far as possible before trekking overland
- Before they set out, T does a Sending to Gerard, "Can you provide information about Muhlehorn and how to get there from Caledonia? Headed there to see if there is information about destruction of Lellzutho."
- Gerard returns, "Meuhlehorn's in the foothills of the Hopeless Highlands. I've never been there. The Dwarves are extinct, so it's probably not an easy journey. Good luck!"
- F turns her Box into the smaller boat and head out to the deeper waters where they switch to the bigger boat, but as they get out into the bay they see another much larger ship heading south towards them flying the flag of Rhoanor.
- 1,830 XP ea for 53,550 XP total
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