- Two Ravenclaws, a Hufflepuff and a Slytherin sit down to play DnD. . .
Picking back up in the middle of a battle:
- Thessalie casts a brilliant Dispel Magic. There's a blindingly bright flash of light, and it's the SUN! S & T are blinded for two turns. DisAdv on Attack and ST.
- Felosyal Disengages from the Behir and Dashes around the room towards the suddenly bright light and up to the Drow Soldier.
- Sharai casts Cone of Cold at the DS for 28 cold damage
- The Behir moves back up the corridor into the central room and up to Felosyal, then breathes lightning at T and F, completely missing F and grazing T with 33 lightning dmg
- DS swings wildly at F managing to get her for 6 piercing and 10 poison
- T casts Regenerate on her self regaining 33 HP. She then misses DS with her SW.
- F activates the poison on her magicky dagger, but misses then misses again with her longsword
- At this point the party can hear utter pandemonium going on outside. S casts Fireball for 33 fire dmg on the Behir and killing the DS
- B misses biting Felosyal and then grabs her with its tail for 16 bludgeoning dmg and 13 slashing dmg and she is now Grappled
- T misses the B with her SW for 9 radiant dmg then she moves back into the room out of breath alignment with F
- F stabs the B in the face with her magicky dagger for 36 piercing dmg but misses with her longsword
- S moves to see the B then casts Fireball on it for 39 fire dmg
- B bites F for 22 piercing dmg and she is swallowed
- T hits the B with her SW for 12 force dmg then she casts Sacred Flame on it for 19 radiant dmg and it dies
- Felosyal cuts her way out of the belly of the dead Behir
- S uses Prestidigitation to clean the gastric juices and blood from F
- T pats her friend down in a panic after watching her get eaten
- S begins examining the device that created the Darkness. It is a pill-shaped amber orb about 36" in the long direction and 18" in the short direction. There is a small skeleton (halfling-esque) with funny looking arms and a bulbous, bumpy mandible in the orb. It is surrounded by a circle of crystals embedded in the floor and sort of focused at the orb.
- S lifts the ovoid orb out of the crystal and then she and F hear someone running in their direction, so runs into the open area and casts Leomund's Tiny Hut
- A man, who is Talathon, runs into the room.
- T burst out, "Talathon!"
- He responds, "Not you again!"
The Battle with the Necromancer
- Tal summons two Drow Revenants on the edges of the Hut.
- F shoots Tal with her longbow for 10 piercing
- T casts Warding Bond on F
- S readies a level 3 Fireball if Tal Dispels Magic on the Hut
- DR1 waits
- DR2 waits
- Tal casts Dispel Magic on the Hut, triggering S casting Fireball, but Tal casts Counterspell so that the Fireball fails
- F moves to Tal and stabs him with her magicky dagger for 8 piercing dmg then she misses him with her longsword
- T Turns Undead, and nothing happens. "Mother Puss Bucket!" She then runs up to Tal screaming like a tiny, adorable banshee
- S casts Fireball on everything for 13 fire dmg on Tal and 26 on the DRs
- DR1 moves to S and punches her 11 bludgeoning dmg and grabs her so she is now Grappled then punches her again for 13 bludgeoning dmg
- DR2 moves to flank S and punches her for 8 bludgeoning dmg and then misses her with its second punch
- Tal casts Time Stop freezing everyone in place
- Tal casts Globe of Invulnerability then moves into the corner where he can't be flanked
- Tal casts Mirror Image
- Tal casts Fire Shield
- Tal casts Lightning Bolt on F and S for 25 lightning dmg
- F misses Tal with her magicky dagger then misses him again with her longsword
- T quickly studied the Revenants and knows they Resist Necrotic and Poison dmg, are immune to Poison, and can't be Charmed, Frightened, Paralyzed, Poisoned, or Stunned. She casts Spirit Guardians.
- S casts Fireball on the DRs and they take 32 fire dmg
- DR1 takes 18 radiant SG dmg then punches S for 13 bludgeoning dmg and 11 bludgeoning dmg
- DR2 takes 6 radiant SG dmg then punches S for 16 bludgeoning dmg and 14 bludgeoning dmg
- Tal takes 14 radiant SG dmg then casts Banishment on T, but it hits one of the Spirit Guardians instead and it pops
- F stabs the wall next to Tal (Crit Fail) with her magicky dagger then slices him with her longsword destroying one of his Mirror Image duplicates
- T casts Flame Strike on Tal for 6 fire dmg and 12 radiant dmg
- S casts Thunder Wave on the DRs for 9 thunder dmg and then she runs into the room where the Darkness was originating and sticks herself in a corner
- DR1 takes 7 radiant SG dmg and moves to flank F with Tal then punches her for 4 bludgeoning dmg after missing once
- DR2 moves to T and takes 13 radiant SG dmg and punches her for 9 bludgeoning dmg and again for 11 bludgeoning dmg
- Tal takes 9 radiant SG dmg then he Misty Steps (Bonus Action) out of his corner then he casts Cone of Cold on everything including the DRs dealing 14 cold dmg to FST and the DRs both take 28 cold dmg
- F stabs DR1 with her magicky dagger for 33 piercing dmg taking 4 bludgeoning dmg from a glancing blow as she darts past DR2 then she slices Tal with her longsword killing a second duplicate
- T casts Guardian of Faith and moves to the other side of the DR2
- S Crit Fails her first Death Save
- DR2 takes 6 radiant SG dmg and 10 radiant GoF dmg then misses T with both his punches
- Tal takes 15 radiant SG dmg and 10 radiant GoF dmg then casts Cone of Cold again for 32 cold dmg to FST and destroying DR2
- F stabs at him and destroys the last duplicate and then she decapitates him with her longsword
- T asks S to burn Talathon's body, while they are doing that F climbs the rope and looks out on the chaos in which some very organized Elves are systematically killing the fleeing and panicking Drow
- S holds her fire spell until Talathon's body is reduced to a pile of ash leaving only a silver ring with diamonds embed around the perimeter which S picks up and pockets to examine later
- 7,940 XP ea for 154,400 XP total ea. (NOW level to 14)
Friday, November 3, 2017
Friday, September 15, 2017
Darkness and Drow and Behir, Oh My! - September 15, 2017
- Nutella and Lays potato chip - delish!
- Plate tectonics real - Expanding Earth false
- Gold standard versus printing all the money --> Crazy coworker theories
- New birb! A cuddly one this time.
- So much coughing!
- Three days after the perfect teleport later the Elven army is expected in the next day or two.
- Sharai sends to Rychell again, "You're super slow. We have a plan, but we need the Elves' distraction. What is your expected time of arrival?"
- He responds, "The Darkness is slowing us down. I thought you were going to take care of that. I'm not leading, but it shouldn't be more than a couple of days."
- S thinks impotently at him that he is an idiot.
- FST decide not to wait another few days, so they sneak back toward the city.
- They find a two-story shop near the damaged side of the palace onto which they can climb on the roof. Getting onto the roof is somewhat difficult. They heard some patrols on the way in, but managed to avoid running into any.
- S casts Rory's Telepathic Bond.
- There is a visible hole in the roof of the palace, and the darkness beyond the hole is the darkest of the Darkness.
- Felosyal does a fly-by of the hole, then lands on the roof and tells the group she doesn't see anyone.
- S casts Teleport, but she and Thessalie pop into existing above the roof of the next building over then crash through the thatch roof.
- ST immediately scramble out of the building and dive into the hold in the palace they found before and then wiggle into the rubble of the downed building to hide. A patrol goes by towards the building and doesn't notice the two party members.
- F finally works up the nerve to look directly into the room. She sees what almost looks like a cylinder of darkness from under which a very faint yellow-ish glow just barely illuminating the walls.
- ST slowly manage to sneak back to the center of the palace
- F throws a pebble through the darkness, and she hears something happen, but she can't see where it went
- S can tell that the door is both magically and mechanically locked, so she tells F not to unlock it until they've dispelled the magic.
- F hasn't even gotten into the room yet, so that's not a problem
- ST formulate a plan to take out the guards before they try to unlock the door.
- F climbs down a rope into the room avoiding the Darkness beam. She then inches her way around the edge of the room, but her arm grazes the edge of the Darkness, and it feels icy cold against her skin. She manages not to gasp, then she is next to the door. She also notices that the beam of Darkness seems to start about 2' AFF.
SURPRISE ROUND
- T casts Silence around the two guards.
- S casts Chain Lightning on the two guards for 48 lightning dmg
TAKING DOWN THE GUARDS
- T casts Dispel Magic on the door, and the lock spell poofs out of existence with a small flash of light then runs up to DG1
- F attempts to pick the door's lock, but does not quite get it. . .
- S casts Cone of Cold on the two guards, DG1 takes 12 cold dmg and DG2 takes 25 cold dmg. DS2 is now a statue made of ice. He is grotesquely horrible.
- A Drow Mage (DM) comes running and casts Lightning Bolt on S for 24 lightning dmg, S reacts with Hellish Rebuke for 8 fire dmg
- S hears a growing sound from deep in the banquet hall. She warns her friends through the Telepathic Bond. The Behir that tunneled into the refugee camp dashes into the Silence bubble and misses biting and tail whipping T.
- Another Drow Guard runs (DG3) up behind S and attacks her with his sword for 10 piercing dmg and 19 poison dmg, then stabs her again for 7 piercing and 7 poison dmg
- DG1 attacks T with his sword for 7 piercing and 7 poison dmg too then misses her on his second swing
- T stabs DG1 with her dagger for 7 piercing and 4 radiant dmg.
- F still can't. . . get. . . the door unlocked. . .
- S casts Vampiric Touch on DG3 for 20 necrotic dmg and she heals 10 HP. The feeling of gaining energy this way is slightly intoxicating.
- DM casts Magic Missile with 2 darts going to S for 8 force dmg and 2 darts to T for 10 force dmg.
- B discharges his Lightning Breath at T for 46 lightning dmg and the door into the magic room with F is blown apart. The silence bubble is also destroyed.
- DG3 stabs at S and misses then misses again
- DG1 stabs at T and misses then stabs her for 10 piercing and 12 poison
- T casts Prayer of Healing on herself and S for 29 HP, then as a bonus action conjures her Spiritual Weapon but misses DG1.
- F dashes up the DG1 and stabs him with her magicky dagger for 52 piercing dmg and his head flies into the Behir.
- S drains more energy from DG3 for 18 necrotic dmg and heals 9 HP. DG3 uses his opportunity attack to stab her for 6 piercing and 10 poison. S then moves into the room with the Darkness engine to study the magic source. She presses herself against the wall and sees some kind of magical apparatus under the cylinder with crystals and something glowing in the middle
- DM moves up into where the silence bubble used to be and casts Cloud Kill centered next to S so that FST are all in the Cloud.
- B steps back from the noxious Cloud and readies the action to attack anything that comes out of the Cloud
- DG3 readies an action to attack anything that comes out of the Cloud
- T takes 10 poison Cloud dmg from the Cloud then casts Insect Plague in the general direction she remembers the Behir being (DM and B take 46 piercing dmg - DM is now dead). She then feels her way along the adjacent corpse to the wall then follows the wall out of the Cloud
- F takes 13 poison Cloud dmg then follows the doors and walls out of the Cloud then dashes around the back of the Throne Room and readies the action that if the B moves adjacent to her she will stab it with her her magicky dagger
- S takes 25 poison Cloud dmg. She is disoriented and does not take any action on her turn.
- DM is dead and the Cloud disperses
- B moves out of the Insect Cloud and up the corridor next to F who attacks it for 8 piercing dmg then tries to bite her and misses then misses her with its tail also. He also does not recharge his breath.
- DG3 moves forward into the room and shoots T with a crossbow for 10 piercing dmg
- T moves back into the doorway of the Darkness engine room and casts Dispel Magic on the apparatus (Successfully!) then she attacks DG3 with her Spiritual Weapon for 6 force dmg
- 10,400 XP ea. for 146,460 XP ea. (Once the fight is over next session)
- Plate tectonics real - Expanding Earth false
- Gold standard versus printing all the money --> Crazy coworker theories
- New birb! A cuddly one this time.
- So much coughing!
- Three days after the perfect teleport later the Elven army is expected in the next day or two.
- Sharai sends to Rychell again, "You're super slow. We have a plan, but we need the Elves' distraction. What is your expected time of arrival?"
- He responds, "The Darkness is slowing us down. I thought you were going to take care of that. I'm not leading, but it shouldn't be more than a couple of days."
- S thinks impotently at him that he is an idiot.
- FST decide not to wait another few days, so they sneak back toward the city.
- They find a two-story shop near the damaged side of the palace onto which they can climb on the roof. Getting onto the roof is somewhat difficult. They heard some patrols on the way in, but managed to avoid running into any.
- S casts Rory's Telepathic Bond.
- There is a visible hole in the roof of the palace, and the darkness beyond the hole is the darkest of the Darkness.
- Felosyal does a fly-by of the hole, then lands on the roof and tells the group she doesn't see anyone.
- S casts Teleport, but she and Thessalie pop into existing above the roof of the next building over then crash through the thatch roof.
- ST immediately scramble out of the building and dive into the hold in the palace they found before and then wiggle into the rubble of the downed building to hide. A patrol goes by towards the building and doesn't notice the two party members.
- F finally works up the nerve to look directly into the room. She sees what almost looks like a cylinder of darkness from under which a very faint yellow-ish glow just barely illuminating the walls.
- ST slowly manage to sneak back to the center of the palace
- F throws a pebble through the darkness, and she hears something happen, but she can't see where it went
- S can tell that the door is both magically and mechanically locked, so she tells F not to unlock it until they've dispelled the magic.
- F hasn't even gotten into the room yet, so that's not a problem
- ST formulate a plan to take out the guards before they try to unlock the door.
- F climbs down a rope into the room avoiding the Darkness beam. She then inches her way around the edge of the room, but her arm grazes the edge of the Darkness, and it feels icy cold against her skin. She manages not to gasp, then she is next to the door. She also notices that the beam of Darkness seems to start about 2' AFF.
SURPRISE ROUND
- T casts Silence around the two guards.
- S casts Chain Lightning on the two guards for 48 lightning dmg
TAKING DOWN THE GUARDS
- T casts Dispel Magic on the door, and the lock spell poofs out of existence with a small flash of light then runs up to DG1
- F attempts to pick the door's lock, but does not quite get it. . .
- S casts Cone of Cold on the two guards, DG1 takes 12 cold dmg and DG2 takes 25 cold dmg. DS2 is now a statue made of ice. He is grotesquely horrible.
- A Drow Mage (DM) comes running and casts Lightning Bolt on S for 24 lightning dmg, S reacts with Hellish Rebuke for 8 fire dmg
- S hears a growing sound from deep in the banquet hall. She warns her friends through the Telepathic Bond. The Behir that tunneled into the refugee camp dashes into the Silence bubble and misses biting and tail whipping T.
- Another Drow Guard runs (DG3) up behind S and attacks her with his sword for 10 piercing dmg and 19 poison dmg, then stabs her again for 7 piercing and 7 poison dmg
- DG1 attacks T with his sword for 7 piercing and 7 poison dmg too then misses her on his second swing
- T stabs DG1 with her dagger for 7 piercing and 4 radiant dmg.
- F still can't. . . get. . . the door unlocked. . .
- S casts Vampiric Touch on DG3 for 20 necrotic dmg and she heals 10 HP. The feeling of gaining energy this way is slightly intoxicating.
- DM casts Magic Missile with 2 darts going to S for 8 force dmg and 2 darts to T for 10 force dmg.
- B discharges his Lightning Breath at T for 46 lightning dmg and the door into the magic room with F is blown apart. The silence bubble is also destroyed.
- DG3 stabs at S and misses then misses again
- DG1 stabs at T and misses then stabs her for 10 piercing and 12 poison
- T casts Prayer of Healing on herself and S for 29 HP, then as a bonus action conjures her Spiritual Weapon but misses DG1.
- F dashes up the DG1 and stabs him with her magicky dagger for 52 piercing dmg and his head flies into the Behir.
- S drains more energy from DG3 for 18 necrotic dmg and heals 9 HP. DG3 uses his opportunity attack to stab her for 6 piercing and 10 poison. S then moves into the room with the Darkness engine to study the magic source. She presses herself against the wall and sees some kind of magical apparatus under the cylinder with crystals and something glowing in the middle
- DM moves up into where the silence bubble used to be and casts Cloud Kill centered next to S so that FST are all in the Cloud.
- B steps back from the noxious Cloud and readies the action to attack anything that comes out of the Cloud
- DG3 readies an action to attack anything that comes out of the Cloud
- T takes 10 poison Cloud dmg from the Cloud then casts Insect Plague in the general direction she remembers the Behir being (DM and B take 46 piercing dmg - DM is now dead). She then feels her way along the adjacent corpse to the wall then follows the wall out of the Cloud
- F takes 13 poison Cloud dmg then follows the doors and walls out of the Cloud then dashes around the back of the Throne Room and readies the action that if the B moves adjacent to her she will stab it with her her magicky dagger
- S takes 25 poison Cloud dmg. She is disoriented and does not take any action on her turn.
- DM is dead and the Cloud disperses
- B moves out of the Insect Cloud and up the corridor next to F who attacks it for 8 piercing dmg then tries to bite her and misses then misses her with its tail also. He also does not recharge his breath.
- DG3 moves forward into the room and shoots T with a crossbow for 10 piercing dmg
- T moves back into the doorway of the Darkness engine room and casts Dispel Magic on the apparatus (Successfully!) then she attacks DG3 with her Spiritual Weapon for 6 force dmg
- 10,400 XP ea. for 146,460 XP ea. (Once the fight is over next session)
Friday, August 25, 2017
Failed Spies - August 25, 2017
- Religion is problematic, especially when you try to use logic
- Good Omens, the TV show
- Hurricanes in history. Like 2005 history.
- Funny Erika as a vet stories involving canine anal glands
- Misheard, "Where'd I put my boobs?"
- FST start wandering around trying to find a room with a piece of roof or wall missing so that Felosyal can fly up and investigate the room with the magic
- As they are wandering around Thessalie hears in her head the voice of Mistress Whiteborne, "The elves are very concerned about the Drow. They are sending armies from Wistaria and Minnedosa which should arrive within a week."
- She replies, "We're in Arrandale trying to find the source of the magicky darkness. Human necromantic advisor may have helped create artifact. Do you know Talathon's whereabouts?"
- Sharai wonder if she should send to Tholnor to ask about the armies
- As they are wandering the party walk into a room with two guards, they are definitely seen.
- Battle in Ruins
- Drow Soldier 2 casts Fairy Fire on FST, but they all manage to dodge. He draws his two short swords.
- S casts Leomund's Tiny Hut to prevent the soldiers from escaping and getting reinforcements.
- F rolls a Stealth check of 34 with her bonus action, activates the poison on her magicky dagger and throws it at DS2 for 11 poison dmg and 28 piercing dmg and he is Poisoned for 1 minute.
- T steps out of the Hut and casts Insect Plague on the soldiers as quietly as she can DS1 takes 20 piercing dmg and DS2 takes 10 piercing dmg from biting locusts. She then retreats back into the Hut.
- DS3 casts Darkness on the edge of the Hut so the he and his partner are hidden.
- DS1 also casts Darkness then moves to the wall and takes 32 piercing insect dmg.
- DS2 follows his friend to the wall then takes 18 piercing insect dmg and dies.
- S says "We're leaving!" and casts Teleport, removing FST to the Safe House. A perfect Teleport.
- As they are bedding down to rest, S does a Sending to Tholnor, "We are within the darkness of the Drow and have been Sent word that the elves are coming. Who do I know that is coming with them?"
- Tholnor responds, "I was not aware the Drow were on the surface. I will inquire about the situation and let you know what I find."
- T Sends to Mistress Whiteborne, "Temporarily safe. Have not yet dispelled Darkness. Knowledge of Talathon or especially epic dark spells would be really helpful right about now."
- T hears back, "Talathon has not been seen in several months. He is a powerful necromancer. Darkness is usually confined. Large scale would require a powerful source."
- Sharai is unimpressed with this information. "Well, duh."
- S casts Leomund's Tiny Hut as a ritual just in case they're found.
- Over the next two days of hanging out to give the Drow searchers a chance to cool down, S finally hears back from Tholnor, "The Niannan Counsel has dispatched two divisions to Arrandale. Rychell Savaris is leading a company of mages from Wistaria. Good luck." Rychell was a student at the same time as Sharai, though a few years her junior.
- S responds, "That sycophantic teacher's pet? He's the 101st reason I left. If I save his ass, I'm never going to let him live it down."
- P.S. A division has about 3,000 members.
- S Sends to Rychell Savaris, "I've changed my mind. If I see you again, I won't turn you into a jellybean. I am helping from within the Darkness of the Drow. Hurry your ass up."
- Rychell Savaris responds very arrogantly, "Don't worry. We'll be there in a few days to take care of business. Try not to get yourself killed in the meantime."
- 5,000 XP ea for 136,060 XP total ea.
- Good Omens, the TV show
- Hurricanes in history. Like 2005 history.
- Funny Erika as a vet stories involving canine anal glands
- Misheard, "Where'd I put my boobs?"
- FST start wandering around trying to find a room with a piece of roof or wall missing so that Felosyal can fly up and investigate the room with the magic
- As they are wandering around Thessalie hears in her head the voice of Mistress Whiteborne, "The elves are very concerned about the Drow. They are sending armies from Wistaria and Minnedosa which should arrive within a week."
- She replies, "We're in Arrandale trying to find the source of the magicky darkness. Human necromantic advisor may have helped create artifact. Do you know Talathon's whereabouts?"
- Sharai wonder if she should send to Tholnor to ask about the armies
- As they are wandering the party walk into a room with two guards, they are definitely seen.
- Battle in Ruins
- Drow Soldier 2 casts Fairy Fire on FST, but they all manage to dodge. He draws his two short swords.
- S casts Leomund's Tiny Hut to prevent the soldiers from escaping and getting reinforcements.
- F rolls a Stealth check of 34 with her bonus action, activates the poison on her magicky dagger and throws it at DS2 for 11 poison dmg and 28 piercing dmg and he is Poisoned for 1 minute.
- T steps out of the Hut and casts Insect Plague on the soldiers as quietly as she can DS1 takes 20 piercing dmg and DS2 takes 10 piercing dmg from biting locusts. She then retreats back into the Hut.
- DS3 casts Darkness on the edge of the Hut so the he and his partner are hidden.
- DS1 also casts Darkness then moves to the wall and takes 32 piercing insect dmg.
- DS2 follows his friend to the wall then takes 18 piercing insect dmg and dies.
- S says "We're leaving!" and casts Teleport, removing FST to the Safe House. A perfect Teleport.
- As they are bedding down to rest, S does a Sending to Tholnor, "We are within the darkness of the Drow and have been Sent word that the elves are coming. Who do I know that is coming with them?"
- Tholnor responds, "I was not aware the Drow were on the surface. I will inquire about the situation and let you know what I find."
- T Sends to Mistress Whiteborne, "Temporarily safe. Have not yet dispelled Darkness. Knowledge of Talathon or especially epic dark spells would be really helpful right about now."
- T hears back, "Talathon has not been seen in several months. He is a powerful necromancer. Darkness is usually confined. Large scale would require a powerful source."
- Sharai is unimpressed with this information. "Well, duh."
- S casts Leomund's Tiny Hut as a ritual just in case they're found.
- Over the next two days of hanging out to give the Drow searchers a chance to cool down, S finally hears back from Tholnor, "The Niannan Counsel has dispatched two divisions to Arrandale. Rychell Savaris is leading a company of mages from Wistaria. Good luck." Rychell was a student at the same time as Sharai, though a few years her junior.
- S responds, "That sycophantic teacher's pet? He's the 101st reason I left. If I save his ass, I'm never going to let him live it down."
- P.S. A division has about 3,000 members.
- S Sends to Rychell Savaris, "I've changed my mind. If I see you again, I won't turn you into a jellybean. I am helping from within the Darkness of the Drow. Hurry your ass up."
- Rychell Savaris responds very arrogantly, "Don't worry. We'll be there in a few days to take care of business. Try not to get yourself killed in the meantime."
- 5,000 XP ea for 136,060 XP total ea.
Friday, August 4, 2017
Into the Basket of Eggs - August 4, 2017
- Troublesome panel
- Expert Video
- Cat Daddy Rescue Video
- Chocolate Chip Cookies!
- The hideout is a run down farm house with a fireplace the girls can't use if they want to stay hidden.
- There are some musty smelling blankets strewn around, and a few faded, childish drawings tacked to the walls.
- FST rest.
- There is more arguing from Sharai about her not wanting to sneak into the city to poke around.
- She is overruled.
- SKILLZ CHALLENGE: Infiltrate and Investigate the Remains of the Palace
- As they head toward the city, there's a wall of rubble the refugees had piled out of their way. Felosyal jumps and leaps and to the top and lowers her rope for her companions (Acrobatics - 22 - Success!)
- At the top of the rubble pile, FST find themselves on the NEC of the city. S has a sudden thought that she should have cast this back in the safe house, but better late than never and she casts Rary's Telepathic Bond so the party can communicate without speaking out loud (Arcana - 23 - Success!)
- There's a noise, so the girls jump into an open basement door, and T casts Silence to cover every sound they could possibly make (Prayer (made up skill for applied religion) - 23 - Success!)
- Outside a drow patrol goes by, two of them are riding their insect mounts. She tries to decide what route they would take on a patrol in this part of town, but she can't take all the destruction into account. We end up face to face with the 4-person patrol (Insight - 17 - Failure)
- S grabs F & T's sleeves and drags them down a nearby ally (Perception - 20 - Success!) A signal of red sparks goes up into the sky from where they are running.
- Thessalie starts asking F questions about her childhood here in the city, specific questions about the few incidents she heard stories about to help jog her memories (Insight - 28 - Success!)
- F leads her team in sneaking to the outer wall of the palace where they find a broken spot by which they make their way into the building (Stealth - 29 - Rousing success!)
- FST find themselves in a corner where a pitch black, long corridor meets another such that there is a path south or a path west. The only light comes from Thessalie's Eternal Flame Holy Symbol.
- FST heads south.
- The building slowly becomes more intact until FST get to an area lit with torches. It's the palace's entry hall, and there are two drow guards flanking the door leading further into the building.
- FST back away slowly and quietly from the entry hall, and as soon as they get far enough away that they can no longer see the light from the torches they start opening doors
- The first door they open leads to a cleaning supply with another door on the far side. It opens to another hallway running parallel to the first like an inner ring. There are more doors on the opposite side of this hallway as well, and two of the doors are open with flickering lights beyond.
- F sneaks to one of the doors and sees three Drow seated around the table having a drink and complaining all the patrols since there's nobody around. Apparently, the queen's advisor is jumpy, and he maybe is the reason they are on the surface in the first place.
- She then sneaks to the other door and sees an empty barracks room.
- Rary's Telepathic Bond cuts off while F is transmitting this description.
- F sneaks back to her friends and the wizard renews the spell. They head more towards the center of the building
- In the very center of the palace, there's a rotunda with four large sets of doors, one set of doors is open and leads to a banquet hall, another door clearly has some of the roof missing, and there's some pretty intense magic coming from that room. The other door is flanked by Drow guards and probably leads the former reception room, now probably the throne room, though the doors are closed so FST can't be sure.
- FST back down the corridor out of sight and immediate hearing of the guards and S casts Unseen Servant. She directs the Servant to "Open the red door when it is closed."
- F sneaks closer again to listen to the guards. The door opens several times and the guards keep trying to close it. A human man comes out and says to the guard in Elven "What the hell are you doing? We're having important discussions in here, keep it closed whatever it takes." The guard has to stand there holding the door closed, but the servant is pulling on it and he has to fight to keep it closed. The door does pop open the first time they go to switch who's holding the door closed before they get a system down for the hand off.
- One guard asks if the place is haunted, but the other says that they have control of all the ghosts and they're all outside.
- S creates a second Unseen Servant to try to open the door hiding the magicky feeling, but it's locked.
- One guard finally goes to get help holding the doors closed (they open in).
- He comes back with two more guards to help keep the doors closed, but one of them is clearly a higher rank, and he says that they should let the queen know what is going on.
- A few minutes later, three people come out of the room: a Drow woman wearing black and purple glittery robes, the human, and the officer.
- The human immediately checks the locked doors. They are still sealed.
- The queen orders a search of the palace.
- The queen and the human go down separate hallways to go rest.
- 6,000 XP ea for 131,060 XP total ea.
- Expert Video
- Cat Daddy Rescue Video
- Chocolate Chip Cookies!
- The hideout is a run down farm house with a fireplace the girls can't use if they want to stay hidden.
- There are some musty smelling blankets strewn around, and a few faded, childish drawings tacked to the walls.
- FST rest.
- There is more arguing from Sharai about her not wanting to sneak into the city to poke around.
- She is overruled.
- SKILLZ CHALLENGE: Infiltrate and Investigate the Remains of the Palace
- As they head toward the city, there's a wall of rubble the refugees had piled out of their way. Felosyal jumps and leaps and to the top and lowers her rope for her companions (Acrobatics - 22 - Success!)
- At the top of the rubble pile, FST find themselves on the NEC of the city. S has a sudden thought that she should have cast this back in the safe house, but better late than never and she casts Rary's Telepathic Bond so the party can communicate without speaking out loud (Arcana - 23 - Success!)
- There's a noise, so the girls jump into an open basement door, and T casts Silence to cover every sound they could possibly make (Prayer (made up skill for applied religion) - 23 - Success!)
- Outside a drow patrol goes by, two of them are riding their insect mounts. She tries to decide what route they would take on a patrol in this part of town, but she can't take all the destruction into account. We end up face to face with the 4-person patrol (Insight - 17 - Failure)
- S grabs F & T's sleeves and drags them down a nearby ally (Perception - 20 - Success!) A signal of red sparks goes up into the sky from where they are running.
- Thessalie starts asking F questions about her childhood here in the city, specific questions about the few incidents she heard stories about to help jog her memories (Insight - 28 - Success!)
- F leads her team in sneaking to the outer wall of the palace where they find a broken spot by which they make their way into the building (Stealth - 29 - Rousing success!)
- FST find themselves in a corner where a pitch black, long corridor meets another such that there is a path south or a path west. The only light comes from Thessalie's Eternal Flame Holy Symbol.
- FST heads south.
- The building slowly becomes more intact until FST get to an area lit with torches. It's the palace's entry hall, and there are two drow guards flanking the door leading further into the building.
- FST back away slowly and quietly from the entry hall, and as soon as they get far enough away that they can no longer see the light from the torches they start opening doors
- The first door they open leads to a cleaning supply with another door on the far side. It opens to another hallway running parallel to the first like an inner ring. There are more doors on the opposite side of this hallway as well, and two of the doors are open with flickering lights beyond.
- F sneaks to one of the doors and sees three Drow seated around the table having a drink and complaining all the patrols since there's nobody around. Apparently, the queen's advisor is jumpy, and he maybe is the reason they are on the surface in the first place.
- She then sneaks to the other door and sees an empty barracks room.
- Rary's Telepathic Bond cuts off while F is transmitting this description.
- F sneaks back to her friends and the wizard renews the spell. They head more towards the center of the building
- In the very center of the palace, there's a rotunda with four large sets of doors, one set of doors is open and leads to a banquet hall, another door clearly has some of the roof missing, and there's some pretty intense magic coming from that room. The other door is flanked by Drow guards and probably leads the former reception room, now probably the throne room, though the doors are closed so FST can't be sure.
- FST back down the corridor out of sight and immediate hearing of the guards and S casts Unseen Servant. She directs the Servant to "Open the red door when it is closed."
- F sneaks closer again to listen to the guards. The door opens several times and the guards keep trying to close it. A human man comes out and says to the guard in Elven "What the hell are you doing? We're having important discussions in here, keep it closed whatever it takes." The guard has to stand there holding the door closed, but the servant is pulling on it and he has to fight to keep it closed. The door does pop open the first time they go to switch who's holding the door closed before they get a system down for the hand off.
- One guard asks if the place is haunted, but the other says that they have control of all the ghosts and they're all outside.
- S creates a second Unseen Servant to try to open the door hiding the magicky feeling, but it's locked.
- One guard finally goes to get help holding the doors closed (they open in).
- He comes back with two more guards to help keep the doors closed, but one of them is clearly a higher rank, and he says that they should let the queen know what is going on.
- A few minutes later, three people come out of the room: a Drow woman wearing black and purple glittery robes, the human, and the officer.
- The human immediately checks the locked doors. They are still sealed.
- The queen orders a search of the palace.
- The queen and the human go down separate hallways to go rest.
- 6,000 XP ea for 131,060 XP total ea.
Friday, July 28, 2017
In Which Thessalie Sends to All the People - July 28, 2017
- In n Out Ink Smears
- Cutthroat finches
- Thessalie casts Heal on Sharai, while Godrigon does the same for the Captain
- Father Godrigon says the creature was a Behir (meaning "Endless Terror) which normally lives in caverns deep underground
- FST finish breakfast and then T Mends some tents
- During second breakfast, FST hear yelling that "Someone is coming!" - S "What now?"
- T stuffs her face as quickly as possible, and the party goes to see that there are four large creatures approaching the camp from the south around the city wall - they are being ridden by armored, sword toting Drow
- The creatures look like giant insects with pointy mandibles and large, chitinous, shiny black plates with purple inflections
- The lead Drow asks to speak to the leader of the camp
- Sharai, "Well, it's not me, but what do you want, Cousin of the Night?"
- To offer an invitation to pay fealty to the Queen of the new surface kingdom of Déorroth (Nest of Spiders, but T thinks it means Basket of Eggs, S tell her the eggs are full of spiders), Kiira Iym'bryn
- The Drow are doing the darkness thing. Possibly with the help of Takhisis?
- Thessalie is very upset. She believes Takhisis's ability to aid the Drow may be a direct result of her Divine Intervention destroying Lellzutho in a keeping the universe in balance kind of way.
- Talking happens, and the refugees are organized to go through a Teleportation Circle to Mistverge
- While everyone is organizing, T Sends to Alethra, "Sending 57 Arrandale refugees to Circle. Dark Elves establishing surface kingdom in magical night here. Warn city leaders. Darkness may spread as they gain power."
- Alethra responds, "May Mishakal save us. I will do what I can for the refugees. You should come with them. Take care of yourself."
- T then Sends to her mother, "Mumsy, spell again. Are you well? Ruins of Arrandale overrun with Dark Elves. Is Cora well? Do you know? Still working on Eldon."
- Cora Groundswallow responds, "We are camped near Colebrook. I haven't heard from Cora or Eldon. We will stay away from Arrandale. Please stay safe."
- T sends to her sister Cora, "Cora, this is a spell. You can respond with 25 words. Are you safe? Where are you? Arrandale is overrun with Dark Elves. Love you, sis."
- Cora responds, "Thess! Where are you? Yentran and I are staying with his family in Wistaria. I haven't heard from anyone else. I'm so glad you're okay."
- T sends to Gerrard, "Have you ever wanted to meet a Dark Elf? Arrandale is now the center of Déorroth, their new surface kingdom. Kiira'Iymbryn is their queen. Hugs!"
- Gerard responds, "The Dark Elves are quite inhospitable. I was under the impression they have a general aversion to being on the surface. Oh well,"
- A few minutes later Gerrard Sends to T, "Are you asking for some kind of help? I am stronger now than I was, but I still can't take on an army."
- T responds, "They made a magical darkness creating a perpetual night. Drow NOT hospitable, but I thought they might have books you couldn't get elsewhere. Teleporting to Ambani today."
- T Sends to Mistress Whiteborn, "Mistress, Ruins of Arrandale now under Drow control. Warn your king to reinforce Mistverge and river defenses. Lellzutho destroyed. Keepers are free."
- Mistress Whiteborn responds, "The king is unconcerned about Mistverge. Rhoanor is currently trying to conquer the Kholstad Dominion. The Keepers are grateful."
- S now has everyone organized to go through her Teleportation Circle, which she activates. The refugees are now safe from the Drow.
- Felosyal remembers an old hide-out that seems to be outside the general destruction of the city to which she leads her friends.
- S thinks she can tweak her Teleportation Circle into a different teleportation spell, to get them out of trouble in a hurry if needed.
- 4,500 XP ea for 125,060 XP total ea.
- Cutthroat finches
- Thessalie casts Heal on Sharai, while Godrigon does the same for the Captain
- Father Godrigon says the creature was a Behir (meaning "Endless Terror) which normally lives in caverns deep underground
- FST finish breakfast and then T Mends some tents
- During second breakfast, FST hear yelling that "Someone is coming!" - S "What now?"
- T stuffs her face as quickly as possible, and the party goes to see that there are four large creatures approaching the camp from the south around the city wall - they are being ridden by armored, sword toting Drow
- The creatures look like giant insects with pointy mandibles and large, chitinous, shiny black plates with purple inflections
- The lead Drow asks to speak to the leader of the camp
- Sharai, "Well, it's not me, but what do you want, Cousin of the Night?"
- To offer an invitation to pay fealty to the Queen of the new surface kingdom of Déorroth (Nest of Spiders, but T thinks it means Basket of Eggs, S tell her the eggs are full of spiders), Kiira Iym'bryn
- The Drow are doing the darkness thing. Possibly with the help of Takhisis?
- Thessalie is very upset. She believes Takhisis's ability to aid the Drow may be a direct result of her Divine Intervention destroying Lellzutho in a keeping the universe in balance kind of way.
- Talking happens, and the refugees are organized to go through a Teleportation Circle to Mistverge
- While everyone is organizing, T Sends to Alethra, "Sending 57 Arrandale refugees to Circle. Dark Elves establishing surface kingdom in magical night here. Warn city leaders. Darkness may spread as they gain power."
- Alethra responds, "May Mishakal save us. I will do what I can for the refugees. You should come with them. Take care of yourself."
- T then Sends to her mother, "Mumsy, spell again. Are you well? Ruins of Arrandale overrun with Dark Elves. Is Cora well? Do you know? Still working on Eldon."
- Cora Groundswallow responds, "We are camped near Colebrook. I haven't heard from Cora or Eldon. We will stay away from Arrandale. Please stay safe."
- T sends to her sister Cora, "Cora, this is a spell. You can respond with 25 words. Are you safe? Where are you? Arrandale is overrun with Dark Elves. Love you, sis."
- Cora responds, "Thess! Where are you? Yentran and I are staying with his family in Wistaria. I haven't heard from anyone else. I'm so glad you're okay."
- T sends to Gerrard, "Have you ever wanted to meet a Dark Elf? Arrandale is now the center of Déorroth, their new surface kingdom. Kiira'Iymbryn is their queen. Hugs!"
- Gerard responds, "The Dark Elves are quite inhospitable. I was under the impression they have a general aversion to being on the surface. Oh well,"
- A few minutes later Gerrard Sends to T, "Are you asking for some kind of help? I am stronger now than I was, but I still can't take on an army."
- T responds, "They made a magical darkness creating a perpetual night. Drow NOT hospitable, but I thought they might have books you couldn't get elsewhere. Teleporting to Ambani today."
- T Sends to Mistress Whiteborn, "Mistress, Ruins of Arrandale now under Drow control. Warn your king to reinforce Mistverge and river defenses. Lellzutho destroyed. Keepers are free."
- Mistress Whiteborn responds, "The king is unconcerned about Mistverge. Rhoanor is currently trying to conquer the Kholstad Dominion. The Keepers are grateful."
- S now has everyone organized to go through her Teleportation Circle, which she activates. The refugees are now safe from the Drow.
- Felosyal remembers an old hide-out that seems to be outside the general destruction of the city to which she leads her friends.
- S thinks she can tweak her Teleportation Circle into a different teleportation spell, to get them out of trouble in a hurry if needed.
- 4,500 XP ea for 125,060 XP total ea.
Friday, July 21, 2017
Terror from Below - July 21, 217
- Dad jokes - "Roll damage" - So bad it's funny. Not.
- Uninvited from trivia group for being too specific.
- Transporter philosophy.
- Dogs because people suck.
- Jolly Ranchers!
- Felosyal is still at Exhaustion 1 as of right now. (Disadvantage on skill checks.)
- Thessalie hears music and finds the musicians. She proposed a dance to cheer up the dour camp.
- F joins in the dancing with her friend.
- Sharai casts an illusion of herself dancing and hides in the shadows. She does not dance.
- T dances for quite a while.
- S goes and hangs our with Godrigon who is reading a book just outside his tent. It is a religious treatise. On Paladine of course.
- S shows Godrigon an image of Talathon. No recognition.
- Godrigon thinks if there is a necromancer, Talathon or not, he would probably have ensconced himself in the remains of the government palace.
- S fills in Godrigon on the state of Herimond, such as it was.
- S proposes using a Teleportation Circle to send the refugees to Mistverge or the elves. He says he will discuss it with Captain Amastacia.
- F dances and then sits by a camp fire with Mialee to chat.
- Mialee suspects the other campfires are the dark elves.
- T shows up to take a break from dancing, and starts to worry about whether Mishakal's destruction of Lellutho gave Takhisis an opening to interfere in this realm.
- There is resting. In a Hut.
- T is very sore from dancing so much. (Exhaustion1)
- F is feeling much better, though.
- FST are brought food. T is sad to not have helped feed everyone with her spell. S cheers her up with mention of being able to have a perfectly nutritious second breakfast.
- While eating, the earth starts to shake, and there is screaming and commotion from the south end of the camp. FST start running to the commotion. So do the captain and the father.
- There is a huge creature that looks like a cross between a crocodile and a centipede. It's dark blue with a lighter blue underbelly. It came out of a very large hole in the ground that it clearly dug.
- T tries yelling "Bad under creature! Bad!" It doesn't notice her.
Crocipede Combat
- S has never seen anything like this in her century of life. She moves into the tents where she can gain cover quickly and casts Fireball such that the tents and Cits are out of the way for 37 fire dmg on the Crocipede. She then moves back behind the tent for Half-Cover. (+2 AC and +2 Dex ST)
- Godrigon casts Insect Plague on the creature for 13 piercing dmg.
- T casts Warding Bond on F (+1 AC, +1 ST, resistance to all dmg), casts Spiritual Weapon on the CP for 8 force dmg, then moves around away from the group of her allies.
- F moves back and misses with her longbow. She Hides very well behind a tent.
- CP moves and breaths lightning on Mialee and S for 73 lightning dmg. S reacts with Hellish Rebuke for 28 fire dmg. The CP then moves out of the Insect Plague zone crushing some tents.
- M attacks CP with her swords, hitting once and missing with the second, for 9 slashing dmg. Then she then does it again with her Action Surge this time hitting twice for 7 slashing dmg and 5 slashing dmg.
- S steps up to the creature casts Vampiric Touch dealing 20 necrotic dmg and gaining 10 HP.
- G casts Cure Wounds at Level 4 on M for 23 HP. The Insect Plague zone disappears.
- T casts Flamestrike on the CP for 10 radiant dmg and 8 fire dmg then misses with her SW.
- F moves to flank the CP with M and then stabs it with her magicky dagger for 29 piercing dmg, but it is unaffected by the poison. She then misses slicing it with her longsword.
- CP roars and charges over S and M and runs up the wall. Both miss their opportunity attacks. It pauses at the top of the wall, then disappears over the edge.
- 5,000 XP ea. for 120,760 XP ea. (Level 13!)
- Uninvited from trivia group for being too specific.
- Transporter philosophy.
- Dogs because people suck.
- Jolly Ranchers!
- Felosyal is still at Exhaustion 1 as of right now. (Disadvantage on skill checks.)
- Thessalie hears music and finds the musicians. She proposed a dance to cheer up the dour camp.
- F joins in the dancing with her friend.
- Sharai casts an illusion of herself dancing and hides in the shadows. She does not dance.
- T dances for quite a while.
- S goes and hangs our with Godrigon who is reading a book just outside his tent. It is a religious treatise. On Paladine of course.
- S shows Godrigon an image of Talathon. No recognition.
- Godrigon thinks if there is a necromancer, Talathon or not, he would probably have ensconced himself in the remains of the government palace.
- S fills in Godrigon on the state of Herimond, such as it was.
- S proposes using a Teleportation Circle to send the refugees to Mistverge or the elves. He says he will discuss it with Captain Amastacia.
- F dances and then sits by a camp fire with Mialee to chat.
- Mialee suspects the other campfires are the dark elves.
- T shows up to take a break from dancing, and starts to worry about whether Mishakal's destruction of Lellutho gave Takhisis an opening to interfere in this realm.
- There is resting. In a Hut.
- T is very sore from dancing so much. (Exhaustion1)
- F is feeling much better, though.
- FST are brought food. T is sad to not have helped feed everyone with her spell. S cheers her up with mention of being able to have a perfectly nutritious second breakfast.
- While eating, the earth starts to shake, and there is screaming and commotion from the south end of the camp. FST start running to the commotion. So do the captain and the father.
- There is a huge creature that looks like a cross between a crocodile and a centipede. It's dark blue with a lighter blue underbelly. It came out of a very large hole in the ground that it clearly dug.
- T tries yelling "Bad under creature! Bad!" It doesn't notice her.
Crocipede Combat
- S has never seen anything like this in her century of life. She moves into the tents where she can gain cover quickly and casts Fireball such that the tents and Cits are out of the way for 37 fire dmg on the Crocipede. She then moves back behind the tent for Half-Cover. (+2 AC and +2 Dex ST)
- Godrigon casts Insect Plague on the creature for 13 piercing dmg.
- T casts Warding Bond on F (+1 AC, +1 ST, resistance to all dmg), casts Spiritual Weapon on the CP for 8 force dmg, then moves around away from the group of her allies.
- F moves back and misses with her longbow. She Hides very well behind a tent.
- CP moves and breaths lightning on Mialee and S for 73 lightning dmg. S reacts with Hellish Rebuke for 28 fire dmg. The CP then moves out of the Insect Plague zone crushing some tents.
- M attacks CP with her swords, hitting once and missing with the second, for 9 slashing dmg. Then she then does it again with her Action Surge this time hitting twice for 7 slashing dmg and 5 slashing dmg.
- S steps up to the creature casts Vampiric Touch dealing 20 necrotic dmg and gaining 10 HP.
- G casts Cure Wounds at Level 4 on M for 23 HP. The Insect Plague zone disappears.
- T casts Flamestrike on the CP for 10 radiant dmg and 8 fire dmg then misses with her SW.
- F moves to flank the CP with M and then stabs it with her magicky dagger for 29 piercing dmg, but it is unaffected by the poison. She then misses slicing it with her longsword.
- CP roars and charges over S and M and runs up the wall. Both miss their opportunity attacks. It pauses at the top of the wall, then disappears over the edge.
- 5,000 XP ea. for 120,760 XP ea. (Level 13!)
Friday, July 7, 2017
Friends in Low Places - July 7, 2017
- Drivers' Ed Comparisons
- Commuting sucks - Rowlett to Greenville isn't so bad per KP.
- Competitive Monopoly?
- FST find a defensible position in the lee of a hill between some large rocks.
- Sharai casts Leomund's Tiny Hut
- There is talking.
- After she trances, S sends to Tholnor "Danger here. Need to send the girl early. Please advise if your circle is safe for arrival as soon as possible."
- Tholnor returns, "The circle is safe. You may send her now if you wish, and I will meet her soon. Please instruct her to stay near the circle."
- S gives the following description to Tanalia to describe Tholnor, about 5'-10" tall, silver hair, one green eye and one blue, and tends to wear fancy, embroidered robes
- Felosyal is worn out mentally from the constant dark state (Exhaustion Level 1)
- The group resumes their telepathically bonded with F flying to scout, and they notice there are still ghosts around, and they almost seem to be doing patrols the closer FST get to Arrandale. There are also some of the creatures from Bleberry, but they do not seem to be organized.
- After another hour or two of traveling like this Tholnor Sends to S acknowledging receipt of the girl and the packet she carried and thanks her for the included 50 GP. S responds, "Thank you, busy with ghosts."
- Eventually, FST arrive at what was once the city wall. It is still mostly intact on the east side of the city, but it seems to be mostly destroyed on the west side.
- From the air, F sees groups of light sources (camp fires?), one along the east wall and several in the destroyed western part of the city. Also a few near the palace, but there is something occluding her view to that part of the city, but she can't tell what it is. The big thing is not too irregular in shape.
- F grew up in Arrandale, so she knows an entry point to the sewer system, but it's at the northeast corner of the city. FST are approaching from the south, so they decide to pass the camp at the east. As they pass it, F Stealths over the to take a look. The camp seems to be made of townspeople. Very few are armed. They have been brought low indeed.
- FST decide to approach the camp. F takes point.
- There is much surprise.
- "We came from Bleberry!"
- They are taken to Father Godridgon, a priest of Paladine. He is a tall man, built like a barrel, wearing a tall white hat bearing an embroidered silver triangle that is on fire with Eternal Flame.
- T walks right up to him and says, "Greetings Guardian of Honor." He responds with, "What, ho?"
- Everyone turns to look, and it is at that point when an elven woman cries, "Fayla!" and runs to Felosyal and hugs her in a giant, tight bear hug.
- F introduces her to S & T as Mialee Amastacia, or Captain Amastacia, her only childhood friend.
- Mialee tells the story of the Ruin of Arrandale.
- Every time T opens her mouth S kicks her.
- In the privacy of Godridgon's tent, T tells the long rambling story of how her brother became possessed by Lellzutho.
- Mialee says there may be Dark Elves (Drow) around.
- Felosyal is Exhausted, so the girls decide to rest here in the camp for a while.
- 3,000 XP ea. for 115,760 XP ea.
Letters:
Master Tholnor,
There is a letter for my mother with this messenger. I have not addressed it nor included information which would endanger my family. Feel free to read and redact any information inside before forwarding to her.
This girl is Tanalia. During the evacuation of her village, she got separated from her people. Please keep her safe and educate her. My parents can help, but I implore you to be a steady influence for her as you have been for me.
She is carrying items belonging to her mother. I do not carry the components for Scrying, but I am assuming you can attempt this for her. Sending her to you allows us to continue our journey. I am in your debt.
I remain your most faithful student and I continue to think about the letter you gave me when I left Ambonie.
I have learned a great many lessons since leaving you.
I am traveling with several companions.
One is a halfling who is so small that sometimes I find myself hard pressed to remember she is a full grown example of her race. I met her mother though and was forced to admit that she is fully matured. It is her brother who had the bad luck to go adventuring and have fall into his hands an old and evil relic. We are slowly trying to unravel the tapestry of evil that was released through that circumstance.
The Other is an Elf of the wood. She is hard to get to know and I do not know much about who she is or of her upbringing. I have been her companion long enough to feel like I can trust her not to kill me while I trance and also to not let someone sneak up and kill me while I am awake.
I have met several great wizards from the other great races. From dragons to dwarves, Druids to Necromancers I have seen many things. I fear that the necromancer I spoke of is even as we speak trying to take over. Time will tell.
We are in the middle of a growing magical darkness. I do not know what will happen in the coming days.
Stay Safe.
S
To my mother,
I received your message imploring me to send my best explanation for where I am and assurances that my health and person are well.
I have traveled widely since you have been in my presence. I finished my education under the oversight of the great wizards who helped bring the war to a close. Since that time I have seen many great things.
I've traveled our land in search of answers to my own internal inquiries and to a lesser extent I have tried my best to be a good Elf, a great wizard and to earn the respect of those I travel with.
I had thought that I was respecting your wishes when I remained out of contact. You were very specific that the consequences of my joining the war effort was cutting ties and no longer being allowed to use the privilege that comes from being your daughter. I have used the surname (name redacted). No one is aware of who you are, or how we relate. To be honest, it seems silly for the trouble now, the daughter of a minor noble family, the world is so big, what seemed big then no longer seems so large an issue.
I have met dragons, and I have met dwarves. I am living a good life. Be happy for me. I am not in regular contact with Tholnar so please stop bothering him. He has many duties and responsibilities and he knows that you are worried. He will tell you if he can and if he knows, of whether I am safe. I am not in that habit of writing correspondence nor is there many safe ways to send it these days.
Give my best wishes to your husband and my father.
Sharai
- Commuting sucks - Rowlett to Greenville isn't so bad per KP.
- Competitive Monopoly?
- FST find a defensible position in the lee of a hill between some large rocks.
- Sharai casts Leomund's Tiny Hut
- There is talking.
- After she trances, S sends to Tholnor "Danger here. Need to send the girl early. Please advise if your circle is safe for arrival as soon as possible."
- Tholnor returns, "The circle is safe. You may send her now if you wish, and I will meet her soon. Please instruct her to stay near the circle."
- S gives the following description to Tanalia to describe Tholnor, about 5'-10" tall, silver hair, one green eye and one blue, and tends to wear fancy, embroidered robes
- Felosyal is worn out mentally from the constant dark state (Exhaustion Level 1)
- The group resumes their telepathically bonded with F flying to scout, and they notice there are still ghosts around, and they almost seem to be doing patrols the closer FST get to Arrandale. There are also some of the creatures from Bleberry, but they do not seem to be organized.
- After another hour or two of traveling like this Tholnor Sends to S acknowledging receipt of the girl and the packet she carried and thanks her for the included 50 GP. S responds, "Thank you, busy with ghosts."
- Eventually, FST arrive at what was once the city wall. It is still mostly intact on the east side of the city, but it seems to be mostly destroyed on the west side.
- From the air, F sees groups of light sources (camp fires?), one along the east wall and several in the destroyed western part of the city. Also a few near the palace, but there is something occluding her view to that part of the city, but she can't tell what it is. The big thing is not too irregular in shape.
- F grew up in Arrandale, so she knows an entry point to the sewer system, but it's at the northeast corner of the city. FST are approaching from the south, so they decide to pass the camp at the east. As they pass it, F Stealths over the to take a look. The camp seems to be made of townspeople. Very few are armed. They have been brought low indeed.
- FST decide to approach the camp. F takes point.
- There is much surprise.
- "We came from Bleberry!"
- They are taken to Father Godridgon, a priest of Paladine. He is a tall man, built like a barrel, wearing a tall white hat bearing an embroidered silver triangle that is on fire with Eternal Flame.
- T walks right up to him and says, "Greetings Guardian of Honor." He responds with, "What, ho?"
- Everyone turns to look, and it is at that point when an elven woman cries, "Fayla!" and runs to Felosyal and hugs her in a giant, tight bear hug.
- F introduces her to S & T as Mialee Amastacia, or Captain Amastacia, her only childhood friend.
- Mialee tells the story of the Ruin of Arrandale.
- Every time T opens her mouth S kicks her.
- In the privacy of Godridgon's tent, T tells the long rambling story of how her brother became possessed by Lellzutho.
- Mialee says there may be Dark Elves (Drow) around.
- Felosyal is Exhausted, so the girls decide to rest here in the camp for a while.
- 3,000 XP ea. for 115,760 XP ea.
Letters:
Master Tholnor,
There is a letter for my mother with this messenger. I have not addressed it nor included information which would endanger my family. Feel free to read and redact any information inside before forwarding to her.
This girl is Tanalia. During the evacuation of her village, she got separated from her people. Please keep her safe and educate her. My parents can help, but I implore you to be a steady influence for her as you have been for me.
She is carrying items belonging to her mother. I do not carry the components for Scrying, but I am assuming you can attempt this for her. Sending her to you allows us to continue our journey. I am in your debt.
I remain your most faithful student and I continue to think about the letter you gave me when I left Ambonie.
I have learned a great many lessons since leaving you.
I am traveling with several companions.
One is a halfling who is so small that sometimes I find myself hard pressed to remember she is a full grown example of her race. I met her mother though and was forced to admit that she is fully matured. It is her brother who had the bad luck to go adventuring and have fall into his hands an old and evil relic. We are slowly trying to unravel the tapestry of evil that was released through that circumstance.
The Other is an Elf of the wood. She is hard to get to know and I do not know much about who she is or of her upbringing. I have been her companion long enough to feel like I can trust her not to kill me while I trance and also to not let someone sneak up and kill me while I am awake.
I have met several great wizards from the other great races. From dragons to dwarves, Druids to Necromancers I have seen many things. I fear that the necromancer I spoke of is even as we speak trying to take over. Time will tell.
We are in the middle of a growing magical darkness. I do not know what will happen in the coming days.
Stay Safe.
S
To my mother,
I received your message imploring me to send my best explanation for where I am and assurances that my health and person are well.
I have traveled widely since you have been in my presence. I finished my education under the oversight of the great wizards who helped bring the war to a close. Since that time I have seen many great things.
I've traveled our land in search of answers to my own internal inquiries and to a lesser extent I have tried my best to be a good Elf, a great wizard and to earn the respect of those I travel with.
I had thought that I was respecting your wishes when I remained out of contact. You were very specific that the consequences of my joining the war effort was cutting ties and no longer being allowed to use the privilege that comes from being your daughter. I have used the surname (name redacted). No one is aware of who you are, or how we relate. To be honest, it seems silly for the trouble now, the daughter of a minor noble family, the world is so big, what seemed big then no longer seems so large an issue.
I have met dragons, and I have met dwarves. I am living a good life. Be happy for me. I am not in regular contact with Tholnar so please stop bothering him. He has many duties and responsibilities and he knows that you are worried. He will tell you if he can and if he knows, of whether I am safe. I am not in that habit of writing correspondence nor is there many safe ways to send it these days.
Give my best wishes to your husband and my father.
Sharai
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