- Pregame talking: Jim's bad handwriting and the Thingamajig
- T asks S what the thing in the Emberwood is. The thing that goes with the Hand.
- The Mouth is in the Emberwood S reminds T that the Mouth is the thing that bring information to the bearer and may even portend the future
- T clearly forgot all of this so S also reminds her that the fourth of the creepy, dismembered body-part artifacts is the Arm, a relic of great destructive powers, which is hidden on the largest island of the central finger of the Grasping Claw Cape
- T nods in that way the means she really did forget everything
- F reminds T that the girls are headed towards Lionshead Island to get the Heart which is supposed to have some sort of power over life and death
- The group finally bids adieu to the Groundswallows and heads to the docks
- Captain Callahan greats them and asks for their fee, so they give him 30GP now and tell him that he'll get the other 30GP on their safe arrival to the island
- The rules of the Ocean Blade:
1. As this is a pirate ship yeh must talk like a pirate.
2. In bad weather, stay in yer cabin and out from underfoot
3. Stay outta the hold as carrrgo may shift durin' transport
- T begs not to attack people. Captain C assures her that she doesn't have to attack anyone she doesn't want to. F is perfectly willing to attack people as long as she gets share of the loot.
- The pirate are going to share their booty. Tee hee hee.
- The girls stow their things in the passenger cabin, which has four hammocks. F takes on of the two top hammocks, and the backpacks are safely tied in the other top hammock.
- FST begin exploring the ship, F tries to sneak into the hold to see what's down there (5 minutes in and already breaking the rules, SMH)
- F gets caught immediately (Crit Fail), says she was looking for the bathroom - she gets walked to the privy, which is a tiny room with a bench with a hold in it and a bucket under the bench
- T distracts the Captain who comes to see what the commotion is by going on about how she's a cleric, not a pirate, and talking like a pirate hurts her throat and can they please not attack anyone because she can't bear to see anyone get hurt and it's not worth it for stuff and she doesn't want Stuff!
- F wants Stuff, especially if its gold stuff.
- S goes back to the cabin to read while lounging in her hammock
- F skulks around
- T sulks against the railing a while then goes around Mending things (The Ocean Blade has never looked better!)
- In the evening, Captain C invites the girls to sitting with him at the Captain's Table along with the first mate, Jackson
- Roast pork and potatoes in a sort of gravy for dinner
- Jeremiah cannot talk like a Scottish, Sean Connery pirate. We know because he tried and failed.
- S asks how long until we get to Lionshead Island - "If the wind is with us and we don't stop to make any booty calls, we should be there in five or six days."
- No entertainment tonight as its the first night, but most nights there's singing and sometimes some of the men dress up and put on a cabaret.
- S tries to bribe and sweet talk a random pirate to show her what's in the hold on her way back to the cabin from the mess. She is very unsuccessful.
- Meanwhile back in the mess, pirate are very sloppy drunks. T starts walking up and down the table leading the pirate shanties. Loudly. Out of key. No one really notices since no one two pirate are singing in the same key either.
- F finds the drunkest pirate and gives him another stein of ale. Then she inexpertly flirts with him until he says, "There's mostly tea in the hold right now, but it's not worth half so much as the littl'uns." Slurp. Glug. Pass out.
- Yo ho ho and a bottle of rum!
- F then attempts to pretend to seduce a pirate, thinking that may there is a door into the hold from the crew's quarters, but as there's connection between the two, so she leave the pirate on the pretense of getting more ale, and then sneaks through the mess without any of the carousing pirates (or cleric) noticing her.
- T eventually gives up singing and goes to the cabin and is surprised to see F there. They are agree that now that they know this is a pirate ship, they are determined to see what is in the hold. Especially, after F tells what she heard from the drunkest of the drunks.
- There is a brainstorming session to figure out how this might be done. S suggests either using her spells Disguise Self to look like one of the pirates and going into the hold that way or perhaps causing some chaos with an Unseen Servant.
- FST decide to go with the Unseen Servant for now and keep the other spell in their back pocket once they see what's really down there.
- More brainstorming about what the US will do to the pirates. They decide that it should go around stealing all the pirates' left shoes and then throw them into the cargo hold.
- S, "Tomorrow all the left shoes will be vanquished!"
- S puts the left shoe plan into action the next morning after she's tranced and prepared her spells for the day.
- The girls go to breakfast and on the way witness a pirate get dragged by his left boots and thrown into the hold. The girls suddenly realize how difficult the next hour is going to be as they cannot laugh at the hi-jinx that are about to ensue or they will give themselves away.
- At breakfast various pirates are accosted and their shoes stolen, if they can get them off in time, or, if they can't, they are dragged up the stairs out of the mess and thrown into the carrrgo hold.
- T declares that this sort of thing looks like the work of Nuitari, the god of evil magic, and that perhaps if they pray to Solinari, the goddess of good magic and the arch-enemy of Nuitari, the curse will be broken
- For the next fifteen minutes T leads the pirates in pray while she prays to Mishakal in their name to remove the bad magic affecting the sailors of this ship.
- The US finally steals the captain's left boot and the praying gets very vigorous indeed, and the spell animating the US ends, and the captain's boot drops with a thud on the stairs. His sock is in very bad disrepair.
- T tells him to sit down and Mends his sock. He is very impressed and asks her to do the other one too. She complies nicely and tells him that "That's the power of good magic."
- The pirates are very nervous for the next few hours.
- The girls go back to their cabin and brainstorm again.
- The next morning S gives the US servant the following set of commands:
- If someone opens the hold's hatch, slam it closed.
- If someone closes the hold's hatch, open it.
- If no one is interacting with the hatch, open it or slam it closed every five minutes.
- It does not take long before there's a crowd watching the pirate Davies trying very unsuccessfully to close the hatch that leads into the hold. He closes it and latches it shut only to have the latch undo itself and fly opening again.
- Captain C comes over to see what the commotion is this time, and after trying himself to close the hatch, tells everyone to get back to work and sets one of the pirates to guard the hatch. He goes off muttering about what he could have done to anger Zeboim.
- That pirates watches bemusedly and then very boredly as the hatch opens and closes itself.
- S keeps the US servant going all morning and into the afternoon. She and T finally move in and distract the pirate guard with a game of throwing daggers while F sneaks into the hold while the hatch is conveniently open.
- At the very back of the hold there are five cages and two at the sides. There are two little people in each cage. One asks in a very quiet voice who F is. She talks to them and discovers that they are halflings from Koswattagoda. Other than being in cages the halflings are tolerably well fed and not being treated too badly.
- F successfully sneaks back out when the hatch is opened again and disappears into the cabin for a few minutes before coming "to see what her companions are up to" - S has soundly defeated the pirate who was bad enough to have lost his best dagger over the side.
- S gestures at T to pretend to do magic. T does, "invoking" Mishakal's aid, and S performs a small spell to retrieve the dagger, which flies into T hand only a little wet. She hands it back to the pirate.
- T finally walks over and banishes the "evil spirit" so that S can stop spending 10 minutes out of every hours renewing the spell.
- The next morning S creates 3 Unseen Servants and has them steal the pirates' food every time one of them starts to take a bite and bring the food to the halflings in the hold.
- There is much pandemonium.
- The next afternoon the captain gives to order to make for Port Carling to drop off the carrrgo, S and T give him 50GP not to stop in port because they don't yet have a plan to save the halflings.
- 1000 XP ea. 8560 XP total ea.
Sunday, January 31, 2016
Friday, January 29, 2016
Hobgoblins and Ogres on the Bridge, Oh My! - January 15, 2016
- It's been two months!
- FST stay with the Groundswallow Traveling Tinkers and Traders for a few days
- During that time the girls manage to find a captain who has agreed to take them directly to Lionshead Island - He seems shady / cagey and his boat is a bit run down
- There is a large commotion by the bridge over the river - the girls head that direction, but it's hard to get through the crowds of people fleeing and it takes them nearly twenty minutes before they can see what is going on.
- There are two large creatures - 10' tall humanoid-type creatures that are extremely beefy - surrounded by dead or injured people / guards, one of whom is snacking on a corpse
- F also notices some hobgoblins hanging around the bigger creatures
- Thessalie yells "You leave him alone!" and runs toward the thing
Round 1 - Fight!
- T casts Spiritual Weapon next to Big Thing1 for 9 force dmg then casts Bless on herself and her friends
- S casts Slow on BT1, BT2, HobGoblin1, and HG2 - only HG1 is affected
- BT1 charges T and slams his club into her for 13 bludgeoning dmg
- BT2 charges S for 19 bludgeoning dmg
- HG4 shoots and misses F with a long bow
- F moves to flank BT2 with S and slashes him for 18 dmg
- HG1 moves a couple of feet and shoots @ F and misses
- HG2 shoots @ F and misses
- HG3 shoots @ T and hits her for 6 piercing dmg
(Round 2)
- T attacks H1 with SW for 9 force dmg killing it then she casts Spirit Guardians on herself
- S casts Burning Hands on BT2 for 13 fire dmg
- BT1 takes 14 radiant dmg then misses T with his club
- BT2 takes 4 radiant dmg then smashes S for 13 bludgeoning dmg
- HG4 misses F with long bow
- F slashes BT2 for 17 dmg then moves to flank BT1 with T instead
- HG2 misses F with longbow
- HG3 shoots T for 2 piercing dmg
(Round 3)
- T hits HG2 for 7 force dmg then casts Guiding Bolt on BT1 for 15 radiant dmg
- S casts Magic Missile on BT2 for 9 force dmg
- BT1 misses T with club
- BT2 misses S with club
- HG4 shoots S for 6 piercing dmg - NOT DEAD YET
- F slashes BT1 for 16 dmg
- HG3 moves to flank T and slashes her with a longsword for 7 dmg
- HG2 misses F with longbow
(Round 4)
- T kills HG2 with SW then casts Guiding Bolt on BT1 for 13 radiant dmg
- S casts Scorching Ray on BT2 and kills it!
- BT1 misses T with his club
- HG4 shoots S for 7 piercing dmg
- F misses BT1 with her longsword
- HG3 slashes T for 10 dmg then SG kill it
(Round 5)
-T hits HG4 for 6 force dmg with SW then casts Spirit Guardians correctly this time
- BT1 - the SG kill it
- HG4 runs for the bridge
- F shoots HG4 for 5 piercing dmg then runs to his face
- HG3 misses T with longsword
(Round 6)
- T heals S for 11 HP
- S casts Fire Bolt on HG4 for 3 dmg killing it
SUCCESS!
- T runs around and stabilizes anybody who looks like they might be alive
- S examines the Big Things and tells F that they are ogres. Also, it's somewhat unusual for an ogre to attack in an urban area and as well as with another if its kind. They tend to be loners out in the wilderness.
- F and S search the hobgoblins - they find a total of 12GP, 6SP, and 42CP
- Once people finally start showing up, T breathlessly directs any healers to the people she managed to stabilize then she casts Prayer of Healing on herself, F, S and 4 of the downed citizens
- Fried corkscrew penis on YouTube - Duck?
- 1060XP ea. - 7560 XP total ea.
- During that time the girls manage to find a captain who has agreed to take them directly to Lionshead Island - He seems shady / cagey and his boat is a bit run down
- There is a large commotion by the bridge over the river - the girls head that direction, but it's hard to get through the crowds of people fleeing and it takes them nearly twenty minutes before they can see what is going on.
- There are two large creatures - 10' tall humanoid-type creatures that are extremely beefy - surrounded by dead or injured people / guards, one of whom is snacking on a corpse
- F also notices some hobgoblins hanging around the bigger creatures
- Thessalie yells "You leave him alone!" and runs toward the thing
Round 1 - Fight!
- T casts Spiritual Weapon next to Big Thing1 for 9 force dmg then casts Bless on herself and her friends
- S casts Slow on BT1, BT2, HobGoblin1, and HG2 - only HG1 is affected
- BT1 charges T and slams his club into her for 13 bludgeoning dmg
- BT2 charges S for 19 bludgeoning dmg
- HG4 shoots and misses F with a long bow
- F moves to flank BT2 with S and slashes him for 18 dmg
- HG1 moves a couple of feet and shoots @ F and misses
- HG2 shoots @ F and misses
- HG3 shoots @ T and hits her for 6 piercing dmg
(Round 2)
- T attacks H1 with SW for 9 force dmg killing it then she casts Spirit Guardians on herself
- S casts Burning Hands on BT2 for 13 fire dmg
- BT1 takes 14 radiant dmg then misses T with his club
- BT2 takes 4 radiant dmg then smashes S for 13 bludgeoning dmg
- HG4 misses F with long bow
- F slashes BT2 for 17 dmg then moves to flank BT1 with T instead
- HG2 misses F with longbow
- HG3 shoots T for 2 piercing dmg
(Round 3)
- T hits HG2 for 7 force dmg then casts Guiding Bolt on BT1 for 15 radiant dmg
- S casts Magic Missile on BT2 for 9 force dmg
- BT1 misses T with club
- BT2 misses S with club
- HG4 shoots S for 6 piercing dmg - NOT DEAD YET
- F slashes BT1 for 16 dmg
- HG3 moves to flank T and slashes her with a longsword for 7 dmg
- HG2 misses F with longbow
(Round 4)
- T kills HG2 with SW then casts Guiding Bolt on BT1 for 13 radiant dmg
- S casts Scorching Ray on BT2 and kills it!
- BT1 misses T with his club
- HG4 shoots S for 7 piercing dmg
- F misses BT1 with her longsword
- HG3 slashes T for 10 dmg then SG kill it
(Round 5)
-T hits HG4 for 6 force dmg with SW then casts Spirit Guardians correctly this time
- BT1 - the SG kill it
- HG4 runs for the bridge
- F shoots HG4 for 5 piercing dmg then runs to his face
- HG3 misses T with longsword
(Round 6)
- T heals S for 11 HP
- S casts Fire Bolt on HG4 for 3 dmg killing it
SUCCESS!
- T runs around and stabilizes anybody who looks like they might be alive
- S examines the Big Things and tells F that they are ogres. Also, it's somewhat unusual for an ogre to attack in an urban area and as well as with another if its kind. They tend to be loners out in the wilderness.
- F and S search the hobgoblins - they find a total of 12GP, 6SP, and 42CP
- Once people finally start showing up, T breathlessly directs any healers to the people she managed to stabilize then she casts Prayer of Healing on herself, F, S and 4 of the downed citizens
- Fried corkscrew penis on YouTube - Duck?
- 1060XP ea. - 7560 XP total ea.
Friday, January 15, 2016
Traveling Tinkers and a Thief - November 13, 2016
- Traveling Tinklers...
- Thessalie gets buried in a group hug - lots of family history - older sister Cora settled near Arrondale - Eldon set off to the Emberwood with a possible treasure map
- Counsel has closed the roads to Rhoanor - guards at the bridges over the Sapphire and other roads
- T heads to the temple while F & S hang out in the marketplace
- F asks an elven merchant about Rhoanor - Jeff the iron merchant might know something (Stupid phone - Not a EWER merchant)
- Jeff hits on F pretty hard
- Might be a plague, but he didn't see any sick people - might be an invasion, but they are not a particularly war-like people - Can't be sure really
- Snack break!
- T reports All the Things to Alethra - All. The. Things. - Alethra can't help much but she blesses T's quest
- T returns and they sup - much chatting - Welby asks if F stabbed anybody
- The next day at lunch F catches a teenage kid with his hand in S's pack - They chase him into a dead end alley where there are a couple of other thugs already waiting and a couple who fall in behind trapping them in an ambush
-Battle!
- F shoots the boy who stole from S, but misses
- T casts her Spiritual Weapon on the balcony and hits W1 for 7 force dmg then she Casts Spirit Guardians
- S casts Slow and catches B1, W1, & W2 off their guards
- W2 shoots S with his bow and misses
- B3 (thief) turns and slashes @F with his scimitar twice missing took times then he finally manages to stab her with his dagger for 6 piercing dmg
- B2 slashes S for 4 dmg with scimitar (no Concentration break) then misses with both his other attacks (14 radiant dmg from Spirit Guardians)
- W1 hits S with his bow for 1 piercing dmg
- F Disengages and Moves then shes hits him but GOOD (critical hit!) for 34 slashing dmg
- T - Sw hits Wl for 4 force dmg - then she moves next to S and casts Warding Bond on her
- S casts Shocking Grasp on B2 for 6 lightning dmg
- W2 shoots S for 4 piercing dmg (con lost)
- B3 moves to flank s and deals 3 slashing dmg then 4 slashing dmg then 2 piercing with his dagger
- B2 misses then gets s for 2 slashing dmg then misseswith dagger
- Bl hits T for 8 slashing drug then 5 slashing dmg then 6 piercing dmg
- W1 hits F for 1 piercing dmg
- F slashes B2 for 14 dmg and kills him
- T hits Wl with Sw for 5 force dmg and use Cure Wounds on S for 14 HP
- S catches W2 with Slow again
- W2 hits F for 9 piercing dmg
- B3 moves and F uses the opportunity to slash him for 17 dmg -moves to flank T - miss - 7 slashing dmg -7 piercing
- Bl - 5 slashing to T - 10 slashing - miss with dagger
- WI shoots F for 9 piercing
- F moves to flank B3 and slashes him for 20
- T Disengages from flanking and runs dway while having SW hit Wl for 4 force
- S moves towards the wall and casts Burning Hands - 13 fire to Bl and B2
- W2 shoots at S but misses
- B3 misses F
- Bl moves to F and slashes her for 9 then again for 4 then 5 piercing
- Wl shoots S and misses
- F Moves to flank B3 then slashes him to death then Disengages from Bl and runs away
- T misses with Spiritual Weapon then uses Cure Wounds on herself (16 Hp)
- S cast Magic Missile a Bl for 10 force dmg
- LAST TWO ROUNDS lost to F'ING writing thing's issues! But we won
- The thief had taken the book about the Hand, etc. and their scimitars have the eye engraved into their hilts
- T casts Prayer of Healing and they head back to the Groundswallows' wagon
- Counsel has closed the roads to Rhoanor - guards at the bridges over the Sapphire and other roads
- T heads to the temple while F & S hang out in the marketplace
- F asks an elven merchant about Rhoanor - Jeff the iron merchant might know something (Stupid phone - Not a EWER merchant)
- Jeff hits on F pretty hard
- Might be a plague, but he didn't see any sick people - might be an invasion, but they are not a particularly war-like people - Can't be sure really
- T returns and they sup - much chatting - Welby asks if F stabbed anybody
- The next day at lunch F catches a teenage kid with his hand in S's pack - They chase him into a dead end alley where there are a couple of other thugs already waiting and a couple who fall in behind trapping them in an ambush
- F shoots the boy who stole from S, but misses
- T casts her Spiritual Weapon on the balcony and hits W1 for 7 force dmg then she Casts Spirit Guardians
- S casts Slow and catches B1, W1, & W2 off their guards
- W2 shoots S with his bow and misses
- B3 (thief) turns and slashes @F with his scimitar twice missing took times then he finally manages to stab her with his dagger for 6 piercing dmg
- B2 slashes S for 4 dmg with scimitar (no Concentration break) then misses with both his other attacks (14 radiant dmg from Spirit Guardians)
- W1 hits S with his bow for 1 piercing dmg
- F Disengages and Moves then shes hits him but GOOD (critical hit!) for 34 slashing dmg
- T - Sw hits Wl for 4 force dmg - then she moves next to S and casts Warding Bond on her
- S casts Shocking Grasp on B2 for 6 lightning dmg
- W2 shoots S for 4 piercing dmg (con lost)
- B3 moves to flank s and deals 3 slashing dmg then 4 slashing dmg then 2 piercing with his dagger
- B2 misses then gets s for 2 slashing dmg then misseswith dagger
- Bl hits T for 8 slashing drug then 5 slashing dmg then 6 piercing dmg
- W1 hits F for 1 piercing dmg
- F slashes B2 for 14 dmg and kills him
- T hits Wl with Sw for 5 force dmg and use Cure Wounds on S for 14 HP
- S catches W2 with Slow again
- W2 hits F for 9 piercing dmg
- B3 moves and F uses the opportunity to slash him for 17 dmg -moves to flank T - miss - 7 slashing dmg -7 piercing
- Bl - 5 slashing to T - 10 slashing - miss with dagger
- WI shoots F for 9 piercing
- F moves to flank B3 and slashes him for 20
- T Disengages from flanking and runs dway while having SW hit Wl for 4 force
- S moves towards the wall and casts Burning Hands - 13 fire to Bl and B2
- W2 shoots at S but misses
- B3 misses F
- Bl moves to F and slashes her for 9 then again for 4 then 5 piercing
- Wl shoots S and misses
- F Moves to flank B3 then slashes him to death then Disengages from Bl and runs away
- T misses with Spiritual Weapon then uses Cure Wounds on herself (16 Hp)
- S cast Magic Missile a Bl for 10 force dmg
- LAST TWO ROUNDS lost to F'ING writing thing's issues! But we won
- T casts Prayer of Healing and they head back to the Groundswallows' wagon
Friday, November 13, 2015
What a Cliffhanger! - October 30, 2015
- Dice addiction
- "Vocabulary of a fresh water fish"
- Two days later the barge pulls into the docks at Eaglesham
- Freddie's adventure will be to travel back up the river to his family
- O stays to unload the barge and watch the horses
- FST & Freddie find a small temple to Branchala - the priest says he knows a ranger who might be willing to wander north to Clearwater with Freddie
- Weird animal penises
- The Sapphire River is huge! - At least a mile across
- S asks a dock worker for the shipping office and he directs them
- The first office (very busy) is for cargo - T "they need better signage!"
- The next place is empty except for one employee (Darren) - he is very attentive - he directs the girls to The Figure Head (inn) and tells them to tell Francisco (innkeeper) that he sent to maybe get a discount
- The inn has a large common room - tidy and warm - Francisco is tall and thin with a big bushy mustache
- Weird animal penises again. They're strangely fascinating. . .
- Orgul got a job at the docks because he was so good at carrying heavy things
- the temple is going to take care of getting Freddie home to his parents
- FST get a good night's rest, have a good breakfast, and head to Captain Gerard's sloop as arranged through Darren.
- The estimate to get to Mistverge is 3 days.
- Gerard and Belton (ship's hand) cast off
- T sits near the open hatch to the hold to make sure the horses are all right.
- Over the course of the trip S studies the book and practices with the Hand - She can now use the Hand to cast "Hold Person" but it will draw life force from either the caster or an ally within 10' of the caster at random - this consequences will deal 1d10 damage at 2nd level and an additional 1d10 per level above 2nd
- Mistverge is a really big city.
- On the way to the central temple of Mishakal FST cross a large market square where T sees a very familiar wagon - She runs as fast as she possibly can across the square until she can she read the words "Groundswallow Travelling Tinkers and Traders" on the side
- 390 XP ea. - 6500 XP ea. - Level up to 5.
- "Vocabulary of a fresh water fish"
- Freddie's adventure will be to travel back up the river to his family
- O stays to unload the barge and watch the horses
- FST & Freddie find a small temple to Branchala - the priest says he knows a ranger who might be willing to wander north to Clearwater with Freddie
- S asks a dock worker for the shipping office and he directs them
- The first office (very busy) is for cargo - T "they need better signage!"
- The next place is empty except for one employee (Darren) - he is very attentive - he directs the girls to The Figure Head (inn) and tells them to tell Francisco (innkeeper) that he sent to maybe get a discount
- The inn has a large common room - tidy and warm - Francisco is tall and thin with a big bushy mustache
- the temple is going to take care of getting Freddie home to his parents
- FST get a good night's rest, have a good breakfast, and head to Captain Gerard's sloop as arranged through Darren.
- The estimate to get to Mistverge is 3 days.
- Gerard and Belton (ship's hand) cast off
- T sits near the open hatch to the hold to make sure the horses are all right.
- Over the course of the trip S studies the book and practices with the Hand - She can now use the Hand to cast "Hold Person" but it will draw life force from either the caster or an ally within 10' of the caster at random - this consequences will deal 1d10 damage at 2nd level and an additional 1d10 per level above 2nd
- Mistverge is a really big city.
- On the way to the central temple of Mishakal FST cross a large market square where T sees a very familiar wagon - She runs as fast as she possibly can across the square until she can she read the words "Groundswallow Travelling Tinkers and Traders" on the side
Friday, October 30, 2015
On the River Cham - October 09, 2015
- the Sanctuary (Dungeon)
- A few days later - mid afternoon - the group arrives in the farming town of Clearwater on the River Cham
- The only "boat" on the water is an empty barge
- Hoping no one will attack O - FOST head through town to the river barge
- There's a sort of tent pitched in the middle of the barge
- There's a mostly bald halfling (Ulmric Longwhistle) who comes out of the tent when S "hullo's"
- They negotiate the price of 5GP to Eaglesham for all 4 peoples and the horses
- They head to the little general store to acquired some warmer clothing and provisions - T asks the stout woman behind the counter where they might find accommodations and she directs them to Collin Carpenter's house five houses north and on the right
- There is amusing banter with Collin's and Winnie's 10-year old Freddie
- T and Freddie stable the horses
- F & S chat with Winnie until T & F come in having an "Is-Not" argument
- The rest of the evening passes peacefully and the group get some nice warm sponge baths.
- The next Morning F & s go to the store to check on their order and to pay
- O & T go help load the barge
- the next noontide FOST plus Sweetheart & Tripoly (horses) board the barge - O is worried about drowning. so S ties a rope to waist and the other end to the mast
- F&T make a lean-to against a tall stack of grain-filled bags and crawl inside out of the wind
-The next morning S notices that some of their fresh foodstuffs have gone missing and there's a small footprint just a bit bigger than T's
- They talk to Ulmric and then search for a stowaway - S finds a little cave made out of some of the bags - she casts Unseen Servant to drag out the Thing
- The Thing is Freddie Carpenter who proffesses a desire to be a pirate
- Ulmric says they should just send him off to be a cabin boy and earn a finder's fee
- T insists he needs to go home and finish growing up before he can go adventuring - She charges F to keep him on his toes to prove he's not ready - F enjoys shooting arrows and throwing daggers that barely miss then chuckling darkly under her breath
- Later that afternoon there is a sudden jolt and the whole barge stops moving then arrows start flying from 6 goblins and two hobgoblins who are barely hidden by bushes on the riverbank
- Battle!
-HB2 misses F will his longbow
-G2 hits F for 4 piercing dmg
-Missing Data - F you PHONE!
- T heals Ulmric and F discovers that the locket makes her healing more efficient (doubles the amount of the die rolls when hit dice are spent)
- 580 XP ea. - 6110 XP ea.
- The only "boat" on the water is an empty barge
- Hoping no one will attack O - FOST head through town to the river barge
- There's a sort of tent pitched in the middle of the barge
- There's a mostly bald halfling (Ulmric Longwhistle) who comes out of the tent when S "hullo's"
- They negotiate the price of 5GP to Eaglesham for all 4 peoples and the horses
- They head to the little general store to acquired some warmer clothing and provisions - T asks the stout woman behind the counter where they might find accommodations and she directs them to Collin Carpenter's house five houses north and on the right
- There is amusing banter with Collin's and Winnie's 10-year old Freddie
- T and Freddie stable the horses
- F & S chat with Winnie until T & F come in having an "Is-Not" argument
- The rest of the evening passes peacefully and the group get some nice warm sponge baths.
- The next Morning F & s go to the store to check on their order and to pay
- O & T go help load the barge
- F&T make a lean-to against a tall stack of grain-filled bags and crawl inside out of the wind
- They talk to Ulmric and then search for a stowaway - S finds a little cave made out of some of the bags - she casts Unseen Servant to drag out the Thing
- The Thing is Freddie Carpenter who proffesses a desire to be a pirate
- Ulmric says they should just send him off to be a cabin boy and earn a finder's fee
- T insists he needs to go home and finish growing up before he can go adventuring - She charges F to keep him on his toes to prove he's not ready - F enjoys shooting arrows and throwing daggers that barely miss then chuckling darkly under her breath
- Later that afternoon there is a sudden jolt and the whole barge stops moving then arrows start flying from 6 goblins and two hobgoblins who are barely hidden by bushes on the riverbank
-HB2 misses F will his longbow
-G2 hits F for 4 piercing dmg
-Missing Data - F you PHONE!
- 580 XP ea. - 6110 XP ea.
Friday, October 9, 2015
On the Road Again - October 2, 2015
- Cat fountain pump is fixed!
- Linked-In is almost as creepy and all-knowing as Google
- So how kinky are you? - Not that there's anything wrong with that!
- Tyron Continues flirting with F - she is annoyed by it
- Around early afternoon they pack O off with a tent and tell him to go around the town until he can see the road on the south side of town and wait for them the next morning
- FST stop and ask about Robin, but she left suddenly a few days ago
- Birchwood looks much belter than it did +/- six weeks ago - the Morgan Manor is also almost fully repaired, at least on the outside
- Russ is there and he tells the girls that Lord Dalen summoned her (as the town's defacto leader) to a meeting about trouble (possibly) in Rhoanor
- Russ found Sarah! They're married now.
- T mends things around the public rooms and then blesses them and their kin and offspring in the name of Mishakal
- They go to the inn to check on the horses and get rooms
- They order their horses for a half an hour after sunrise and head upstairs
- The next morning Tyron meets them at the stables and gives Felosyal a heart-shaped pendant and a love poem
- S checks it and says its definitely got a magic aura
- T says its not mo-1a-vent as far as she tell
- They stop and chat with Russ again to bid him adieu - he gives T a big bear hug and they go
- Orgul is practically on the road barely out of sight of town - the gear they lent him is quite a mess
- They get Orgul to wear the necklace , but it's so tight that's all he can feel
- T puts the necklace on and it feels warm - she convinces F to wear it
- And so they travel
- Dusk a few days later - setting up camp in an evergreen forest
- S is entertaining O with small fire tricks and then makes squirrel stew for dinner
- During the night F hears a rustling movement and one of the horses make a nervous noise and when they go to check the horses are GONE!
- F&S wake T & O and the party tracks their horses, but after not very long than are an awful lot of spider webs...
- FST can see the horses stuck in a web across a clearing that is completely surrounded by spider webs except for the opening in which they are standing
- A super creepy spider-like man starts to approach the trapped horses (Ettercap)
-T: Not Sweetheart!
- Spider Battle!
- S cast s Melf's Acid Arrow at the Ettercap for 11 acid dmg
- A Little Spider (4) the size of a large dog runs down a tree and bites at F, but misses
- F attacks LS4 with her long sword and kills it
- T casts Bless on the three girls
- EC jumps to S and attacks her for 9 piercing and 2 poison dmg - she saves verses tn poison - she dodges its claws - it takes 7-more acid dmg from her spell
- LS3 comes down from a tree and bites S for 6 piercing and 6 poison dmg
- LS2 runs to F and bites her for 10 piercing and q poison dmg
- O attacks LS2 with his axe, but it dodges
- LS1 bites at but misses S
- S casts Burning Hands at LS1 and LS3 killing them both
- F makes spider sushi out of LS2 (Critical hit!)
- T heals S for 11 HP
- EC bites S for 7-piercing and 6 poison dmg then claws her for 5 slashing dmg
- O slashes EC for 14 dmg
- S deals 10 force dmg to EC with Magic Missile
- F slices EC's head off
- They cut the horses free of the web and lead them back to camp for the rest of the night
- 650 XP ea.; 5530 Total XP ea.
- Linked-In is almost as creepy and all-knowing as Google
- So how kinky are you? - Not that there's anything wrong with that!
- Around early afternoon they pack O off with a tent and tell him to go around the town until he can see the road on the south side of town and wait for them the next morning
- FST stop and ask about Robin, but she left suddenly a few days ago
- Birchwood looks much belter than it did +/- six weeks ago - the Morgan Manor is also almost fully repaired, at least on the outside
- Russ is there and he tells the girls that Lord Dalen summoned her (as the town's defacto leader) to a meeting about trouble (possibly) in Rhoanor
- Russ found Sarah! They're married now.
- T mends things around the public rooms and then blesses them and their kin and offspring in the name of Mishakal
- They go to the inn to check on the horses and get rooms
- They order their horses for a half an hour after sunrise and head upstairs
- The next morning Tyron meets them at the stables and gives Felosyal a heart-shaped pendant and a love poem
- S checks it and says its definitely got a magic aura
- T says its not mo-1a-vent as far as she tell
- They stop and chat with Russ again to bid him adieu - he gives T a big bear hug and they go
- Orgul is practically on the road barely out of sight of town - the gear they lent him is quite a mess
- They get Orgul to wear the necklace , but it's so tight that's all he can feel
- T puts the necklace on and it feels warm - she convinces F to wear it
- And so they travel
- S is entertaining O with small fire tricks and then makes squirrel stew for dinner
- During the night F hears a rustling movement and one of the horses make a nervous noise and when they go to check the horses are GONE!
- F&S wake T & O and the party tracks their horses, but after not very long than are an awful lot of spider webs...
- FST can see the horses stuck in a web across a clearing that is completely surrounded by spider webs except for the opening in which they are standing
- A super creepy spider-like man starts to approach the trapped horses (Ettercap)
-T: Not Sweetheart!
- S cast s Melf's Acid Arrow at the Ettercap for 11 acid dmg
- A Little Spider (4) the size of a large dog runs down a tree and bites at F, but misses
- F attacks LS4 with her long sword and kills it
- T casts Bless on the three girls
- EC jumps to S and attacks her for 9 piercing and 2 poison dmg - she saves verses tn poison - she dodges its claws - it takes 7-more acid dmg from her spell
- LS3 comes down from a tree and bites S for 6 piercing and 6 poison dmg
- LS2 runs to F and bites her for 10 piercing and q poison dmg
- O attacks LS2 with his axe, but it dodges
- LS1 bites at but misses S
- S casts Burning Hands at LS1 and LS3 killing them both
- F makes spider sushi out of LS2 (Critical hit!)
- T heals S for 11 HP
- EC bites S for 7-piercing and 6 poison dmg then claws her for 5 slashing dmg
- O slashes EC for 14 dmg
- S deals 10 force dmg to EC with Magic Missile
- F slices EC's head off
- 650 XP ea.; 5530 Total XP ea.
Saturday, September 19, 2015
En Route to Birchwood, Action! - September 18, 2015
- Pumpkin Spice Oreos!
- Thesaurus Girl strikes again (''ostler")
- Baby Diaper Slush from Sonic
- FOST gather their horses readied by the mayor's men
- T sits in front of O on the younger horse while F is in front on her mother
- T names the filly Sweetheart and S names her horse Tripoli
- T & O do a lot of talking, F's face definitely shows that she wishes they would shut up
- 3 or 4 days later while traveling through some rocky, hilly Country - F spots a Couple of large circling birds up ahead
- S notices that have horns or possibly antlers
- T cries ''Perytons!" and they attack
- Battle!
- S misses with Melf's Acid Arrow giving Pl only 5 acid dmg
- T misses P1 with Guiding Bolt
- P1 dives at S and claws with its talons her for 14 piercing dmg
- F misses P1 with her longbow
- P2 dives at T and claws her for 10 piercing dmg and then bites her for 10 more piercing dmg
- O slings a bullet at P1 for 10 bludgeoning dmg
- Tripoli runs and trips on her reins while Sweetheart manages to run without tripping
- S casts Scorching Ray on P1 missing then again for 7 fire dmg then misses P2
- T casts Guiding Bolt at P1 radiating it to DEATH
- F hits P2 for 7 piercing dmg
- P2 misses T with its talons but still manages to bite her for 6 piercing dmg
- O misses with his next bullet
- Sweetheart runs away some more
- S deals 15 force dmg to P2 with Magic Missile
- T casts Cure Wounds on herself regaining 12 HP
- P2 misses T with its talons but still manages to bite her for 6 piercing dmg
- O misses with his next bullet
- Sweetheart runs away some more
- S deals 15 force dmg to P2 with Magic Missile
- T casts Cure Wounds on herself regaining 12 HP
- F misses with her longbow
- P2 completely misses T (Whew!)
- O misses with his sling again
- Sweetheart runs away some more
- S hits P2 for 8 force dmg with Magic Missile again
- T shoots P2 with her Crossbow for 10 piercing dmg killing it
- S hits P2 for 8 force dmg with Magic Missile again
- T shoots P2 with her Crossbow for 10 piercing dmg killing it
- Calleigh declares T (her character) the MVP for getting both kills
- S suggests eating the perytons after T casts Purify Food and Drink on the meat
- F catches and calms Sweetheart while S butchers the Perytns - She finds a large egg in each of the bird(?)'s cloacae - the shells are too thick to see through so S just bakes them in the coals while she stews the meat
- The next morning we crack open the first egg and it has a blood red yolk - the other had a partially formed baby monster which O eats happily (Ew!)
- S experiments with The Hand a bit, and the others are creeped out by it
- FOST pack up and hit the road again
- Midday about 2 days north of Birchwood - F hears some sort of banging ahead - it sounds kind of like fighting
- S scouts ahead to peek around the bend in the road
- A group of goblinoids attacking a wagon being defended by 3 men
- FST tie up the horses leaving O to guard them and run to help the men
- FST tie up the horses leaving O to guard them and run to help the men
- Battle!
- Man1 - readies the attack action
- S casts Magic Missile and deals 7 force dmg to Goblin 2 and 3 force dmg to G1
- G2 shoots a shortbow at S for 4 piercing dmg then moves towards the wagon
- Hobgoblin1 shoots M1 with a shortbow for 6 piercing dmg
- T misses the Bugbear with Guiding Bolt
- BB charges T and swings a morningstar but misses
- F Moves to flank BB but misses with her long sword
- G1 runs up to M1 who swings at him and misses while the G1 slashes him taking him down
- H2 moves to and attacks T with his longsword but misses
- H3 moves to and attacks F with his longsword but misses
- S deals 12 force dmg to the BB with Magic Missile
- G2 shoots T for 7 piercing dmg
- H1 moves to flank F but misses her
- T Casts Bless on FST
- BB swings at F and misses
- F slashes BB for 11 dmg
- G1 misses T with his bow
- H2 moves to flank T and misses
- BB swings at F and misses
- F slashes BB for 11 dmg
- G1 misses T with his bow
- H2 moves to flank T and misses
- H3 slashes F for 7 dmg
- S deals 11 force dmg to BB with MM killing it
- G2 misses F with his bow
- H1 misses F
- T casts Spiritual Weapon next to H1 dealing 8 force dmg to it then misses H2 with Sacred Flame
- F disengages and moves to flank H2 with T then slashes him for 13 dmg killing it
- G1 misses F
- H3 Moves to S and slashes her for 11 dmg
- S casts Burning Hands at H3 and H1 dealing 14 fire dmg to H3 and H1 takes 7 fire dmg - both die
- G2 runs away
- T moves her SW and herself towards G1 and then hits him with Sacred Flame for 1 radiant dmg
- S hits G2 and G1 with MM killing them
- Sharai definitely the MVP of this battle
- Two injured men crawl out from under the wagon - T "I'll get to you in a minute!"
- The girls agree to help the men get to Birchwood by lending them a horse for their wagon as one was killed by the goblinoids
- The well-dressed man is named Tyron Hiram, the guard who was standing on the wagon at first is Wilbur Hicks and the other guard who was injured before FST arrived is Lee Trent
- Tyron flirts with F and she is creeped out
- 1100 xp each : 4880 total
- 1100 xp each : 4880 total
Subscribe to:
Posts (Atom)