- Horrible traffic
- Women's March
- Leveling to 10 because April and I are terrible.
- "Spells are for noobs. Stab it in the face."
- Extreme lack of focus
- Thessalie attempts her first Divine Intervention asking that Mishakal destroy all the existing bits of Lellzutho. No success. "Good & just Mishakal, hear my plea, grant this desire of my heart to me: Please destroy all the existing piece of Lellzutho."
- T goes around talking to the giants, offering Mending and healing knowledge. She makes a 5' x 5' mural of the FST following some giant legs with a Celtic knot type of border (very impressive to the giants).
- Sharai spends the day lazing since there is so much walking in her future. She reads some of her books and thinks about spells and works out the Teleportation Circle spell one of her professors used once, and now the girls should be able to travel back to Mistverge, Gerard's cave, and the Elven city of Monalotsoa near her birth village.
- Felosyal wanders around a bit to look at things, but mostly she rests.
- In the night, there is what feels like an earthquake with bits of dust falling from the ceiling.
- The ladder up to their bed is knocked over, but S expertly slides down the blankets grabbing the blankets at the last second to slow her descent and then puts the ladder back up.
- There are large chunks of rock in the hallway from the ceiling. There are no giants in the area.
- FST head towards the entrance of the cave and eventually start seeing giants who are also looking around.
- One giant, Korak, says that the Tunnelers are a nuisance. They make tunnels and the tunnels collapse. They can't get them because they are too small and their tunnels are too small and they are too good at hiding.
- Korak takes them to Gromnir's quarters at T's request.
- T asks Gromnir if they kill the Tunnelers would she reconsider the guide to Muehlehorn to cut their travel time. She really should have asked her friend before proposing this, but it's worked for them in the past so she just blazed ahead with her idea.
- S refuses to go near the horse-sized creatures before there is an agreement in place.
- The tunneling creatures look like hippopotamuses "river cows", but with beak-like mouths and claws on their front legs.
- 1,450 XP ea for 68,290 XP total ea.
Friday, February 3, 2017
Friday, January 27, 2017
A Giant Surprise - January 21, 2017
- Mormons are weird and secretive, at least about their Temples
- 99% Invisible about Salt Lake City
- Felosyal soaks in her green bath, while Thessalie sketches and measures some of the rashy spots to compared to after the bath
- Sharai goes hunting to try to show up F, but she only manages to get two squirrels, though it's still better than the one F got the previous day
- On her way back S sees two kobolds run screaming out of the opening from the cave tunnel
- T is not interested, she's too busy with F
- S cooks her squirrels into a stew, and it's delicious
- The next morning F's rash is almost completely gone except for a few red spots
- Only three kobolds are left alive at this point, and all of them are at least somewhat calcified into statues.
- T goes to start a bath to try to help the one who only has a stone foot, but by the time she bruises the herbs and hauls the water and gets Sharai to heat the water, the foot guy is half a statue and the other two are all statue.
- The kobold turns to a statue completely while in her bath. Weird art, but not the weirdest.
- F comes back with a large buck, or at least the meat from one.
- T Sends to Sensani, "Kobolds have died of magic disease, but we isolated and removed source. Outbreak contained. Spread unlikely. We move on at dawn."
- She hears back only, "Satisfactory," but then she feels a little poof of energy leaving her Holy Symbol, so the spell he placed on it is clearly gone.
- Sharai confirms the only spell left on her Symbol is the Continual Flame spell.
- FST start heading southwest-ish towards where they believe the former city of Muhlehorn to be
- After several days of walking through the hills, one midafternoon, the party start hearing a loud thwump, thwump, thwump.
- T says it sounds like really big footsteps.
- FST hide, but S climbs a tree and is clearly visible as most of the foliage is missing.
- Two enormous bears come over the rise of the hill at a run.
- Battle of the Bears
- F passes (Surprise round)
- T passes (Surprise round)
- CaveBear2 runs up to S's tree and bites at her, but misses. It claws her for 24 slashing dmg.
- S casts Thunderwave to try to push it away from her, but something goes not quite right, and it only takes 12 thunder dmg.
- F dashes out of her bush to flank CB2, stabbing with her poisoned magicky dagger for 26 piercing dmg, but she misses slashing him with her longsword.
- CB1 moves to F and bites her for 14 piercing dmg and claws her for 9 slashing dmg.
- T casts Bless on FST. Then she casts Spiritual Weapon next to CB2 and it takes 12 force dmg.
- The thwumping noise is now getting faster and closer.
- CB2 bites S for 12 piercing dmg and claws her for 17 slashing dmg.
- S casts Fireball and both bears take 35 fire dmg. The bush next to F and all the grass is now on fire.
- F jumps and buries her magicky dagger in the base of CB2's skull. So dead. She then slashes CB1 for 1 slashing dmg.
- CB1 misses biting F and then missing with its claws.
- T casts Mass Cure Wounds on FST for 21 HP, then hits CB1 with her SW for 10 force dmg.
- Over the hill come an 18' (ish) tall giant built like a long-distance runner wearing a light tunic and short pants and sandals. He calls to the bears, and the living bear runs back to him.
- The giant is trying to talk to FST, but they do not understand his words.
- T crawls out of the bush, Revives the bear, then casts Tongues on herself.
- T apologizes for the killing the bear, and then asks if he knows where Muhlehorn is. He does no know, but he says Gromnir might. (That is the leader of their clan.)
- He agrees to take them to his village, so long as they don't attack anyone.
- FST mount his bears (Osul and Ozuk) and they catch a ride to the giant village.
- A few hours later, FST notice signs of civilization in the rockier, rougher terrain at the foot of the mountains. Caverns, carvings in the rocks, and other giants as well.
- FST are escorted int oa cave. They wait a few minutes and then their escort comes back and leads them to Gromnir's receiving chamber. It looks like a feast hall with a long table. There is an area on the table set up for FST to sit.
- Gromnir is a female giant with long, braided hair. Her tunic is embroidered, but she has a similar runner's physique to the other giants.
- Thessalie tries to explain what they are looking for and why, but the Lellzutho concept is difficult for the giants to understand. They do kind of understand what she is looking for, though. They call it "The City of Machines". It is a 3 week journey for a giant, so it's probably like a 3 month jounrey for the little people.
- The giants offer them lodging and escort to the edges of their territory.
- FST gladly accept.
- The giant they originally met is Wofbar. He takes them to a room that has been sort of retrofitted for them. There's a bed, and a trunk and a desk. The giants have added a ladder to the bed and the desk for them to climb.
- 3,500 XP ea. for a total of 66,840 XP ea.
- 99% Invisible about Salt Lake City
- Felosyal soaks in her green bath, while Thessalie sketches and measures some of the rashy spots to compared to after the bath
- Sharai goes hunting to try to show up F, but she only manages to get two squirrels, though it's still better than the one F got the previous day
- On her way back S sees two kobolds run screaming out of the opening from the cave tunnel
- T is not interested, she's too busy with F
- S cooks her squirrels into a stew, and it's delicious
- The next morning F's rash is almost completely gone except for a few red spots
- Only three kobolds are left alive at this point, and all of them are at least somewhat calcified into statues.
- T goes to start a bath to try to help the one who only has a stone foot, but by the time she bruises the herbs and hauls the water and gets Sharai to heat the water, the foot guy is half a statue and the other two are all statue.
- The kobold turns to a statue completely while in her bath. Weird art, but not the weirdest.
- F comes back with a large buck, or at least the meat from one.
- T Sends to Sensani, "Kobolds have died of magic disease, but we isolated and removed source. Outbreak contained. Spread unlikely. We move on at dawn."
- She hears back only, "Satisfactory," but then she feels a little poof of energy leaving her Holy Symbol, so the spell he placed on it is clearly gone.
- Sharai confirms the only spell left on her Symbol is the Continual Flame spell.
- FST start heading southwest-ish towards where they believe the former city of Muhlehorn to be
- After several days of walking through the hills, one midafternoon, the party start hearing a loud thwump, thwump, thwump.
- T says it sounds like really big footsteps.
- FST hide, but S climbs a tree and is clearly visible as most of the foliage is missing.
- Two enormous bears come over the rise of the hill at a run.
- Battle of the Bears
- F passes (Surprise round)
- T passes (Surprise round)
- CaveBear2 runs up to S's tree and bites at her, but misses. It claws her for 24 slashing dmg.
- S casts Thunderwave to try to push it away from her, but something goes not quite right, and it only takes 12 thunder dmg.
- F dashes out of her bush to flank CB2, stabbing with her poisoned magicky dagger for 26 piercing dmg, but she misses slashing him with her longsword.
- CB1 moves to F and bites her for 14 piercing dmg and claws her for 9 slashing dmg.
- T casts Bless on FST. Then she casts Spiritual Weapon next to CB2 and it takes 12 force dmg.
- The thwumping noise is now getting faster and closer.
- CB2 bites S for 12 piercing dmg and claws her for 17 slashing dmg.
- S casts Fireball and both bears take 35 fire dmg. The bush next to F and all the grass is now on fire.
- F jumps and buries her magicky dagger in the base of CB2's skull. So dead. She then slashes CB1 for 1 slashing dmg.
- CB1 misses biting F and then missing with its claws.
- T casts Mass Cure Wounds on FST for 21 HP, then hits CB1 with her SW for 10 force dmg.
- Over the hill come an 18' (ish) tall giant built like a long-distance runner wearing a light tunic and short pants and sandals. He calls to the bears, and the living bear runs back to him.
- The giant is trying to talk to FST, but they do not understand his words.
- T crawls out of the bush, Revives the bear, then casts Tongues on herself.
- T apologizes for the killing the bear, and then asks if he knows where Muhlehorn is. He does no know, but he says Gromnir might. (That is the leader of their clan.)
- He agrees to take them to his village, so long as they don't attack anyone.
- FST mount his bears (Osul and Ozuk) and they catch a ride to the giant village.
- A few hours later, FST notice signs of civilization in the rockier, rougher terrain at the foot of the mountains. Caverns, carvings in the rocks, and other giants as well.
- FST are escorted int oa cave. They wait a few minutes and then their escort comes back and leads them to Gromnir's receiving chamber. It looks like a feast hall with a long table. There is an area on the table set up for FST to sit.
- Gromnir is a female giant with long, braided hair. Her tunic is embroidered, but she has a similar runner's physique to the other giants.
- Thessalie tries to explain what they are looking for and why, but the Lellzutho concept is difficult for the giants to understand. They do kind of understand what she is looking for, though. They call it "The City of Machines". It is a 3 week journey for a giant, so it's probably like a 3 month jounrey for the little people.
- The giants offer them lodging and escort to the edges of their territory.
- FST gladly accept.
- The giant they originally met is Wofbar. He takes them to a room that has been sort of retrofitted for them. There's a bed, and a trunk and a desk. The giants have added a ladder to the bed and the desk for them to climb.
- 3,500 XP ea. for a total of 66,840 XP ea.
Friday, December 23, 2016
Herbology 420 - December 23, 2016
- New kitchen stuff is new!
- Internet stalking is difficult without a last name.
- Apparently bar-tending is the road to acting and music
- Tempering chocolate is tricky.
- Great British Bake-Off
- Loud phone is loud.
- After more discussion of the horrible, murderous plan, T makes The Sad, Lip Face for about half an hour straight
-A red, rashy, itchy Thessalie suits up in her thickest clothing and gloves, folds the waxed fabric she had in her bag for the Lellzutho parts and uses that to carry the cursed sword up into the mountains a bit, but she's exhausted after only about a mile.
- Felosyal takes a turn carrying the cursed sword, but she quickly tires. It's hot in all those layers of fabric.
- It is at this point that Sharai thinks to cast an Unseen Servant to carry the sword. (She's been hanging out with T too much.)
- Now that T is not burdened with heavy clothes and the sword, she examines the plants as they walk, and finds enough herbs good for the skin to make two doses of poultice for her and F's rashes
- Near the end of another hour of walking, FST find a shallow cave with boulders suitable for the purpose of hiding the cursed sword
- T Shapes the Stone around the sword so that it is embedded with 5' of stone in every direction for maximum magical concealment
- Outside the cave, T uses the same spell (Stone Shape) to shape another boulder to match a fallen column she remembers (with S's help) from the ruined city and write BOHITCA in Dwarven ruins on the back of the column where it's not easily seen by a random passerby
- FST head back to the ruined city and the kobolds
- T makes a poultice out of the herbs for her and F's skin and they apply it to each other
- S again makes a Hut for F & T and then a separate one for only her again
- S spends the portion of the night talking to the Orbs. She tries to get information out of them about the kobold's disease, but they are less than helpful.
- The next morning, Thessalie's red patchy spots are a little smaller, but F's have gotten a little bigger and worse
- T gets permission from F to take a small sliver of her skin from her forearm to test some herbs to see if she can find something that will help her without risking all of her skin.
- S goes to talk to Kimkek to ask where all the openings leading to the cave where the sick kobolds are for the walling them in part of the terrible plan
- She then examines one of the statue kobolds, but she can't sense anything new about the disease (Nat 1 on Arcana check)
- She tries to get T turn use Stone Shape on one of the kobolds, but T is too busy testing herbs to help, so she busts one up with her staff, "Can't you just do it with a stick?"
- T doesn't want to start closing holes yet, but S grabs her arm and drag her to the back entrance to the cave that Kimkek, she tells T that there are four more entrances
- F goes hunting, but after four hours she only comes back with one squirrel
- While F is hunting, T goes looking for more of the plants that helped her and finds enough in the lower hills to create fifteen doses of the poultice
- T mixes up some more poultice for her and F, and S sleeps in her open separate Hut again
- The next morning, T has no more visible rash on her skin, S has no visible rash on her skin, but most of F's skin is now gray, and she's extremely fatigued (Exhaustion Level 1) and the tips of her fingers are starting to calcify (toes too)
- T is very peeved that her poultice is not helping her friend
- S contemplates very strongly considers doing a Sending to Sensani to tell her to fuck off
- S tries to convince T to close up the only remaining entrance to the cave where the sick kobolds are, but T figures that something is up and refuses. She intends to hunt herbs in the hills to find something to help F
- S says she'll come help, but when they look over at F, she has red stripes from scratching up and down her arms.
- S & T make F put on her gloves, and T uses linen bandages to ties them to her wrist to prevent her from scratching, so S stays behind to ty to prevent her from damaging her skin, but she just ends up rubbing the itchy spots and the calcified parts of her fingers are starting to wearing her gloves thin
- T comes after a few hours with a small mountain of herbage. She begins making a variety of poultices to test on F
- While T is out, S and F go looking for the Orbs kobold pile, and they find a cave in the side of a hill with slashed and chewed up kobold corpses outside
- S does not sense anything magical about the cave. F says it looks like a large animal has been chewing on the kobolds. S examines the bite marks and marking in the dirt, but she doesn't get any additional information, so they just turn around and come back
- T goes Nurse Ratched and starts ordering F about, but she still can't seem to stop scratching and her calcified fingertips are starting to poke through her gloves
- S tries to convince T to wall up the only other entrance to the cave to the sick kobolds, but she still refuses and is too busy dabbing thing onto and poking F to prevent scratching to argue with S, and so the day passes
- S sleeps in her own Hut again
- The next morning F's skin color is improving and her fingertips are no longer calcified, but she's still
- T concocts a plan to Stone Shape F a bathtub and make S heat the water to brew a tea-like bath for F to soak in with all the herbs she collect to cover all her bases
- 2,500 XP ea for 63,340 total XP ea.
- Internet stalking is difficult without a last name.
- Apparently bar-tending is the road to acting and music
- Tempering chocolate is tricky.
- Great British Bake-Off
- Loud phone is loud.
- After more discussion of the horrible, murderous plan, T makes The Sad, Lip Face for about half an hour straight
-A red, rashy, itchy Thessalie suits up in her thickest clothing and gloves, folds the waxed fabric she had in her bag for the Lellzutho parts and uses that to carry the cursed sword up into the mountains a bit, but she's exhausted after only about a mile.
- Felosyal takes a turn carrying the cursed sword, but she quickly tires. It's hot in all those layers of fabric.
- It is at this point that Sharai thinks to cast an Unseen Servant to carry the sword. (She's been hanging out with T too much.)
- Now that T is not burdened with heavy clothes and the sword, she examines the plants as they walk, and finds enough herbs good for the skin to make two doses of poultice for her and F's rashes
- Near the end of another hour of walking, FST find a shallow cave with boulders suitable for the purpose of hiding the cursed sword
- T Shapes the Stone around the sword so that it is embedded with 5' of stone in every direction for maximum magical concealment
- Outside the cave, T uses the same spell (Stone Shape) to shape another boulder to match a fallen column she remembers (with S's help) from the ruined city and write BOHITCA in Dwarven ruins on the back of the column where it's not easily seen by a random passerby
- FST head back to the ruined city and the kobolds
- T makes a poultice out of the herbs for her and F's skin and they apply it to each other
- S again makes a Hut for F & T and then a separate one for only her again
- S spends the portion of the night talking to the Orbs. She tries to get information out of them about the kobold's disease, but they are less than helpful.
- The next morning, Thessalie's red patchy spots are a little smaller, but F's have gotten a little bigger and worse
- T gets permission from F to take a small sliver of her skin from her forearm to test some herbs to see if she can find something that will help her without risking all of her skin.
- S goes to talk to Kimkek to ask where all the openings leading to the cave where the sick kobolds are for the walling them in part of the terrible plan
- She then examines one of the statue kobolds, but she can't sense anything new about the disease (Nat 1 on Arcana check)
- She tries to get T turn use Stone Shape on one of the kobolds, but T is too busy testing herbs to help, so she busts one up with her staff, "Can't you just do it with a stick?"
- T doesn't want to start closing holes yet, but S grabs her arm and drag her to the back entrance to the cave that Kimkek, she tells T that there are four more entrances
- F goes hunting, but after four hours she only comes back with one squirrel
- While F is hunting, T goes looking for more of the plants that helped her and finds enough in the lower hills to create fifteen doses of the poultice
- T mixes up some more poultice for her and F, and S sleeps in her open separate Hut again
- The next morning, T has no more visible rash on her skin, S has no visible rash on her skin, but most of F's skin is now gray, and she's extremely fatigued (Exhaustion Level 1) and the tips of her fingers are starting to calcify (toes too)
- T is very peeved that her poultice is not helping her friend
- S contemplates very strongly considers doing a Sending to Sensani to tell her to fuck off
- S tries to convince T to close up the only remaining entrance to the cave where the sick kobolds are, but T figures that something is up and refuses. She intends to hunt herbs in the hills to find something to help F
- S says she'll come help, but when they look over at F, she has red stripes from scratching up and down her arms.
- S & T make F put on her gloves, and T uses linen bandages to ties them to her wrist to prevent her from scratching, so S stays behind to ty to prevent her from damaging her skin, but she just ends up rubbing the itchy spots and the calcified parts of her fingers are starting to wearing her gloves thin
- T comes after a few hours with a small mountain of herbage. She begins making a variety of poultices to test on F
- While T is out, S and F go looking for the Orbs kobold pile, and they find a cave in the side of a hill with slashed and chewed up kobold corpses outside
- S does not sense anything magical about the cave. F says it looks like a large animal has been chewing on the kobolds. S examines the bite marks and marking in the dirt, but she doesn't get any additional information, so they just turn around and come back
- T goes Nurse Ratched and starts ordering F about, but she still can't seem to stop scratching and her calcified fingertips are starting to poke through her gloves
- S tries to convince T to wall up the only other entrance to the cave to the sick kobolds, but she still refuses and is too busy dabbing thing onto and poking F to prevent scratching to argue with S, and so the day passes
- S sleeps in her own Hut again
- The next morning F's skin color is improving and her fingertips are no longer calcified, but she's still
- T concocts a plan to Stone Shape F a bathtub and make S heat the water to brew a tea-like bath for F to soak in with all the herbs she collect to cover all her bases
- 2,500 XP ea for 63,340 total XP ea.
Friday, December 9, 2016
Isn't Itching Just the Worst? - December 9, 2016
- Boxes of fruit for a present are pretty silly and very overpriced
- Pistachios from Iran are the best, apparently
Another Spider Fight
- T and F start the fight Slowed (first round only)
- There are three Swarms of Spiders and four Giant Spiders
- T casts Spirit Guardians
- S casts Fireball so that it hits all the spiders, GS4 takes 36 fire dmg and dies, GS1 takes 18 fire dmg, SS2 takes 18 fire dmg, SS3 takes 36 fire dmg and dies, SS1 takes 36 fire dmg and dies, GS2 takes 36 fire dmg and dies, GS3 takes 18 fire dmg
- GS1 moves to T, takes 12 radiant SG dmg and bites T for 8 piercing dmg and 10 poison dmg the "phases away"
- SS2 takes 16 radiant SG dmg and dies
- F moves to GS3 and misses it with her magicky dmg
- GS3 takes 14 radiant SG dmg, then misses biting F and phases away
- T is freaking out about the invisible spiders, S knows that the spiders have phased into the Ethereal Plane
- FST take this opportunity to dash away from this immediate area
- The girls head to a sturdy looking tree nearby, where S climbs the tree and finds the shortest path out of the trap spider territory.
- There is a lot more walking. For the rest of the day.
- Right before they decide to stop for the night, S and F decide to hunt some fresh meat. S tries to sneak into some tall grass, but she trips and scares some quail (or similar) into the open, which T promptly shoots with her crossbow
- Around noon on the third day FST enter an area of rubble, which looks like it used to be a city wall. S can tell it would have had similar construction to the tower by the river
- There are additional piles of rubble around that probably used to be building. In a very few places there might be a corner of a building where two walls
- T's brooch is pulling towards the center of town
- S decides to spend 10 minutes casting Comprehend Language
- T sees what might be a kobold leaning against a wall, he is either asleep or dead he is so still
- Upon investigation it looks cracked and damaged stone, but only on its visible skin. It's clothing is still clothing. Using a stick to move the clothing, the skin beneath the clothing also looks like stone.
- T casts Detect Poison & Disease and examines the statue, but doesn't sense any disease.
- As she's poking at the creature, FST hear something screaming, and T starts running in the direction of the screaming
- A kobold is running and screaming and scratching its skin to the point where he is literally scratching his skin off and is covered in blood. His fingers and toes are clearly calcified
- T casts Cure Wounds on the him, and he starts screaming and tearing even louder until he passes out on the ground. T sees that he does have some sort of disease, and it is magic in origin
- T then casts Mass Cure Wounds on herself and all the kobolds within range of the spell
- T prepares to cast Dispel Magic, but S tries to wake the kobold with her stick, but he is unresponsive, so she uses Prestidigitation to shock him awake with cold, T grabs his wrists to keep him from scratching
- S is freaking out about T touching him, since diseases can be contagious
- F gently ties his wrists together so that he can't scratch
- He is still squirmy and wiggling and rubbing his back on the rough ground to scratch his itchy skin until he passes out again, more of his skin is becoming visibly grayer T estimates that in 6 more hours he'll be a statue
- T unties him and FST head in the direction of the village
- There are tunnels clearly dug into the rubble
- T sticks her head into one of the tunnels and calls out
- S looks around and sees a kobold watching them from the entry to another tunnel. She starts talking to him and his name is Kimkek. He was away looking for things when this started and he's been staying away.
- Ghok is the leader of the kobold tribe
- Kimkek leads them to the "treasury" of the village where they deposit all the valuable or interesting things they find
- The chamber is full of stuff. Everything from food and skins to raw gems and weapons are in this room.
- T begins casting Detect Poison & Disease as a ritual again
- S senses magic emanating from a pile of weapons, so she uses her staff to sort through the pile until she uncovers a great sword that is curved like a scimitar. On the hilt of the sword there is a skull, maybe made of gold, with dark gems for eyes.
- T finishes her spell and looks around. The sword is definitely emanating an aura of contagion that matches the aura on the kobold she examined. "Yup, that's it. That's the cause of the disease."
- T casts Dispel Magic magic on the sword, and the aura dims for a minute, but then comes back (A Nat fricking twenty wasn't good enough for this . . . sucker.)
- S goes over to the other corner of the room and casts Sending to Sensani "Big fucking magic sword. Come get it. It's too strong for us."
- Sensani replies, "You mussst complete the tasssk. I can't do it for you. Remember our agreement."
- S is very put out and immediately does another Sending, "Kobolds are turning to stone. Sword is causing it. We found the source. You get to fix it."
- He replies, "That wasss not asss we dissscussed. Eliminate the problem or your sssafe passsage isss revoked. I don't abide tressspasssersss."
- S sits back and casts another Sending, this time to Gerard, "Found sword. Unknown source. Workmanship with gold skull with red gem eyes. Emanating magic causing stone disease. Can you help with origin and mitigation?"
- Gerard Sends back, "Sharai? I'm surprised your alive! The sword. . . Is it curved and black? If so, that sounds like the weapon Lellzutho once used."
- T looks down at herself and at F and they are both glowing with the the disease aura. She casts Lesser Restoration on F. F now gets itchy on her chest and back. T tries casting Greater Restoration, but there is no change in her itchiness nor in the brightness of the disease aura.
- S Sends to Gerard, "Sword description is apt. Please advise how to remove sword's effect. Why wouldn't I be alive?"
- Gerard Sends back, "I didn't know the sword had an effect, so I have no idea how to advise. I assumed Mini-Lellzutho killed your group." S busts out laughing. When she explains to T, there is so much lip trembling and unshed tears in overlarge eyes. So. Much.
- FST go down the tunnel with the screaming and moaning to look for Ghok. There is a large chamber with pillars and branching tunnels. There are many kobolds in this room some sick. Others are running around "helping" the sick kobolds. By helping, I mean beating the screaming kobolds about the head with a rock to put them out of their misery.
- Ghok is dead. Long dead, but the kobold they talk to says that someone found the sword down that tunnel about two weeks ago with some armor.
- S & T think and come up with the an idea to Stone Shape the sword into the biggest deepest box possible, and if necessary seal all the sick kobolds into a tunnel so they can't infect the rest of the world with this horrible plague. T makes That Face again because she can't think of a better plan.
- S makes a Hut and dinner without letting F or T touch ANYTHING, and then when it's time for rest, she leave the Hut and makes her own private Hut that no one but herself can enter to protect herself from the disease.
- The next morning, the red itchy blotches on F's chest and back actually seem smaller and less red than after T cast Lesser Restoration on her the previous afternoon. T, however, now has many large patches of red itchiness all over her torso and arms.
- 2,600 XP ea. for 60,840 XP ea.
- Pistachios from Iran are the best, apparently
Another Spider Fight
- T and F start the fight Slowed (first round only)
- There are three Swarms of Spiders and four Giant Spiders
- T casts Spirit Guardians
- S casts Fireball so that it hits all the spiders, GS4 takes 36 fire dmg and dies, GS1 takes 18 fire dmg, SS2 takes 18 fire dmg, SS3 takes 36 fire dmg and dies, SS1 takes 36 fire dmg and dies, GS2 takes 36 fire dmg and dies, GS3 takes 18 fire dmg
- GS1 moves to T, takes 12 radiant SG dmg and bites T for 8 piercing dmg and 10 poison dmg the "phases away"
- SS2 takes 16 radiant SG dmg and dies
- F moves to GS3 and misses it with her magicky dmg
- GS3 takes 14 radiant SG dmg, then misses biting F and phases away
- T is freaking out about the invisible spiders, S knows that the spiders have phased into the Ethereal Plane
- FST take this opportunity to dash away from this immediate area
- The girls head to a sturdy looking tree nearby, where S climbs the tree and finds the shortest path out of the trap spider territory.
- There is a lot more walking. For the rest of the day.
- Right before they decide to stop for the night, S and F decide to hunt some fresh meat. S tries to sneak into some tall grass, but she trips and scares some quail (or similar) into the open, which T promptly shoots with her crossbow
- Around noon on the third day FST enter an area of rubble, which looks like it used to be a city wall. S can tell it would have had similar construction to the tower by the river
- There are additional piles of rubble around that probably used to be building. In a very few places there might be a corner of a building where two walls
- T's brooch is pulling towards the center of town
- S decides to spend 10 minutes casting Comprehend Language
- T sees what might be a kobold leaning against a wall, he is either asleep or dead he is so still
- Upon investigation it looks cracked and damaged stone, but only on its visible skin. It's clothing is still clothing. Using a stick to move the clothing, the skin beneath the clothing also looks like stone.
- T casts Detect Poison & Disease and examines the statue, but doesn't sense any disease.
- As she's poking at the creature, FST hear something screaming, and T starts running in the direction of the screaming
- A kobold is running and screaming and scratching its skin to the point where he is literally scratching his skin off and is covered in blood. His fingers and toes are clearly calcified
- T casts Cure Wounds on the him, and he starts screaming and tearing even louder until he passes out on the ground. T sees that he does have some sort of disease, and it is magic in origin
- T then casts Mass Cure Wounds on herself and all the kobolds within range of the spell
- T prepares to cast Dispel Magic, but S tries to wake the kobold with her stick, but he is unresponsive, so she uses Prestidigitation to shock him awake with cold, T grabs his wrists to keep him from scratching
- S is freaking out about T touching him, since diseases can be contagious
- F gently ties his wrists together so that he can't scratch
- He is still squirmy and wiggling and rubbing his back on the rough ground to scratch his itchy skin until he passes out again, more of his skin is becoming visibly grayer T estimates that in 6 more hours he'll be a statue
- T unties him and FST head in the direction of the village
- There are tunnels clearly dug into the rubble
- T sticks her head into one of the tunnels and calls out
- S looks around and sees a kobold watching them from the entry to another tunnel. She starts talking to him and his name is Kimkek. He was away looking for things when this started and he's been staying away.
- Ghok is the leader of the kobold tribe
- Kimkek leads them to the "treasury" of the village where they deposit all the valuable or interesting things they find
- The chamber is full of stuff. Everything from food and skins to raw gems and weapons are in this room.
- T begins casting Detect Poison & Disease as a ritual again
- S senses magic emanating from a pile of weapons, so she uses her staff to sort through the pile until she uncovers a great sword that is curved like a scimitar. On the hilt of the sword there is a skull, maybe made of gold, with dark gems for eyes.
- T finishes her spell and looks around. The sword is definitely emanating an aura of contagion that matches the aura on the kobold she examined. "Yup, that's it. That's the cause of the disease."
- T casts Dispel Magic magic on the sword, and the aura dims for a minute, but then comes back (A Nat fricking twenty wasn't good enough for this . . . sucker.)
- S goes over to the other corner of the room and casts Sending to Sensani "Big fucking magic sword. Come get it. It's too strong for us."
- Sensani replies, "You mussst complete the tasssk. I can't do it for you. Remember our agreement."
- S is very put out and immediately does another Sending, "Kobolds are turning to stone. Sword is causing it. We found the source. You get to fix it."
- He replies, "That wasss not asss we dissscussed. Eliminate the problem or your sssafe passsage isss revoked. I don't abide tressspasssersss."
- S sits back and casts another Sending, this time to Gerard, "Found sword. Unknown source. Workmanship with gold skull with red gem eyes. Emanating magic causing stone disease. Can you help with origin and mitigation?"
- Gerard Sends back, "Sharai? I'm surprised your alive! The sword. . . Is it curved and black? If so, that sounds like the weapon Lellzutho once used."
- T looks down at herself and at F and they are both glowing with the the disease aura. She casts Lesser Restoration on F. F now gets itchy on her chest and back. T tries casting Greater Restoration, but there is no change in her itchiness nor in the brightness of the disease aura.
- S Sends to Gerard, "Sword description is apt. Please advise how to remove sword's effect. Why wouldn't I be alive?"
- Gerard Sends back, "I didn't know the sword had an effect, so I have no idea how to advise. I assumed Mini-Lellzutho killed your group." S busts out laughing. When she explains to T, there is so much lip trembling and unshed tears in overlarge eyes. So. Much.
- FST go down the tunnel with the screaming and moaning to look for Ghok. There is a large chamber with pillars and branching tunnels. There are many kobolds in this room some sick. Others are running around "helping" the sick kobolds. By helping, I mean beating the screaming kobolds about the head with a rock to put them out of their misery.
- Ghok is dead. Long dead, but the kobold they talk to says that someone found the sword down that tunnel about two weeks ago with some armor.
- S & T think and come up with the an idea to Stone Shape the sword into the biggest deepest box possible, and if necessary seal all the sick kobolds into a tunnel so they can't infect the rest of the world with this horrible plague. T makes That Face again because she can't think of a better plan.
- S makes a Hut and dinner without letting F or T touch ANYTHING, and then when it's time for rest, she leave the Hut and makes her own private Hut that no one but herself can enter to protect herself from the disease.
- The next morning, the red itchy blotches on F's chest and back actually seem smaller and less red than after T cast Lesser Restoration on her the previous afternoon. T, however, now has many large patches of red itchiness all over her torso and arms.
- 2,600 XP ea. for 60,840 XP ea.
Friday, November 25, 2016
Snakes and Spiders and Kobolds, Oh my! - November 25, 2016
- Thanksgiving, Part II
- Thessalie and Sharai definitely hear something in the base of the tower - Felosyal ghosts to the top of the stairwell and looks down see a HUGE snake, big enough to eat T like a mouse, coming up the stairs
- Snake comes up. S sees it and sees a snake with a human face and she asks why do you look like a snake and the snake says why don't you
- Snake asks what are you you doing in my tower
- Snake says there are no Dwarves when S asks if he took it from the Dwarves
- T keeps hiding behind F
- S remembers reading stories about creatures like this being used as guardians, they are very powerful and set themselves up with territory, but she can't sense any extra magic coming off the Snake, but she can't sense anything over the magic field of the tower; she also senses that the creature is dangerous, but hasn't decided what to do with / about her yet
- S realizes her friends hid and the Snake thinks she's alone with it
- S and Snake discuss bartering safe passage through to the Dwarven library
- S says she has "mad sand sculpture skills", and the Snake is disappointed
- The Snake says that there is a town of Kobolds in his territory that is sick who have requested his help, and if she can heal it, he grant safe passage
- Snake's name is Sensani allows passage and that they are there to help with the sickness
- Sensani casts a spell on T's holy symbol that will guide her to the town in question, then leads them to the ground floor where he opens a secret door on the Dwarven side of the tower
- Sensani says he will be watching them, and F mutters "That's not creepy at all."
- FST go through the door and it closes behind them. It looks like a door on this side. Sensani did not come through the door with them.
- T leads the party in the direction her holy symbol until it's time to camp for the night, which is not that far.
- The landscape is very rugged. There are no signs of civilization other than the towers.
- S casts Leomund's Tiny Hut and FST rest after F shoots a squirrel for stew
- There are more of those creepy, undead glowing orbs after sunset that request S, "Come play with us." when she sticks her head out of the Hut, but she says "No" and pulls her head back into the force field
- FST break their fast and head toward the Kobold village again
- As they are crossing a meadow, a giant spider jumps out of a hole and grabs T. There is screaming.
- S grabs T to try to prevent her from being pulled into the spider's burrow, but she is just dragged in also
- SPIDER FIGHT
- There are two Giant Spiders and 8 Swarms of little Spiders in the burrow / tunnel
- F dashes into the tunnel after her friends and flanks the giant spider (GS1) holding T, then stabs it with her magicky dagger for 43 piercing dmg which slices it in twain, then end of stroke hits SS8 for 16 of that piercing dmg, then she slices into SS8 with her longsword in her offhand for 7 slashing dmg
- T casts Flame Strike centered on SS7, GS8 takes 38 fire and radiant dmg, SS4 takes 38 fire and radiant dmg and dies, SS5 takes 38 fire and radiant dmg and dies, SS7 takes 19 fire and radiant dmg and dies. T then backs towards the entry
- SS3 then moves towards F
- S casts Fireball centered on GS2, GS2 takes 10 fire dmg and dies, SS3 takes 21 fire dmg, SS8 takes 21 fire dmg and dies, SS6 takes 21 fire dmg and dies, SS1 takes 21 fire dmg. There are a lot of crispy fire corpses in this tunnel now.
- SS2 sits and prepares to Dodge
- SS1 moves to F and bites her for 4 piercing dmg
- F stabs at SS1 with her dagger but misses and then slashes them with her longsword for 1 slashing dmg
- T casts Sacred Flame on SS1 for 12 radiant dmg and it dies
- SS2 continues to Dodge
- S casts Fireball again targeting both the remaining swarms, SS3 takes 34 fire dmg and dies, SS2 takes 34 fire dmg and dies
- Deep in the chamber there is a desiccated corpse of a Kobold, but not much else
- Back out in the field, the spell on her holy symbol directs her again, but S tells her to stop immediately as she sees some areas that look as though they might be more spider burrows
- Skill Challenge to Avoid More Spiders
- F uses Perception to try to spot more Spider Burrows (16, Fail), but she misses one and puts her foot right through the cover of one of the burrows. Small spiders start swarming up her leg and she starts freaking out a little.
- T uses Insight to try to calm F and brush the spider off her leg (16, Fail), but she is so busy calming F she doesn't notice the giant spider coming out of a trap behind her
- S casts Slow on all the spiders in a 40' cube (10, fail), but the giant spider popping out behind T startles her and she accidentally casts the spell on her friends instead of on the spiders
- 2,860 XP ea for a total of 58, 240 XP ea
- Thessalie and Sharai definitely hear something in the base of the tower - Felosyal ghosts to the top of the stairwell and looks down see a HUGE snake, big enough to eat T like a mouse, coming up the stairs
- Snake comes up. S sees it and sees a snake with a human face and she asks why do you look like a snake and the snake says why don't you
- Snake asks what are you you doing in my tower
- Snake says there are no Dwarves when S asks if he took it from the Dwarves
- T keeps hiding behind F
- S remembers reading stories about creatures like this being used as guardians, they are very powerful and set themselves up with territory, but she can't sense any extra magic coming off the Snake, but she can't sense anything over the magic field of the tower; she also senses that the creature is dangerous, but hasn't decided what to do with / about her yet
- S realizes her friends hid and the Snake thinks she's alone with it
- S and Snake discuss bartering safe passage through to the Dwarven library
- S says she has "mad sand sculpture skills", and the Snake is disappointed
- The Snake says that there is a town of Kobolds in his territory that is sick who have requested his help, and if she can heal it, he grant safe passage
- Snake's name is Sensani allows passage and that they are there to help with the sickness
- Sensani casts a spell on T's holy symbol that will guide her to the town in question, then leads them to the ground floor where he opens a secret door on the Dwarven side of the tower
- Sensani says he will be watching them, and F mutters "That's not creepy at all."
- FST go through the door and it closes behind them. It looks like a door on this side. Sensani did not come through the door with them.
- T leads the party in the direction her holy symbol until it's time to camp for the night, which is not that far.
- The landscape is very rugged. There are no signs of civilization other than the towers.
- S casts Leomund's Tiny Hut and FST rest after F shoots a squirrel for stew
- There are more of those creepy, undead glowing orbs after sunset that request S, "Come play with us." when she sticks her head out of the Hut, but she says "No" and pulls her head back into the force field
- FST break their fast and head toward the Kobold village again
- As they are crossing a meadow, a giant spider jumps out of a hole and grabs T. There is screaming.
- S grabs T to try to prevent her from being pulled into the spider's burrow, but she is just dragged in also
- SPIDER FIGHT
- There are two Giant Spiders and 8 Swarms of little Spiders in the burrow / tunnel
- F dashes into the tunnel after her friends and flanks the giant spider (GS1) holding T, then stabs it with her magicky dagger for 43 piercing dmg which slices it in twain, then end of stroke hits SS8 for 16 of that piercing dmg, then she slices into SS8 with her longsword in her offhand for 7 slashing dmg
- T casts Flame Strike centered on SS7, GS8 takes 38 fire and radiant dmg, SS4 takes 38 fire and radiant dmg and dies, SS5 takes 38 fire and radiant dmg and dies, SS7 takes 19 fire and radiant dmg and dies. T then backs towards the entry
- SS3 then moves towards F
- S casts Fireball centered on GS2, GS2 takes 10 fire dmg and dies, SS3 takes 21 fire dmg, SS8 takes 21 fire dmg and dies, SS6 takes 21 fire dmg and dies, SS1 takes 21 fire dmg. There are a lot of crispy fire corpses in this tunnel now.
- SS2 sits and prepares to Dodge
- SS1 moves to F and bites her for 4 piercing dmg
- F stabs at SS1 with her dagger but misses and then slashes them with her longsword for 1 slashing dmg
- T casts Sacred Flame on SS1 for 12 radiant dmg and it dies
- SS2 continues to Dodge
- S casts Fireball again targeting both the remaining swarms, SS3 takes 34 fire dmg and dies, SS2 takes 34 fire dmg and dies
- Deep in the chamber there is a desiccated corpse of a Kobold, but not much else
- Back out in the field, the spell on her holy symbol directs her again, but S tells her to stop immediately as she sees some areas that look as though they might be more spider burrows
- Skill Challenge to Avoid More Spiders
- F uses Perception to try to spot more Spider Burrows (16, Fail), but she misses one and puts her foot right through the cover of one of the burrows. Small spiders start swarming up her leg and she starts freaking out a little.
- T uses Insight to try to calm F and brush the spider off her leg (16, Fail), but she is so busy calming F she doesn't notice the giant spider coming out of a trap behind her
- S casts Slow on all the spiders in a 40' cube (10, fail), but the giant spider popping out behind T startles her and she accidentally casts the spell on her friends instead of on the spiders
- 2,860 XP ea for a total of 58, 240 XP ea
Friday, November 18, 2016
A Glower and a Power Tower - November 18, 2016
- Tis the Season for EGGNOG
- Stop having fun without me!!!!
- The Lone Construction Worker
- The Bird Finder
- The ship flying the Rhoanor flag turns slightly to make a direct line towards the girls as they travel north along the coast
- S casts Water Breathing on the party, then F turns the big boat into the little boat, and then into a box (the safe way to convert it)
- FST dive underwater and then tie themselves together with a bit of rope then start swimming towards the shore
- The ship gets to the position the girls vacated within a quarter of an hour and then loiters, circling
- After waiting half an hour to see if the ship leaves, and it doesn't, FST swim to the ocean floor at S's direction and S casts Leomund's Tiny Hut to prevent hypothermia
- S then uses Prestidigitation to dry everything out and the girls have a meal
- After another 90 minutes the ship finally leaves, so T casts Water Walk on the girls, and they walk out of the Hut and float gently to the surface again
- They agree to stick with the small boat for at least a few hours to let the ship really get out of sight
- Several days later the team nears the mouth of the Hunegg River. There's a small town called Ashren.
- FST land on the beach near the town and convert the boat into a box (the safe way) to avoid paying docking fees
- The girls head into the town as the sun is setting and find an inn.
- The inn only has one room, so the girls will be sharing.
- Innkeeper is Henry and Deedra is the barmaid
- They spin a story to Deedra about looking for T's brother who "went up the Hunegg with a treasure map"
- Deedra warns the girls away from the Dwarven side of the river, and says that it's dangerous to get near the Towers
- There are lots of stories about how dangerous it is to try to get past the Towers, people getting stuck or confused. The Towers seem to be about ten miles away from the River, there's one almost every ten miles for the whole length of the river / border
- S now wants to check out the towers
- T is reticent
- S finds out the hike to the Towers is 10 miles and then she is less enthusiastic
- The next morning S asks Henry about traveling up the river - about 50 miles north the river becomes shallow and rocky - Caleb in the marketplace might know more as he does most of the trading
- The market mostly sells food - Caleb is a tall with a shabby beard
- They buy enough food forthree four for two weeks (T is a halfling after all)
- Then they head back to the inn to settle up and get the rest of their stuff, Henry says their bill is 75 GP, then laughs at the faces they make and tells them 20 SP. S gives him an extra one to puts towards Orville's tab (the quiet guys who was the only other patron they saw)
- The rapids are clearly visible and there are clearly paths / portages when they occur
- After 5 days of sailing, the river is more of a stream and neither of the Box Boats will fit anymore
- For the course of this trip the girls do see a Tower nearly every ten miles, but not every time - the Towers they do see seem to have shiny tops
- FST decide it is finally time to inspect a Tower and head towards the next one they see
- The Tower is about 50' tall, 15' wide at the hexagonal base, about half-way up there are structures protruding from the sides of the tower (parallel to the river) that look like a fan without fabric, there's a cone-shaped crystal roof, from the top of which a spire protrudes and the spire is slowly rotating
- As the girls try to round the Tower there is an invisible barrier of force
- The Towers look ancient and weathered, but they also seem to have been repaired
- There is a door. T knocks, but there's no answer. It is locked. S doesn't think there are magical traps and F doesn't find any mechanical traps, so she picks the lock. T opens the door when F gestures to it.
- The elves standing to either side of the door are only singed by the lightning bolt whereas T is knocked backwards off of her feet. After passing through T, the lightning bolt jumps up the side of the tower to the right-hand fan structure and then flies north (towards the next tower presumably)
- There are stairs going up and stairs going down, and not much else at the entry level of the tower.
- Down there is a cavern. One wall is glowing crystals, but the main portion of the room is taken up by what looks like a clockwork rhinoceros tank with a crystalline horn. It doesn't look corroded.
- There appears to be a collapsed tunnel the Rhino Tank might have used to get up to the surface
- The wall of crystal seems to be an arcane battery as far as S can tell
- The construction of Rhino Tank is similar to the clockwork fish in S's crystalline orb
- After some inspection S notices there are inert crystals on the rear of the Rhino Tank similar to the ones on the wall of the Tower - S swaps the crystal on the RT with crystals in the wall, and the Rhino's eyes open and it's head lifts a bit
- There is a hatch on the upper back of the RT - S tries to open the hatch, but she can't get it without F's help
- The top half of the hatch lifts cleanly up and and bottom half unfolds into a short stair - There are two seats inside and you can see through the eyes. There are a myriad of dials and levels labelled in Dwarven.
- FST then go up the stairs before messing with the RT any more
- Half-way up the Tower there's a landing (presumably where the fan structures are) with dials and levels
- At the top of the Tower under the crystal roof there's a huge bank of dials and levels and more glowing power crystals - The dials mostly look like the fuel gauge in a car with needles, there's one off to the side that's a black circle with single, silver and vertical and horizontal lines bisecting the circle
- As the girls are inspecting all the dials there is the clear sound of the door at the ground level closing echoing up the stair well
- 1,830 XP ea for 55,380 XP ea. total
- Stop having fun without me!!!!
- The Lone Construction Worker
- The Bird Finder
- The ship flying the Rhoanor flag turns slightly to make a direct line towards the girls as they travel north along the coast
- S casts Water Breathing on the party, then F turns the big boat into the little boat, and then into a box (the safe way to convert it)
- FST dive underwater and then tie themselves together with a bit of rope then start swimming towards the shore
- The ship gets to the position the girls vacated within a quarter of an hour and then loiters, circling
- After waiting half an hour to see if the ship leaves, and it doesn't, FST swim to the ocean floor at S's direction and S casts Leomund's Tiny Hut to prevent hypothermia
- S then uses Prestidigitation to dry everything out and the girls have a meal
- After another 90 minutes the ship finally leaves, so T casts Water Walk on the girls, and they walk out of the Hut and float gently to the surface again
- They agree to stick with the small boat for at least a few hours to let the ship really get out of sight
- Several days later the team nears the mouth of the Hunegg River. There's a small town called Ashren.
- FST land on the beach near the town and convert the boat into a box (the safe way) to avoid paying docking fees
- The girls head into the town as the sun is setting and find an inn.
- The inn only has one room, so the girls will be sharing.
- Innkeeper is Henry and Deedra is the barmaid
- They spin a story to Deedra about looking for T's brother who "went up the Hunegg with a treasure map"
- Deedra warns the girls away from the Dwarven side of the river, and says that it's dangerous to get near the Towers
- There are lots of stories about how dangerous it is to try to get past the Towers, people getting stuck or confused. The Towers seem to be about ten miles away from the River, there's one almost every ten miles for the whole length of the river / border
- S now wants to check out the towers
- T is reticent
- S finds out the hike to the Towers is 10 miles and then she is less enthusiastic
- The next morning S asks Henry about traveling up the river - about 50 miles north the river becomes shallow and rocky - Caleb in the marketplace might know more as he does most of the trading
- The market mostly sells food - Caleb is a tall with a shabby beard
- They buy enough food for
- Then they head back to the inn to settle up and get the rest of their stuff, Henry says their bill is 75 GP, then laughs at the faces they make and tells them 20 SP. S gives him an extra one to puts towards Orville's tab (the quiet guys who was the only other patron they saw)
- The rapids are clearly visible and there are clearly paths / portages when they occur
- After 5 days of sailing, the river is more of a stream and neither of the Box Boats will fit anymore
- For the course of this trip the girls do see a Tower nearly every ten miles, but not every time - the Towers they do see seem to have shiny tops
- FST decide it is finally time to inspect a Tower and head towards the next one they see
- The Tower is about 50' tall, 15' wide at the hexagonal base, about half-way up there are structures protruding from the sides of the tower (parallel to the river) that look like a fan without fabric, there's a cone-shaped crystal roof, from the top of which a spire protrudes and the spire is slowly rotating
- As the girls try to round the Tower there is an invisible barrier of force
- The Towers look ancient and weathered, but they also seem to have been repaired
- There is a door. T knocks, but there's no answer. It is locked. S doesn't think there are magical traps and F doesn't find any mechanical traps, so she picks the lock. T opens the door when F gestures to it.
- The elves standing to either side of the door are only singed by the lightning bolt whereas T is knocked backwards off of her feet. After passing through T, the lightning bolt jumps up the side of the tower to the right-hand fan structure and then flies north (towards the next tower presumably)
- There are stairs going up and stairs going down, and not much else at the entry level of the tower.
- Down there is a cavern. One wall is glowing crystals, but the main portion of the room is taken up by what looks like a clockwork rhinoceros tank with a crystalline horn. It doesn't look corroded.
- There appears to be a collapsed tunnel the Rhino Tank might have used to get up to the surface
- The wall of crystal seems to be an arcane battery as far as S can tell
- The construction of Rhino Tank is similar to the clockwork fish in S's crystalline orb
- After some inspection S notices there are inert crystals on the rear of the Rhino Tank similar to the ones on the wall of the Tower - S swaps the crystal on the RT with crystals in the wall, and the Rhino's eyes open and it's head lifts a bit
- There is a hatch on the upper back of the RT - S tries to open the hatch, but she can't get it without F's help
- The top half of the hatch lifts cleanly up and and bottom half unfolds into a short stair - There are two seats inside and you can see through the eyes. There are a myriad of dials and levels labelled in Dwarven.
- FST then go up the stairs before messing with the RT any more
- Half-way up the Tower there's a landing (presumably where the fan structures are) with dials and levels
- At the top of the Tower under the crystal roof there's a huge bank of dials and levels and more glowing power crystals - The dials mostly look like the fuel gauge in a car with needles, there's one off to the side that's a black circle with single, silver and vertical and horizontal lines bisecting the circle
- As the girls are inspecting all the dials there is the clear sound of the door at the ground level closing echoing up the stair well
- 1,830 XP ea for 55,380 XP ea. total
Friday, November 11, 2016
Levels of Trouble - November 11, 2016
- Oops. Forgot to level up, so now we all have to do it.
- FST limp back to the main area while Pell carries the tusked gorilla head.
- Wombert is impressed.
- FST get some medical supplies and food and beds.
- Wombert also brings them the GP they agreed upon plus a Potion of Fire Breathing for a congratulations present
- The group calls themselves "The Shadowlings"
- T casts two new Prayers of Healing into Sharai's ring.
- Wombert found out that Eldon came to the city about a month ago with an artifact that he found to sell the item, and then two weeks ago he went into the palace and never came back out
- T runs around and talk to the other halflings and Mends things and shows off a little
- S studies the spells Mistress Whiteborne gave her
- F plays pranks on halflings as opportunities present themselves
- The next morning an alarm is sounded that the "Biggun's are comin'!" Wombert tells Pell to lead FST to the drain at the ocean
- When the girls turn back around the tunnels are empty like the halflings were never there
- After nearly an hour of walking a light appears up ahead, it is the exit
- S damages the grate covering the end of the pipe / tunnel using a couple of Thunderwaves and then F Buffy's the door!
- The girls tie a rope off to some of the hanging chads left from the grate, climb down, and then Pell unties the rope for them then bids them adieu
- S proposes two courses of action
- FST decide to go up the Hunegg river as far as possible before trekking overland
- Before they set out, T does a Sending to Gerard, "Can you provide information about Muhlehorn and how to get there from Caledonia? Headed there to see if there is information about destruction of Lellzutho."
- Gerard returns, "Meuhlehorn's in the foothills of the Hopeless Highlands. I've never been there. The Dwarves are extinct, so it's probably not an easy journey. Good luck!"
- F turns her Box into the smaller boat and head out to the deeper waters where they switch to the bigger boat, but as they get out into the bay they see another much larger ship heading south towards them flying the flag of Rhoanor.
- 1,830 XP ea for 53,550 XP total
- FST limp back to the main area while Pell carries the tusked gorilla head.
- Wombert is impressed.
- FST get some medical supplies and food and beds.
- Wombert also brings them the GP they agreed upon plus a Potion of Fire Breathing for a congratulations present
- The group calls themselves "The Shadowlings"
- T casts two new Prayers of Healing into Sharai's ring.
- Wombert found out that Eldon came to the city about a month ago with an artifact that he found to sell the item, and then two weeks ago he went into the palace and never came back out
- T runs around and talk to the other halflings and Mends things and shows off a little
- S studies the spells Mistress Whiteborne gave her
- F plays pranks on halflings as opportunities present themselves
- The next morning an alarm is sounded that the "Biggun's are comin'!" Wombert tells Pell to lead FST to the drain at the ocean
- When the girls turn back around the tunnels are empty like the halflings were never there
- After nearly an hour of walking a light appears up ahead, it is the exit
- S damages the grate covering the end of the pipe / tunnel using a couple of Thunderwaves and then F Buffy's the door!
- The girls tie a rope off to some of the hanging chads left from the grate, climb down, and then Pell unties the rope for them then bids them adieu
- S proposes two courses of action
- FST decide to go up the Hunegg river as far as possible before trekking overland
- Before they set out, T does a Sending to Gerard, "Can you provide information about Muhlehorn and how to get there from Caledonia? Headed there to see if there is information about destruction of Lellzutho."
- Gerard returns, "Meuhlehorn's in the foothills of the Hopeless Highlands. I've never been there. The Dwarves are extinct, so it's probably not an easy journey. Good luck!"
- F turns her Box into the smaller boat and head out to the deeper waters where they switch to the bigger boat, but as they get out into the bay they see another much larger ship heading south towards them flying the flag of Rhoanor.
- 1,830 XP ea for 53,550 XP total
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