- Cosplay
- Star Trek Discovery on CBS
- No Movers and Dragons tonight
- Tanalia goes upstairs and sleeps in a room probably intended for children as it has two small beds. Thessalie sleeps in the other little bed while Sharai Trances in a chair in that room as well. Felosyal climbs onto the roof to spend a few hours keeping watch.
- During her Trance Felosyal notices movement over there in the city. They are humanoid looking with long arms that nearly drag the ground and seems to be corporeal. They are waddle-running towards the house in which the girls are holed-up.
- F climbs down the wall, knocks on the window and gives some Army hand signals to S to tell her there are 5 enemies incoming from that direction.
- There is a crash from downstairs. It is followed by a screeching sound. Not good.
- S, T, & Tanalia barricade the door with the dresser in front of the door.
- S throws something heavy through the window then uses her staff to clean out the biggest blade of glass. T is tying off a rope so the trio can repel down the side of the house.
SKILLZ CHALLENGE
Goal: Get out of the house and its immediate environs to an at least somewhat defensible position in which to cast Leomund's Tiny Hut so they can then cast the Teleportation circle to get Tanalia out of harm's way. Then they will worry about the attackers.
- Sharai with the help of Thessalie and Tanalia barricades the door with the heavy dresser (Strength 18 - Success)
- Thessalie ties off the rope, drops the packs out of the window, and repels down as quickly as she can (Acrobatics 16 - Success)
- Felosyal pauses as she climbs down the house to listen and watch the situation. (Perception 15 - Failure) The things look like bird people with beaks on their faces and long curving talons coming out of what would be an elbow on a human and are cawing to each other. She, however, has no idea where her friends are.
- S casts Web over the dresser while Tanalia climbs down the rope. (Arcana 24 - Success)
- Tanalia gets to the bottom of the rope and starts to take off running because she's so freaked out. Thess has to grab her as quickly as she can convince her to calm down and stay with her and S for her own protection (Persuasion 17 - Success)
- F is on a lower part and sees Tanalia's run for freedom and sees her get stopped by Thess. She starts yelling at the things to distract them from her friends, and one of the creatures leaps onto the roof with her and takes a swipe at her with its giant talon. (Survival 15 - Failure)
- S pulls her bow out to try and shoot the thing, but misses (Dexterity 11 - Failure)
BLEBERRY BATTLE
- Thessalie urges Tanalia to get behind her and stick close, which she does, then T casts Spirit Guardians. She then casts Spiritual Weapon on the BirdThing7 for 10 force dmg.
- Sharai moves to the end of the alley and casts Fireball on the three BTs in the lane, BT1, BT5, and BT6 all take 25 fire dmg. She then gives Tanalia a tiny drop of Calming Potion
- BT6 moves to S takes 13 radiant SG dmg and swings its left hook at her for 11 piercing dmg and then does the right hook for 6 piercing dmg.
- BT1 moves to S and T, takes 15 radiant SG dmg, then swing its left hook at T for 10 piercing dmg then misses her with its right hook.
- BT5 moves in the direction of the trio in the alley.
- BT2 jumps onto the roof next to Felosyal, swings its left hook at her for 13 piercing dmg then misses her with its right hook.
- BT3 moves to flank F it hits her with its left hook for 11 piercing dmg then hits her a glancing blow with its right hook for 3 piercing dmg.
-BT7 moves to flank Thess, takes 20 radiant SG dmg, hits her with its left hook for 13 dmg then swings its right hook at Tanalia for 12 dmg and she goes down unconscious.
- Felosyal Disengages from the BTs and then activates her flying cloak and flies next to Tanalia's Prone form
- BT8 jumps down from the roof next to Felosyal taking 13 radiant SG dmg then hitting her for 9 dmg with its left hook and then hits her for 6 piercing dmg
- T casts Flame Strike on BT1, BT6, and BT7 all take 22 Fire / Radiant dmg. Then she attacks BT7 with her SW. The house is now definitely on fire.
- S casts Haste on F
- BT6 takes 9 radiant SG dmg then swings at S with its left hook for 11 piercing dmg, losing her Concentration on the Haste spell, then misses with its right hook
- BT1 takes 18 radiant SG dmg and dies
- BT5 moves into the location BT1 just died in and takes 12 radiant SG dmg then swings its left hook at Thess for 9 piercing dmg then smashes its right hook into her for 20 piercing dmg
- BT2 runs to the edge of the roof to watch the action in the alley
- BT3 does the same
- BT7 take 13 radiant SG dmg then swings at T for 7 piercing and then again for 15 piercing
- F attacks BT7 with her magicky dagger for for 38 piercing dmg killing it then she activates the Poison on her magicky dagger she then she spins around and stabs it into BT8 for 8 piercing dmg, the spell then breaks and she's panting.
- BT8 takes 11 radiant SG dmg then swings its left hook at F missing then misses again with its right hook
- BT4 takes the place over the dead body of BT7 then takes 8 radiant SG dmg, then jabs her with its left hook for 13 piercing dmg and misses with its right hook
- Thess casts Prayer of Healing on the protagonists for 23 HP, Tanalia is now awake at full health (8 HP), then smashes her SW into BT4 for 13 force dmg.
- S yells for Tanalia to cover her face then casts Fireball in the middle of everything, BT6 and BT5 die, the rest of the BTs all take 41 fire dmg. The house next door is now also on fire.
- BT2 tries to jump onto the upper roof but it falls through the roof into the burning house.
- BT3 jumps to the ground and moves into the alley taking 11 radiant SG dmg.
- Felosyal is panting from the lethargy of the lost Haste spell
- BT8 takes 13 radiant SG dmg then misses F with its left hook then smacks her with the right hook for 16 piercing dmg.
- BT4 takes 9 radiant SG dmg hits T with its left hook for 15 piercing dmg then hits her with its right hook for 8 piercing dmg
- Thess casts Cure Wounds on herself for 30 HP, then hits BT4 for 11 force dmg from the SW.
- S casts Magic Missile on BT3 for 18 dmg and it dies
- The group pull Tanalia up and make a run for it as the two burning building are now creating a beacon in the dark area and there are screeches off in the distance.
- 6,730 XP ea for 112,760 XP total ea.
Friday, June 23, 2017
Friday, June 16, 2017
The Story of a Girl - June 16, 2017
- Not cancer!
- Canuck the Crow
- Sharai casts Rary's Telepathic Bond, and Felosyal takes off with her cloak to scout
- Progress is made, but it is slow going.
- It's been nearly a week, and the sun still hasn't pierced the necromantic energy
- After three days of traveling in this manner, they arrive in the town of Bleberry, which is about a day's travel from Arrandale. It is deserted.
- Sharai suggests that they find the nicest house in town and sleep there. F says that sounds good. Thessalie just wants to go inside where it's less weird for it to be dark.
- They find a nice house and go inside. It looks like the owners left quickly, but there's no sign of looting.
- T casts Detect Magic as a ritual and sense nothing in the house
- S goes to check out the kitchen and finds lots of cookware, a large fireplace, stairs down to what is probably a root cellar. There's a bunch of grapes on the counter that are very shriveled and a bit moldy. Using this clue she believes this house was abandoned between 1 and 2 weeks ago. Lellzutho was destroyed about three and half weeks ago so this may not be directly related. Down in the larder, S uses Prestidigitation to casts a bit of light because it's so dark, and she sees something move out of the corner of her eye.
- Felosyal wanders up to the second floor and starts going through the bedrooms finding jewelry and a safe. She easily pops the safe and finds some neat rolls of coins.
- S finds a young elven girl with golden brown hair hiding and trying her hardest to be invisible. S greets her, and she responds timidly "Don't hurt me."
- T greets her with "Happiness finds a way."
- Her name is Tanalia. She got lost in the exodus. She's confused, dirty, and has minor scrapes and bruises.
- T takes her upstairs and bathes her small injuries and helps her wash her hair.
- S makes dinner in the meantime.
- Over dinner, T continues to make polite chitchat with Tanalia. Tanlia lived in Bleberry with her mom, Seldanna, but she doesn't know any of her other family members or her family name.
- S suggests that they scry for Seldanna, and if they can't see her they send Tanalia to her parents at least for the time being.
- After they tidy up from dinner, they head to Tanalia's house to get something of her mother's for the scrying spell.
- Her house is a small place near the edge of town. It is at that point that S realizes that they do not have an appropriate focus for a scrying spell.
- They pack Tanalia's things and Seldanna's as well. While T helps the girl pack, S writes a detailed letter to Tholnor explaining Tanalia's situation, but she Sends to him, "Found a girl during quest to save the world who needs refuge and care. When to send through teleportation circle at Monalotsoa?"
- She hears in return, "I will help the child as best I am able. Please send her at noon tomorrow. Also please update your parents via Sending. They grow tiresome."
- T asks how they're going to know when noon is since they can't see the sky.
- Tholnor Sends to S, "Just realized you're not here. Sorry. Please send the girl in approximately 16 hours. I must be getting old."
- Sharai returns, "Included with inbound traveler: items to help you scry her mother, one letter for you with details of my journey, one letter for my mother."
- 3,000 XP ea. for 106,030 XP total ea.
- Canuck the Crow
- Sharai casts Rary's Telepathic Bond, and Felosyal takes off with her cloak to scout
- Progress is made, but it is slow going.
- It's been nearly a week, and the sun still hasn't pierced the necromantic energy
- After three days of traveling in this manner, they arrive in the town of Bleberry, which is about a day's travel from Arrandale. It is deserted.
- Sharai suggests that they find the nicest house in town and sleep there. F says that sounds good. Thessalie just wants to go inside where it's less weird for it to be dark.
- They find a nice house and go inside. It looks like the owners left quickly, but there's no sign of looting.
- T casts Detect Magic as a ritual and sense nothing in the house
- S goes to check out the kitchen and finds lots of cookware, a large fireplace, stairs down to what is probably a root cellar. There's a bunch of grapes on the counter that are very shriveled and a bit moldy. Using this clue she believes this house was abandoned between 1 and 2 weeks ago. Lellzutho was destroyed about three and half weeks ago so this may not be directly related. Down in the larder, S uses Prestidigitation to casts a bit of light because it's so dark, and she sees something move out of the corner of her eye.
- Felosyal wanders up to the second floor and starts going through the bedrooms finding jewelry and a safe. She easily pops the safe and finds some neat rolls of coins.
- S finds a young elven girl with golden brown hair hiding and trying her hardest to be invisible. S greets her, and she responds timidly "Don't hurt me."
- T greets her with "Happiness finds a way."
- Her name is Tanalia. She got lost in the exodus. She's confused, dirty, and has minor scrapes and bruises.
- T takes her upstairs and bathes her small injuries and helps her wash her hair.
- S makes dinner in the meantime.
- Over dinner, T continues to make polite chitchat with Tanalia. Tanlia lived in Bleberry with her mom, Seldanna, but she doesn't know any of her other family members or her family name.
- S suggests that they scry for Seldanna, and if they can't see her they send Tanalia to her parents at least for the time being.
- After they tidy up from dinner, they head to Tanalia's house to get something of her mother's for the scrying spell.
- Her house is a small place near the edge of town. It is at that point that S realizes that they do not have an appropriate focus for a scrying spell.
- They pack Tanalia's things and Seldanna's as well. While T helps the girl pack, S writes a detailed letter to Tholnor explaining Tanalia's situation, but she Sends to him, "Found a girl during quest to save the world who needs refuge and care. When to send through teleportation circle at Monalotsoa?"
- She hears in return, "I will help the child as best I am able. Please send her at noon tomorrow. Also please update your parents via Sending. They grow tiresome."
- T asks how they're going to know when noon is since they can't see the sky.
- Tholnor Sends to S, "Just realized you're not here. Sorry. Please send the girl in approximately 16 hours. I must be getting old."
- Sharai returns, "Included with inbound traveler: items to help you scry her mother, one letter for you with details of my journey, one letter for my mother."
- 3,000 XP ea. for 106,030 XP total ea.
Friday, June 9, 2017
In Which Nothing Happens - June 9, 2017
- Oops. Everyone leveling up at the start.
- Wonder Woman was amazing
- Basset Hound Pics & #humansarespaceorcs
- Succulents with Jeremiah
- A short rest is taken and Hit Die are spent
- As we are attempting to make a plan, Milo-cat's feeder malfunction and we spend a bit of time trying to fix it.
- Thess tries Divine Intervention to get Phantom Steeds for a day, but does not succeed
- F suggests that she use her cloak to fly ahead and scout the area out of the general range of the undead, and S says she can psychically link the group so that F can warn her land-bound companions of danger as they proceed on foot
- 500 XP ea for 103,530 XP ea total
- Wonder Woman was amazing
- Basset Hound Pics & #humansarespaceorcs
- Succulents with Jeremiah
- A short rest is taken and Hit Die are spent
- As we are attempting to make a plan, Milo-cat's feeder malfunction and we spend a bit of time trying to fix it.
- Thess tries Divine Intervention to get Phantom Steeds for a day, but does not succeed
- F suggests that she use her cloak to fly ahead and scout the area out of the general range of the undead, and S says she can psychically link the group so that F can warn her land-bound companions of danger as they proceed on foot
- 500 XP ea for 103,530 XP ea total
Friday, May 19, 2017
Battle Royale - May 19, 2017
- Pokemon Go!
- Caitlin's call - baby advice
- Swimming lady shoes!
- New plan: fight through hordes of undead, take care of the problem in the ruins of Arrandale so that Thessalie can spend the time to Resurrect Eldon
- Long Term Goal: Destroy Lellzutho's sword, but first FST need to figure out how
- Thorzin says most of the undead seem to be Ghosts.
- Thorzin will stay in his tower and keep it safe so the girls have a safe place to retreat if needed. He is very glad to stay behind. (Thorzin is a Divination wizard compared to Sharai's Evocation wizardry.)
- The next morning, FST get up and have brekkie, and then get back on the road to Arrandale.
- The farther the girls travel the more and more overcast the sky becomes until it's nearly as dark as night.
- There are no visible ghosts, but there is an ominous feeling. S feels the ominousness with her magically senses as well.
- The more they travel there starts to be debris and the road starts to be in disrepair.
- F notices movement in a nearby field out of the corner of her eye. She looks closer and sees something that looks human shaped way over there, but can't see any more detail than human-shaped.
- She points it out to T which also gets S's attention. S casts Leomund's Tiny Hut as a ritual.
- F throws a rock in that general direction and hits the ground next to the thing. It appears to be looking around. It appears to be floating above the ground.
- FST decide to rest until morning at this point.
- After another little bit of time, some of the floating, glowing orbs appear and try to convince FS to "come play" by which they mean get attacked by ghosts.
- After S and F finish Trancing, there are now six floating orbs around the edges of the Hut.
- The clouds are too thick to give any distinction about the time of day.
- When the Hut pops into non-existence, there are 8 orbs.
- They start closing in, S wakes T, she Turns Undead, 5 of the 8 orbs explode.
- The remaining three orbs making a wailing sound and move to attack
Orb Battle
- Felosyal moves adjacent to Orb1, activates the poison in her magicky dagger, then stabs it for 10 piercing dmg. It is immune to poison. Then she misses it with her longsword.
- Thessalie misses O2 with Guiding Bolt then misses it with Spiritual Weapon as well.
- A ghost skeleton with an incorporeal sword appears and moves towards the group.
- O1 misses F with its melee spell attack.
- O2 flies through S (it feels cold), then hits her for 6 lightning dmg.
- GS2 appears and moves to F, misses her twice
- Sharai knows that undead are immune to necrotic, poison, and cold dmg. They are resistant to fire, acid, lightning, thunder, bludgeoning, piercing, slashing dmg (from non-magical weapons). The are also immune to the conditions Charmed, Frightened, Grappled, Paralyzed, Prone, and Restrained. Now that the situation is properly assessed, she casts Eldritch Blast on O2 for 15 force dmg.
- O3 moves to T and misses her.
- F Disengages from O1 and GS2, moves to flank O2 with S then murders it into a poof of grossness
- T Turns Undead again, O1 is destroyed, O3 is unaffected, GS1 is Turned, GS2 is unaffected. Then she uses her Spiritual Weapon on O3 for 5 force dmg.
- GS1 runs 5 sq away.
- GS2 moves adjacent to T and slashes her for 11 slashing dmg and 6 cold dmg then misses her.
- A human-looking ghost zombie with torn flesh and tattered armor wielding a spectral flail appears and moves adjacent to S, then hits her with the flail for 24 bludgeoning dmg and 5 cold dmg.
- S casts Chain Lightning on GZ, O3, and GS2 for 8 lightning dmg.
- A little girl ghost who looks horrifying with no skin on her face and bones poking through her muscles appears and moves adjacent towards the group and screams a horrifying wail. S & T take 13 psychic dmg and F drops to 0 HP.
- O3 moves between S & T and misses T then it moves away from T she stabs it with her dagger for 3 piercing dmg and 2 radiant dmg, then moves towards F and does not manage to consume her life energy.
- F's amulet auto-stabilizes her, so she does not make a Death ST.
- T casts Blade Barrier in a 60' diameter circle around FST such that GS2 and GZ are among the blades. Then the SW hits the GS2 for 12 force dmg.
- GS1 runs away some more.
- GS2 takes 38 magicky slashing dmg and dies.
- GZ takes 13 magicky slashing dmg then hits S for 6 bludgeoning and 4 cold dmg. Then again for 7 bludgeoning dmg and 3 cold dmg. Then he Disengages moves away from T inside the Blade Barrier.
- S casts Prayer of Healing so FST regain 16 HP.
- GZ3 appears and charges into the Blade Barrier taking 29 magicky slashing dmg. Then it attacks T for 18 bludgeoning and 4 cold dmg.
- GG sends a ball of sonic force at S for 9 thunder dmg.
- O3 attacks F for 8 lightning dmg.
- F stands up and stabs O3 with her magicky dagger for 26 piercing dmg. It dies. Then she Hides as a bonus action for a Hide score of 15.
- T casts Heal on F for 78 HP, then hits GZ3 for 11 force dmg.
- GS1 runs away from the battle.
- GZ1 charges F and misses.
- S moves to flank GZ1 with F and casts Eldritch Blast on it for 11 force dmg.
- GZ3 takes 34 magicky slashing dmg from the Blade Barrier and dies.
- GG sends another ball of energy at S for 17 thunder dmg.
- F stabs GZ1 for 59 magicky piercing dmg ultra-killing it. She Hides as a bonus action gaining a Hide score of 28.
- T casts Guiding Bolt on GG for 13 radiant dmg then hits it with her SW for 12 force dmg.
- S casts Eldritch Blast on GG for 35 force dmg killing her.
- S casts Leomund's Tiny Hut and all the girls pant excessively.
- 7,240 XP ea for 103,030 XP total ea. - LEVEL UP
- Caitlin's call - baby advice
- Swimming lady shoes!
- New plan: fight through hordes of undead, take care of the problem in the ruins of Arrandale so that Thessalie can spend the time to Resurrect Eldon
- Long Term Goal: Destroy Lellzutho's sword, but first FST need to figure out how
- Thorzin says most of the undead seem to be Ghosts.
- Thorzin will stay in his tower and keep it safe so the girls have a safe place to retreat if needed. He is very glad to stay behind. (Thorzin is a Divination wizard compared to Sharai's Evocation wizardry.)
- The next morning, FST get up and have brekkie, and then get back on the road to Arrandale.
- The farther the girls travel the more and more overcast the sky becomes until it's nearly as dark as night.
- There are no visible ghosts, but there is an ominous feeling. S feels the ominousness with her magically senses as well.
- The more they travel there starts to be debris and the road starts to be in disrepair.
- F notices movement in a nearby field out of the corner of her eye. She looks closer and sees something that looks human shaped way over there, but can't see any more detail than human-shaped.
- She points it out to T which also gets S's attention. S casts Leomund's Tiny Hut as a ritual.
- F throws a rock in that general direction and hits the ground next to the thing. It appears to be looking around. It appears to be floating above the ground.
- FST decide to rest until morning at this point.
- After another little bit of time, some of the floating, glowing orbs appear and try to convince FS to "come play" by which they mean get attacked by ghosts.
- After S and F finish Trancing, there are now six floating orbs around the edges of the Hut.
- The clouds are too thick to give any distinction about the time of day.
- When the Hut pops into non-existence, there are 8 orbs.
- They start closing in, S wakes T, she Turns Undead, 5 of the 8 orbs explode.
- The remaining three orbs making a wailing sound and move to attack
Orb Battle
- Felosyal moves adjacent to Orb1, activates the poison in her magicky dagger, then stabs it for 10 piercing dmg. It is immune to poison. Then she misses it with her longsword.
- Thessalie misses O2 with Guiding Bolt then misses it with Spiritual Weapon as well.
- A ghost skeleton with an incorporeal sword appears and moves towards the group.
- O1 misses F with its melee spell attack.
- O2 flies through S (it feels cold), then hits her for 6 lightning dmg.
- GS2 appears and moves to F, misses her twice
- Sharai knows that undead are immune to necrotic, poison, and cold dmg. They are resistant to fire, acid, lightning, thunder, bludgeoning, piercing, slashing dmg (from non-magical weapons). The are also immune to the conditions Charmed, Frightened, Grappled, Paralyzed, Prone, and Restrained. Now that the situation is properly assessed, she casts Eldritch Blast on O2 for 15 force dmg.
- O3 moves to T and misses her.
- F Disengages from O1 and GS2, moves to flank O2 with S then murders it into a poof of grossness
- T Turns Undead again, O1 is destroyed, O3 is unaffected, GS1 is Turned, GS2 is unaffected. Then she uses her Spiritual Weapon on O3 for 5 force dmg.
- GS1 runs 5 sq away.
- GS2 moves adjacent to T and slashes her for 11 slashing dmg and 6 cold dmg then misses her.
- A human-looking ghost zombie with torn flesh and tattered armor wielding a spectral flail appears and moves adjacent to S, then hits her with the flail for 24 bludgeoning dmg and 5 cold dmg.
- S casts Chain Lightning on GZ, O3, and GS2 for 8 lightning dmg.
- A little girl ghost who looks horrifying with no skin on her face and bones poking through her muscles appears and moves adjacent towards the group and screams a horrifying wail. S & T take 13 psychic dmg and F drops to 0 HP.
- O3 moves between S & T and misses T then it moves away from T she stabs it with her dagger for 3 piercing dmg and 2 radiant dmg, then moves towards F and does not manage to consume her life energy.
- F's amulet auto-stabilizes her, so she does not make a Death ST.
- T casts Blade Barrier in a 60' diameter circle around FST such that GS2 and GZ are among the blades. Then the SW hits the GS2 for 12 force dmg.
- GS1 runs away some more.
- GS2 takes 38 magicky slashing dmg and dies.
- GZ takes 13 magicky slashing dmg then hits S for 6 bludgeoning and 4 cold dmg. Then again for 7 bludgeoning dmg and 3 cold dmg. Then he Disengages moves away from T inside the Blade Barrier.
- S casts Prayer of Healing so FST regain 16 HP.
- GZ3 appears and charges into the Blade Barrier taking 29 magicky slashing dmg. Then it attacks T for 18 bludgeoning and 4 cold dmg.
- GG sends a ball of sonic force at S for 9 thunder dmg.
- O3 attacks F for 8 lightning dmg.
- F stands up and stabs O3 with her magicky dagger for 26 piercing dmg. It dies. Then she Hides as a bonus action for a Hide score of 15.
- T casts Heal on F for 78 HP, then hits GZ3 for 11 force dmg.
- GS1 runs away from the battle.
- GZ1 charges F and misses.
- S moves to flank GZ1 with F and casts Eldritch Blast on it for 11 force dmg.
- GZ3 takes 34 magicky slashing dmg from the Blade Barrier and dies.
- GG sends another ball of energy at S for 17 thunder dmg.
- F stabs GZ1 for 59 magicky piercing dmg ultra-killing it. She Hides as a bonus action gaining a Hide score of 28.
- T casts Guiding Bolt on GG for 13 radiant dmg then hits it with her SW for 12 force dmg.
- S casts Eldritch Blast on GG for 35 force dmg killing her.
- S casts Leomund's Tiny Hut and all the girls pant excessively.
- 7,240 XP ea for 103,030 XP total ea. - LEVEL UP
Friday, May 12, 2017
A Battle and News - May 12, 2017
- YouTube pop-up notifications
- What's in a pre-workout supplement anyway?
- Map!
Fight with brigands
- Archer2 misses T, misses F, and shoots S for 9 piercing dmg + 2 poison dmg
- Sharai (liar, liar spells of fire) casts Fireball on A2 & A1 for 34 fire dmg then she moves into the bush next to her for cover
- Brute2 slashes T with a crude longsword for 8 slashing dmg and again for 21 slashing dmg and 7 slashing dmg
- Felosyal moves to flank B2 with T and stabs him with her magicky dagger for 26 piercing dmg then knicks him with her longsword for 1 slashing dmg
- Thessalie casts Spirit Guardians then Spirtual Weapon hitting B2 for 9 force dmg
- B1 takes 15 radiant SG dmg then moves to flank F with B2 then slashes F his crude longsword 13 slashing dmg then misses then slashes her again for 12 dmg
- A1 misses T, then misses her again, then shoots her for 8 piercing + 2 poison dmg
- A3 misses F, then misses her again, then misses again
- A2 misses F, then misses her again, then misses again
- S casts Fireball on B1, B2, A1, & A2 for 39 fire dmg (on each)
- B2 takes 12 radiant SG dmg, then turns and slashes F for 10 dmg, then again for 14 dmg, then misses her
- F stabs B2 with her magicky dagger for 26 piercing dmg then slashes him with her longsword for 2 dmg
- T hits B2 with her SW for 12 force dmg, then casts Cure Wounds on herself for 12 HP
- B1 takes 15 radiant SG dmg, then slashes F for 14 dmg, then misses her twice
- A1 moves back from his companions then shoots T for 10 piercing dmg and 3 poison dmg and she is poisoned for 1 hour, then he misses her twice
- A3 moves away from the battle then shoots and misses F, then shoots T for 6 piercing + 2 poison dmg, then shoots T again for 6 piercing + 2 poison dmg
- A2 moves away from the fight to spread out as well then shoots and misses F, then misses T, then shoots her for 5 piercing +1 poison dmg
- S casts Fireball on B1, B2, and A1: B1 & B2 take 26 fire dmg and A1 takes 13 fire dmg
- B2 slashes F for 9 slashing dmg, then again for 13 slashing dmg, then again for 16 slashing dmg
- F stabs B2 for 30 piercing dmg killing him
- T hits B1 with her SW for 11 force dmg, then casts Mass Cure Wounds on FST for 26 HP then she dodges into a nearby bush
- B1 yells "Let's get out of here!" and runs.
- The archers all also run.
- Sharai groups the girls together and casts Leomund's Tiny Hut so they cannot be attacked for a while
- T casts Prayer of Healing on herself and F for 20HP
- After Short Rest, T is at 103 HP and F is at full health.
- S checks the carts, they are badly damaged and empty
- F goes and checks the dead body, he has 261 GP (87 GP ea)
- After a few more days of travel, F notices another group of men hiding in the bushes, but as they near, those men turn and run.
- Another day or two of travel after that, they come upon a large group (maybe 100 people) some with wagons.
- T spends an hour or two casts Create Food and Water to feed everyone dinner.
- One of the travelers says he was a brewer in Arrandale, but the city is pretty much a pile of rubble.
- FST spend a day or two with the large group providing food and water while Mending things.
- After another few days of travel, FST come upon a large clearing littered with the tools of war. There are piles of armor and weapon. There are wagons full of munitions. There are a few siege weapons. Some of the armor and weapons look like they once had people in them, but the bodies have disappeared. The army seems to have been made up of soldiers from the Houses Mondhal, Arnell, and Breland. There are no Rhoanor on this field.
- While F is looking through some of the armor (most of it has clothes, smallclothes, personal effects, and the like inside), S & T look around past the edges of the clearing and they notice a tower on a hill a few hours walk away
- T spends most of the afternoon blessing the field of the (assumed) dead by walking the perimeter and then a figure 8 pattern (symbol of Mishakal) asking that Mishakal guide the spirits of the dead to a restful afterlife.
- After the sanctification ritual, FST walk towards the tower. They reach it at dusk.
- S notes that the big double door entry to the tower is covered in protectice runes.
- T knocks politely on the door. FST all feel a presence watching them.
- S in particular realizes that they are being scried or similar.
- T says, "Hello?" There's an almost audible pop, then runes on the door glow blue and then fade into the door, and the doors open enough for them to enter.
- There is a short, roly-poly man with a beard, maybe a half-human, half-halfing. His name is Thorzin. He knows the girls because he is acquainted with Mistress Whiteborn of Rhoanor. He was the equivalent of her position for the Hedrimond ruling Counsel back when it existed.
- He helped by Scrying events on the borders.
- He knows that the elves have moved south and now occupy a large area of the northern plains. Along the eastern coast they have moved as far as the Little Tooth. (Basically they took Breland and Arnell's territory.)
- The orcs have descended from the mountains and now occupy most of the land once ruled by House Dalen.
- House Kolstad is the only ruling house left, and they have their area and the area once ruled by House Berg.
- T asks if he could Scry F's parents. He might be able to if she has an item or something that belonged to them.
- He saw an enormous, blue angel with giant wings and sword as large it was descended from the heavens and battled with the tiny, chaos Lellzutho-Eldon monster until it was fully destroyed then it ascended back into the heavens.
- He warns them that something nefarious is developing in the ruined city of Arrandale. Something has warded the city against Scrying.
- Also there are undead occupying most of the land from the crossroads to Arrandale.
- S shares with Thorzin the "address" for the library at Meuhlhorn now that he is forceable retired from his duties to Hedrimond by the destuction of Hedrimond.
- 5,000 XP ea for 95, 790 XP total ea.
- What's in a pre-workout supplement anyway?
- Map!
Fight with brigands
- Archer2 misses T, misses F, and shoots S for 9 piercing dmg + 2 poison dmg
- Sharai (liar, liar spells of fire) casts Fireball on A2 & A1 for 34 fire dmg then she moves into the bush next to her for cover
- Brute2 slashes T with a crude longsword for 8 slashing dmg and again for 21 slashing dmg and 7 slashing dmg
- Felosyal moves to flank B2 with T and stabs him with her magicky dagger for 26 piercing dmg then knicks him with her longsword for 1 slashing dmg
- Thessalie casts Spirit Guardians then Spirtual Weapon hitting B2 for 9 force dmg
- B1 takes 15 radiant SG dmg then moves to flank F with B2 then slashes F his crude longsword 13 slashing dmg then misses then slashes her again for 12 dmg
- A1 misses T, then misses her again, then shoots her for 8 piercing + 2 poison dmg
- A3 misses F, then misses her again, then misses again
- A2 misses F, then misses her again, then misses again
- S casts Fireball on B1, B2, A1, & A2 for 39 fire dmg (on each)
- B2 takes 12 radiant SG dmg, then turns and slashes F for 10 dmg, then again for 14 dmg, then misses her
- F stabs B2 with her magicky dagger for 26 piercing dmg then slashes him with her longsword for 2 dmg
- T hits B2 with her SW for 12 force dmg, then casts Cure Wounds on herself for 12 HP
- B1 takes 15 radiant SG dmg, then slashes F for 14 dmg, then misses her twice
- A1 moves back from his companions then shoots T for 10 piercing dmg and 3 poison dmg and she is poisoned for 1 hour, then he misses her twice
- A3 moves away from the battle then shoots and misses F, then shoots T for 6 piercing + 2 poison dmg, then shoots T again for 6 piercing + 2 poison dmg
- A2 moves away from the fight to spread out as well then shoots and misses F, then misses T, then shoots her for 5 piercing +1 poison dmg
- S casts Fireball on B1, B2, and A1: B1 & B2 take 26 fire dmg and A1 takes 13 fire dmg
- B2 slashes F for 9 slashing dmg, then again for 13 slashing dmg, then again for 16 slashing dmg
- F stabs B2 for 30 piercing dmg killing him
- T hits B1 with her SW for 11 force dmg, then casts Mass Cure Wounds on FST for 26 HP then she dodges into a nearby bush
- B1 yells "Let's get out of here!" and runs.
- The archers all also run.
- Sharai groups the girls together and casts Leomund's Tiny Hut so they cannot be attacked for a while
- T casts Prayer of Healing on herself and F for 20HP
- After Short Rest, T is at 103 HP and F is at full health.
- S checks the carts, they are badly damaged and empty
- F goes and checks the dead body, he has 261 GP (87 GP ea)
- After a few more days of travel, F notices another group of men hiding in the bushes, but as they near, those men turn and run.
- Another day or two of travel after that, they come upon a large group (maybe 100 people) some with wagons.
- T spends an hour or two casts Create Food and Water to feed everyone dinner.
- One of the travelers says he was a brewer in Arrandale, but the city is pretty much a pile of rubble.
- FST spend a day or two with the large group providing food and water while Mending things.
- After another few days of travel, FST come upon a large clearing littered with the tools of war. There are piles of armor and weapon. There are wagons full of munitions. There are a few siege weapons. Some of the armor and weapons look like they once had people in them, but the bodies have disappeared. The army seems to have been made up of soldiers from the Houses Mondhal, Arnell, and Breland. There are no Rhoanor on this field.
- While F is looking through some of the armor (most of it has clothes, smallclothes, personal effects, and the like inside), S & T look around past the edges of the clearing and they notice a tower on a hill a few hours walk away
- T spends most of the afternoon blessing the field of the (assumed) dead by walking the perimeter and then a figure 8 pattern (symbol of Mishakal) asking that Mishakal guide the spirits of the dead to a restful afterlife.
- After the sanctification ritual, FST walk towards the tower. They reach it at dusk.
- S notes that the big double door entry to the tower is covered in protectice runes.
- T knocks politely on the door. FST all feel a presence watching them.
- S in particular realizes that they are being scried or similar.
- T says, "Hello?" There's an almost audible pop, then runes on the door glow blue and then fade into the door, and the doors open enough for them to enter.
- There is a short, roly-poly man with a beard, maybe a half-human, half-halfing. His name is Thorzin. He knows the girls because he is acquainted with Mistress Whiteborn of Rhoanor. He was the equivalent of her position for the Hedrimond ruling Counsel back when it existed.
- He helped by Scrying events on the borders.
- He knows that the elves have moved south and now occupy a large area of the northern plains. Along the eastern coast they have moved as far as the Little Tooth. (Basically they took Breland and Arnell's territory.)
- The orcs have descended from the mountains and now occupy most of the land once ruled by House Dalen.
- House Kolstad is the only ruling house left, and they have their area and the area once ruled by House Berg.
- T asks if he could Scry F's parents. He might be able to if she has an item or something that belonged to them.
- He saw an enormous, blue angel with giant wings and sword as large it was descended from the heavens and battled with the tiny, chaos Lellzutho-Eldon monster until it was fully destroyed then it ascended back into the heavens.
- He warns them that something nefarious is developing in the ruined city of Arrandale. Something has warded the city against Scrying.
- Also there are undead occupying most of the land from the crossroads to Arrandale.
- S shares with Thorzin the "address" for the library at Meuhlhorn now that he is forceable retired from his duties to Hedrimond by the destuction of Hedrimond.
- 5,000 XP ea for 95, 790 XP total ea.
Friday, April 28, 2017
A New Mission - April 28, 2017
- Time spent leveling. . .
- Time spent looking at the WotC website at the new feats and spells and things
- The guard carries Thessalie (who is throwing an epic tantrum) into a back room (which is not a proper holding cell). There is no window.
- Thessalie has an angry conversation with a guard after a minuter or two of fussing at the door to be let out. Then once she's locked back into the room she goes over to the door and casts Sacred Flame at the lock to melt it. It takes a while.
- Meanwhile back at the ranch, the elves outside scout the building and find three more entrances to the building. They listen at the door that corresponds to the hallway Sharai saw them take T. They start listening at the door. They hear:
- A guard notices that the lock has started melting and there is another angry exchange. "I will keep causing little troubles that don't hurt anyone if you don't take me to the Temple." Mend the lock. "There prove that I caused trouble!"
- F & S head straight to the Temple of Mishakal, easily beating T and her guard.
- They are talking to Alethra when T and her guard arrive.
- She is remanded into Alethra custody and told not to make trouble and not to return to City Hall.
- Alethra informs them that the city is open and people are free to come and go, so there's no need to sneak out of the city. Also, Port Carling may have been destroyed. Possibly by the tiny Lellzutho monster inhabiting Eldon's body.
- Alethra sets them up with rooms (monk cells) to rest.
- In the middle of that afternoon, while reviewing her spellbook, Sharai receives, "Your parents have become aware of unrest in Hedrimond and are concerned. Please advise as to your condition and location et cetera." She recognizes the voice as Tholnor her instructor from Ambani." (unrest = understatement of the century)
- She responds, "Hedrimond is decimated. Trying to help. I'm safe and unharmed. My education is ongoing and not yet complete."
- F goes off into the city to find some trouble.
- T asks Alethra for use of the Ritual Room to cast Planar Ally. A 7' tall, muscular man with pale blue skin, and wings (?) in a Roman tunic appears. "I am Omrel an Aasimar of Mishakal."
- She asks Omrel to check on Arrandale and her brother and agrees to aid the refugees from Arrandale in exchange.
- Eldon's body is not in Arrandale, but his life energy stains the ground.
- F & S both agree to stick with T while she heads to Arrandale.
- After about two days of travel, they meet an old man, share their dinner and news with him. He sounds like he might have pneumonia or bronchitis, so T casts Lesser Restoration on him They also protect him in their hut so that he has a good night's rest.
- He dies in the night, but T uses Raise Dead to bring him back. They spend a couple of days making sure he's going to recover properly before sending him on again.
- A few more days of travel towards Arrandale and the girls come upon a wagon wreck, but F notices a group of men trying to conceal themselves in the bushes over them.
- They demand all the girls' valuables, and the girls refuse naturally. Weapons are drawn on both sides.
- 4,800 XP ea. for 90,790 XP total ea.
- Time spent looking at the WotC website at the new feats and spells and things
- The guard carries Thessalie (who is throwing an epic tantrum) into a back room (which is not a proper holding cell). There is no window.
- Thessalie has an angry conversation with a guard after a minuter or two of fussing at the door to be let out. Then once she's locked back into the room she goes over to the door and casts Sacred Flame at the lock to melt it. It takes a while.
- Meanwhile back at the ranch, the elves outside scout the building and find three more entrances to the building. They listen at the door that corresponds to the hallway Sharai saw them take T. They start listening at the door. They hear:
- A guard notices that the lock has started melting and there is another angry exchange. "I will keep causing little troubles that don't hurt anyone if you don't take me to the Temple." Mend the lock. "There prove that I caused trouble!"
- F & S head straight to the Temple of Mishakal, easily beating T and her guard.
- They are talking to Alethra when T and her guard arrive.
- She is remanded into Alethra custody and told not to make trouble and not to return to City Hall.
- Alethra informs them that the city is open and people are free to come and go, so there's no need to sneak out of the city. Also, Port Carling may have been destroyed. Possibly by the tiny Lellzutho monster inhabiting Eldon's body.
- Alethra sets them up with rooms (monk cells) to rest.
- In the middle of that afternoon, while reviewing her spellbook, Sharai receives, "Your parents have become aware of unrest in Hedrimond and are concerned. Please advise as to your condition and location et cetera." She recognizes the voice as Tholnor her instructor from Ambani." (unrest = understatement of the century)
- She responds, "Hedrimond is decimated. Trying to help. I'm safe and unharmed. My education is ongoing and not yet complete."
- F goes off into the city to find some trouble.
- T asks Alethra for use of the Ritual Room to cast Planar Ally. A 7' tall, muscular man with pale blue skin, and wings (?) in a Roman tunic appears. "I am Omrel an Aasimar of Mishakal."
- She asks Omrel to check on Arrandale and her brother and agrees to aid the refugees from Arrandale in exchange.
- Eldon's body is not in Arrandale, but his life energy stains the ground.
- F & S both agree to stick with T while she heads to Arrandale.
- After about two days of travel, they meet an old man, share their dinner and news with him. He sounds like he might have pneumonia or bronchitis, so T casts Lesser Restoration on him They also protect him in their hut so that he has a good night's rest.
- He dies in the night, but T uses Raise Dead to bring him back. They spend a couple of days making sure he's going to recover properly before sending him on again.
- A few more days of travel towards Arrandale and the girls come upon a wagon wreck, but F notices a group of men trying to conceal themselves in the bushes over them.
- They demand all the girls' valuables, and the girls refuse naturally. Weapons are drawn on both sides.
- 4,800 XP ea. for 90,790 XP total ea.
Friday, April 21, 2017
Caught! - April 21, 2017
- Old people problems. Not us, like actual 80-year olds
- Corrupting innocent coworkers
- No candy for Katie! Or at least, she didn't bring any. . .
- Sending can now only be cast to the receiving person once per day as a ritual.
- Sharai uses the big gilt mirror in Gerard's library to Scry on Eldon. She uses a tiny drop of Thessalie's blood as a focus since they are siblings. (-5 to his Wis ST for the pretty good focus)
- She sees a lot of rubble. There are many buildings that have been destroyed. There's a large piece of wall that is still standing over there. Off in the distance there are want appear to be tents and smoke. She does not see Eldon.
- The spell worked, Eldon should, maybe still be alive. Maybe.
- S suggest Teleporting to Mistverge then traveling overland to Arrandale.
- T does a Sending to Alethra in Mistverge for news, "Lellzutho destroyed, maybe. Need to confirm. What news of Mistverge? Still under siege? Is magic circle intact? Have you heard anything of Arrandale. Love, Thess."
- Alethra returns, "Mistverge has been annexed by Rhoanor. The magic circle is intact, but may be guarded. We have had no news from Arrandale. Please be careful."
- Thessalie says in "Evlish" "Chestnut crackers!" then tells the party what Alethra said.
- There is a discussion about how bad T's Elvish is (again).
- S gives Gerard the sigals to Teleport to Muehlehorn so he can visit the Dwoids if he's like.
- S casts Greater Invisbility on Felosyal and then she activates the Teleportation Circle to Mistverge and FST go through.
- As soon as they enter the room there's a flash of light, and then the walls glow blue. It is a magically force field.
- T casts Dispel Magic and the blue glow disappears with an audible pop.
- F checks one of the two doors for traps. It does not appear to be trapped.
- This door leads to a room that looks like a senate chambers. It is empty. F is no longer invisible.
- S checks the other door. It does not appear to be trapped.
- This door leads to an atrium / lobby. There are guards with Crest of Rhoanor. S tells them she was sent to clean. She steps into the room and closes the door behind her so that they don't see F or T. They "take her for questioning".
SKILLZ CHALLENGE to get past the guards
- S rolls Arcana to cast Greater Invsibility on herself, but the guard grabbed her arm as she was casting the spell, so she's Invisible but Grabbed. (Arcana 17 - FAILURE)
- F pops the door open and Stealths into the room (Stealth 31 - SUCCESS)
- T watchs the guards to see how they are reacting to their invisible captive, and then judges their pattern to dart through them to the exterior door (Insight 26 - SUCCESS)
- S pulls the guard's tunic over his head so that he lets go of her (Sleight of Hand 20 - SUCCESS)
- F is trying to look over her shoulder at what's going on with S when she runs smack into another guard (Perception 14 - FAILURE)
- T casts Stone Shape at the stone floor of the guard now holding F so that he falls over backwards and lets go of her (Wisdom 20 - SUCCESS)
- S tries to go out the door and side-step the door so that she can watch where F & T go, but she slows too much and T runs smack into her at full speed. She flies backwards and gets jumped by all the guards screaming shrilly the entire while. S falls forward down the steps landing in a heap, but is still Invisible (Stealth 10 - FAILURE)
SKILLZ CHALLENGE FAILED
- 3,000 XP ea for 85,990 XP total ea. - LEVEL UP
- Corrupting innocent coworkers
- No candy for Katie! Or at least, she didn't bring any. . .
- Sending can now only be cast to the receiving person once per day as a ritual.
- Sharai uses the big gilt mirror in Gerard's library to Scry on Eldon. She uses a tiny drop of Thessalie's blood as a focus since they are siblings. (-5 to his Wis ST for the pretty good focus)
- She sees a lot of rubble. There are many buildings that have been destroyed. There's a large piece of wall that is still standing over there. Off in the distance there are want appear to be tents and smoke. She does not see Eldon.
- The spell worked, Eldon should, maybe still be alive. Maybe.
- S suggest Teleporting to Mistverge then traveling overland to Arrandale.
- T does a Sending to Alethra in Mistverge for news, "Lellzutho destroyed, maybe. Need to confirm. What news of Mistverge? Still under siege? Is magic circle intact? Have you heard anything of Arrandale. Love, Thess."
- Alethra returns, "Mistverge has been annexed by Rhoanor. The magic circle is intact, but may be guarded. We have had no news from Arrandale. Please be careful."
- Thessalie says in "Evlish" "Chestnut crackers!" then tells the party what Alethra said.
- There is a discussion about how bad T's Elvish is (again).
- S gives Gerard the sigals to Teleport to Muehlehorn so he can visit the Dwoids if he's like.
- S casts Greater Invisbility on Felosyal and then she activates the Teleportation Circle to Mistverge and FST go through.
- As soon as they enter the room there's a flash of light, and then the walls glow blue. It is a magically force field.
- T casts Dispel Magic and the blue glow disappears with an audible pop.
- F checks one of the two doors for traps. It does not appear to be trapped.
- This door leads to a room that looks like a senate chambers. It is empty. F is no longer invisible.
- S checks the other door. It does not appear to be trapped.
- This door leads to an atrium / lobby. There are guards with Crest of Rhoanor. S tells them she was sent to clean. She steps into the room and closes the door behind her so that they don't see F or T. They "take her for questioning".
SKILLZ CHALLENGE to get past the guards
- S rolls Arcana to cast Greater Invsibility on herself, but the guard grabbed her arm as she was casting the spell, so she's Invisible but Grabbed. (Arcana 17 - FAILURE)
- F pops the door open and Stealths into the room (Stealth 31 - SUCCESS)
- T watchs the guards to see how they are reacting to their invisible captive, and then judges their pattern to dart through them to the exterior door (Insight 26 - SUCCESS)
- S pulls the guard's tunic over his head so that he lets go of her (Sleight of Hand 20 - SUCCESS)
- F is trying to look over her shoulder at what's going on with S when she runs smack into another guard (Perception 14 - FAILURE)
- T casts Stone Shape at the stone floor of the guard now holding F so that he falls over backwards and lets go of her (Wisdom 20 - SUCCESS)
- S tries to go out the door and side-step the door so that she can watch where F & T go, but she slows too much and T runs smack into her at full speed. She flies backwards and gets jumped by all the guards screaming shrilly the entire while. S falls forward down the steps landing in a heap, but is still Invisible (Stealth 10 - FAILURE)
SKILLZ CHALLENGE FAILED
- 3,000 XP ea for 85,990 XP total ea. - LEVEL UP
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