Friday, November 13, 2015

What a Cliffhanger! - October 30, 2015

- Dice addiction
- "Vocabulary of a fresh water fish"


- Two days later the barge pulls into the docks at Eaglesham
- Freddie's adventure will be to travel back up the river to his family
- O stays to unload the barge and watch the horses
- FST & Freddie find a small temple to Branchala - the priest says he knows a ranger who might be willing to wander north to Clearwater with Freddie


- Weird animal penises

- The Sapphire River is huge! - At least a mile across
- S asks a dock worker for the shipping office and he directs them
- The first office (very busy) is for cargo - T "they need better signage!"
- The next place is empty except for one employee (Darren) - he is very attentive - he directs the girls to The Figure Head (inn) and tells them to tell Francisco (innkeeper) that he sent to maybe get a discount
- The inn has a large common room - tidy and warm - Francisco is tall and thin with a big bushy 
mustache

- Weird animal penises again. They're strangely fascinating. . .

- Orgul got a job at the docks because he was so good at carrying heavy things
- the temple is going to take care of getting Freddie home to his parents
- FST get a good night's rest, have a good breakfast, and head to Captain Gerard's sloop as arranged through Darren.
- The estimate to get to Mistverge is 3 days.
- Gerard and Belton (ship's hand) cast off
- T sits near the open hatch to the hold to make sure the horses are all right.
- Over the course of the trip S studies the book and practices with the Hand - She can now use the Hand to cast "Hold Person" but it will draw life force from either the caster or an ally within 10' of the caster at random - this consequences will deal 1d10 damage at 2nd level and an additional 1d10 per level above 2nd
- Mistverge is a really big city.
- On the way to the central temple of Mishakal FST cross a large market square where T sees a very familiar wagon - She runs as fast as she possibly can across the square until she can she read the words "Groundswallow Travelling Tinkers and Traders" on the side


- 390 XP ea. - 6500 XP ea. - Level up to 5.

Friday, October 30, 2015

On the River Cham - October 09, 2015

- the Sanctuary (Dungeon)

- A few days later - mid afternoon - the group arrives in the farming town of Clearwater on the River Cham
- The only "boat" on the water is an empty barge
- Hoping no one will attack O - FOST head through town to the river barge
- There's a sort of tent pitched in the middle of the barge
- There's a mostly bald halfling (Ulmric Longwhistle) who comes out of the tent when S "hullo's"
- They negotiate the price of 5GP to Eaglesham for all 4 peoples and the horses
- They head to the little general store to acquired some warmer clothing and provisions - T asks the stout woman behind the counter where they might find accommodations and she directs them to Collin Carpenter's house five houses north and on the right
- There is amusing banter with Collin's and Winnie's 10-year old Freddie
- T and Freddie stable the horses
- F & S chat with Winnie until T & F come in having an "Is-Not" argument
- The rest of the evening passes peacefully and the group get some nice warm sponge baths.
- The next Morning F & s go to the store to check on their order and to pay
- O & T go help load the barge

- the next noontide FOST plus Sweetheart & Tripoly (horses) board the barge - O is worried about drowning. so S ties a rope to waist and the other end to the mast
- F&T make a lean-to against a tall stack of grain-filled bags and crawl inside out of the wind

-The next morning S notices that some of their fresh foodstuffs have gone missing and there's a small footprint just a bit bigger than T's
- They talk to Ulmric and then search for a stowaway - S finds a little cave made out of some of the bags - she casts Unseen Servant to drag out the Thing
- The Thing is Freddie Carpenter who proffesses a desire to be a pirate
- Ulmric says they should just send him off to be a cabin boy and earn a finder's fee
- T insists he needs to go home and finish growing up before he can go adventuring - She charges F to keep him on his toes to prove he's not ready - F enjoys shooting arrows and throwing daggers that barely miss then chuckling darkly under her breath
- Later that afternoon there is a sudden jolt and the whole barge stops moving then arrows start flying from 6 goblins and two hobgoblins who are barely hidden by bushes on the riverbank

- Battle!
-HB2 misses F will his longbow
-G2 hits F for 4 piercing dmg
-Missing Data - F you PHONE!

- T heals Ulmric and F discovers that the locket makes her healing more efficient (doubles the amount of the die rolls when hit dice are spent)

- 580 XP ea. - 6110 XP ea.

Friday, October 9, 2015

On the Road Again - October 2, 2015

- Cat fountain pump is fixed!
- Linked-In is almost as creepy and all-knowing as Google
- So how kinky are you? - Not that there's anything wrong with that!

- Tyron Continues flirting with F - she is annoyed by it
- Around early afternoon they pack O off with a tent and tell him to go around the town until he can see the road on the south side of town and wait for them the next morning
- FST stop and ask about Robin, but she left suddenly a few days ago
- Birchwood looks much belter than it did +/- six weeks ago - the Morgan Manor is also almost fully repaired, at least on the outside
- Russ is there and he tells the girls that Lord Dalen summoned her (as the town's defacto leader) to a meeting about trouble (possibly) in Rhoanor
- Russ found Sarah! They're married now.
- T mends things around the public rooms and then blesses them and their kin and offspring in the name of Mishakal
- They go to the inn to check on the horses and get rooms
- They order their horses for a half an hour after sunrise and head upstairs
- The next morning Tyron meets them at the stables and gives Felosyal a heart-shaped pendant and a love poem
- S checks it and says its definitely got a magic aura
- T says its not mo-1a-vent as far as she tell
- They stop and chat with Russ again to bid him adieu - he gives T a big bear hug and they go
- Orgul is practically on the road barely out of sight of town - the gear they lent him is quite a mess
- They get Orgul to wear the necklace , but it's so tight that's all he can feel
- T puts the necklace on and it feels warm - she convinces F to wear it
- And so they travel

- Dusk a few days later - setting up camp in an evergreen forest
- S is entertaining O with small fire tricks and then makes squirrel stew for dinner
- During the night F hears a rustling movement and one of the horses make a nervous noise and when they go to check the horses are GONE!
- F&S wake T & O and the party tracks their horses, but after not very long than are an awful lot of spider webs...
- FST can see the horses stuck in a web across a clearing that is completely surrounded by spider webs except for the opening in which they are standing
- A super creepy spider-like man starts to approach the trapped horses (Ettercap)
-T: Not Sweetheart!

- Spider Battle!
- S cast s Melf's Acid Arrow at the Ettercap for 11 acid dmg
- A Little Spider (4) the size of a large dog runs down a tree and bites at F, but misses
- F attacks LS4 with her long sword and kills it
- T casts Bless on the three girls
- EC jumps to S and attacks her for 9 piercing and 2 poison dmg - she saves verses tn poison - she dodges its claws - it takes 7-more acid dmg from her spell
- LS3 comes down from a tree and bites S for 6 piercing and 6 poison dmg
- LS2 runs to F and bites her for 10 piercing and q poison dmg
- O attacks LS2 with his axe, but it dodges
- LS1 bites at but misses S
- S casts Burning Hands at LS1 and LS3 killing them both
- F makes spider sushi out of LS2 (Critical hit!)
- T heals S for 11 HP
- EC bites S for 7-piercing and 6 poison dmg then claws her for 5 slashing dmg
- O slashes EC for 14 dmg
- S deals 10 force dmg to EC with Magic Missile
- F slices EC's head off

- They cut the horses free of the web and lead them back to camp for the rest of the night

- 650 XP ea.; 5530 Total XP ea.

Saturday, September 19, 2015

En Route to Birchwood, Action! - September 18, 2015

- Pumpkin Spice Oreos!
- Thesaurus Girl strikes again (''ostler")
- Baby Diaper Slush from Sonic

- FOST gather their horses readied by the mayor's men
- T sits in front of O on the younger horse while F is in front on her mother
- T names the filly Sweetheart and S names her horse Tripoli
- T & O do a lot of talking, F's face definitely shows that she wishes they would shut up

- 3 or 4 days later while traveling through some rocky, hilly Country - F spots a Couple of large circling birds up ahead
- S notices that have horns or possibly antlers
- T cries ''Perytons!" and they attack

- Battle!
- S misses with Melf's Acid Arrow giving Pl only 5 acid dmg
- T misses P1 with Guiding Bolt
- P1 dives at S and claws with its talons her for 14 piercing dmg
- F misses P1 with her longbow
- P2 dives at T and claws her for 10 piercing dmg and then bites her for 10 more piercing dmg
- O slings a bullet at P1 for 10 bludgeoning dmg
- Tripoli runs and trips on her reins while Sweetheart manages to run without tripping
- S casts Scorching Ray on P1 missing then again for 7 fire dmg then misses P2
- T casts Guiding Bolt at P1 radiating it to DEATH
- F hits P2 for 7 piercing dmg
- P2 misses T with its talons but still manages to bite her for 6 piercing dmg
- O misses with his next bullet
- Sweetheart runs away some more
- S deals 15 force dmg to P2 with Magic Missile
- T casts Cure Wounds on herself regaining 12 HP
- F misses with her longbow
- P2 completely misses T (Whew!)
- O misses with his sling again
- Sweetheart runs away some more
- S hits P2 for 8 force dmg with Magic Missile again
- T shoots P2 with her Crossbow for 10 piercing dmg killing it
- Calleigh declares T (her character) the MVP for getting both kills

- S suggests eating the perytons after T casts Purify Food and Drink on the meat
- F catches and calms Sweetheart while S butchers the Perytns - She finds a large egg in each of the bird(?)'s cloacae - the shells are too thick to see through so S just bakes them in the coals while she stews the meat

- The next morning we crack open the first egg and it has a blood red yolk - the other had a partially formed baby monster which O eats happily (Ew!)
- S experiments with The Hand a bit, and the others are creeped out by it
- FOST pack up and hit the road again

- Midday about 2 days north of Birchwood - F hears some sort of banging ahead - it sounds kind of like fighting
- S scouts ahead to peek around the bend in the road
- A group of goblinoids attacking a wagon being defended by 3 men
- FST tie up the horses leaving O to guard them and run to help the men


- Battle!
- Man1 - readies the attack action
- S casts Magic Missile and deals 7 force dmg to Goblin 2 and 3 force dmg to G1
- G2 shoots a shortbow at S for 4 piercing dmg then moves towards the wagon
- Hobgoblin1 shoots M1 with a shortbow for 6 piercing dmg
- T misses the Bugbear with Guiding Bolt
- BB charges T and swings a morningstar but misses
- F Moves to flank BB but misses with her long sword
- G1 runs up to M1 who swings at him and misses while the G1 slashes him taking him down
- H2 moves to and attacks T with his longsword but misses
- H3 moves to and attacks F with his longsword but misses
- S deals 12 force dmg to the BB with Magic Missile
- G2 shoots T for 7 piercing dmg
- H1 moves to flank F but misses her
- T Casts Bless on FST
- BB swings at F and misses
- F slashes BB for 11 dmg
- G1 misses T with his bow
- H2 moves to flank T and misses
- H3 slashes F for 7 dmg
- S deals 11 force dmg to BB with MM killing it
- G2 misses F with his bow
- H1 misses F
- T casts Spiritual Weapon next to H1 dealing 8 force dmg to it then misses H2 with Sacred Flame
- F disengages and moves to flank H2 with T then slashes him for 13 dmg killing it
- G1 misses F
- H3 Moves to S and slashes her for 11 dmg
- S casts Burning Hands at H3 and H1 dealing 14 fire dmg to H3 and H1 takes 7 fire dmg - both die
- G2 runs away
- T moves her SW and herself towards G1 and then hits him with Sacred Flame for 1 radiant dmg
- S hits G2 and G1 with MM killing them
- Sharai definitely the MVP of this battle

- T scrambles up to the guard and begins healing him
- Two injured men crawl out from under the wagon - T "I'll get to you in a minute!"

- The girls agree to help the men get to Birchwood by lending them a horse for their wagon as one was killed by the goblinoids 
- The well-dressed man is named Tyron Hiram, the guard who was standing on the wagon at first is Wilbur Hicks and the other guard who was injured before FST arrived is Lee Trent
- Tyron flirts with F and she is creeped out

- 1100 xp each : 4880 total

Friday, September 18, 2015

Get Your Haggle On - September 11, 2015

- A couple of days later back at the Lonely Mare inn in Winthrop - T asks innkeeper how to get to the Sapphire river from here - The Cham is closer
- The plan is to buy 2 horses and have the elves double-up on one of them while O and T share the other - the estimated time to get to the Cham from here is 19 days
- T asks the innkeeper where they could buy a couple of horses - the Mayor
- Mayor is drinking fire whiskey at one of the tables
- T does her usual spiel about the GTTT and then says she wants to buy horses to travel faster
- HAGGLING!
- The mayor is willing to sell a young filly who is young enough to have just finished her training as well as her mother who has gotten too old to breed any more
- In the end they bargain to buy the filly for 70GP and the mare for 50GP with some old, worn tack in need of repair.
- We then spend a long time OOC brainstorming and listing things that might happen during our long journey as a resource for the DM.
- The mayor agrees to stable our new horses overnight for no extra charge and have his stable hands ready the horses for them in the morning.
- FST haul the saddles back to the inn where T spends an hour or so Mending (cantrip) them until them look almost new. She walk with O (talk pack mule) back to the mayor's stables to give the ostlers the tack for in the morning.


- 250XP ea for 4030XP

Friday, September 11, 2015

The Orc Caverns - September 4, 2015

- No one has been mountain biking in 5 months.
- Nobody remembers any additional bits to add after last week's data loss.
- We're all glad Jeremiah did not throw the kind of blob that splits into 2 when it takes slashing dmg.
- FST decide to "sleep" during the day , but an Orc who is not Orgul sticks his head into the room and S sees him seeing them and wakes up F
- S & F sneakily follow the scout and attack him from behind
- S hits him for 14 force dmg with Magic Missile.
-  F hits him for 7 slashing dmg killing him
- They drag him back to the room and throw him into the goo pile that is all that remains of the blob
- They go back to sleep and the rest of their long rest passes uneventfully
- F sneaks down their offshoot until she can hear creatures moving around in the main hallway - she sneaks back to report
- They wait about an hour and the F tries again this time she hears a scream and ''Me no know anything!" - it sounds like Orgul
- FST sneak back to the 3-way fork - it seems to be Coming from the path directly ahead of them
- They sneak down that tunnel and see an empty holding cell and then another one this time with Orgul being kicked by another orc
- S hits Orgul's aggressor for 14 force dmg and the F puts an arrow in his neck
- F reaches through the bars and grabs the keys
- T dashes over and immediately begins trying to calm him, but she accidentally kneels on an injury making start to sob again
- S still can't tell directionally where the Hand is located
- T tells F & S about her new abilities , but they decide to wait and use them for now
- S sneaks to the next little offshoot and it looks like their armory
- Poop stories .
- Medical / Insurance stories.
- ''He wasn't even wearing pants! Very unprofessional!"
- The girls continue around the bend in the tunnel until they come to a hard corner - F & S hear growls that sound like wolves
- S peeks around the corner and locks eyes with one of the two orcs standing at the top of a pit containing 4 wolves

- Battle!
- O2 - th rows a dart-thing @ sthe and does 7 piercing dmg
- S casts Melt's Acid Arrow @ 02 -deals 25 acid drug - he dies
- W4 moves to S - bites @ her but misses
- W3 Moves to S - bites her forq piercing dmg - she falls prone
. T Casts Spiritual Weapon adjacent to 01/W4/W3 - it misses W3 - she then casts silence behind her to keep the sounds of battle from carrying up the tunnel
- F slashes W4 for 15 slashing dmg - killing it
- W1  moves to F but misses biting her
- W2 bite F for 5 piercing dmg - and she falls prone
- 01 - throws dart at T and misses
- S - casts Burning Hands - W3 takes 5 fire dmg. Wl takes 11 fire dmg - W2 takes 5 fire dmg - 01 takes 11 fire dmg
- W3 bites @ S for 7 piercing dmg
- T - SW @ W3 for 5 force dmg then casts Bless on girls
- F slashes W1 for 18 dmg killing it
- W2 delays
-01 Moves to T and misses with his great axe
- W2 moves to T and bites her for 11 piercing dmg
- S casts Burning Hands - W3 dies - W2 takes 3 fire dmg - 01 dies
-T's SW kills the 4th wolf

- nothing in this room except wolf food and wolf training tools
- Hungry Hungry Hippos
- S asks O how many orcs are in the cave - Golag somewhere and have guards
- S gives O some travel rations
- Down the last corridor we get to another 3-way fork, but this time the L and R have doors
- S listens at the Rdoor and hears nothing . F hears nothing - T hears footsteps
- S listens to the L door - F picks the lock - this room is a nice (by orc standards) with a large orc (Golag) sleeping
- FST enter the room after T casts Silence on the door as a ritual
- G wakes up as the door latches closed
- G shouts "To arms!" and his guards (2) come from a hidden passage

- Battle!
- O1 throws a dart @ F - deals 7 piercing dmg
- S casts Melf's Acid Arrow @ G
(missing data)

- FST defeat Golag and his guards.
- The secret passage leads to the outside on the far side of the hill.
- The main hallway ends in a door with the symbol of Chemosh. There is a gastly temple with blood speay on the walls. The Hand is on the altar in the center of the room.
- A takes the hand, avoiding touching it with her handkercheif, and stows it in her backpack.
- Girls take secret passage to the outside where Talathon is lurking, "You may have beaten me to the hand, but you won't beat me to the others."

- 880XP ea for a total of 3780XP

Friday, August 28, 2015

In Which There is Data Loss - August 21, 2015

So the entire fracking post disappeared instead of just a few lines. . .
The gist of last session:
- Lots of ideas were thrown around about how to sneak into the orc camp.
- Finally, we sent Orgul to talk to the guards on the road as a distraction while FST snuck around the guarded bit of road through the woods. (Advice from S to O, "Tell him you like his sister.")
- Finally we made it to where the orc camp was built into the side of a hill. Big timber walls with a gate and a small village worth of tents in a cleared area a couple of hundred feet deep (at least two dozen hexes worth).

Golag's Camp Layout
- The debate begins anew as we try to figure out how to sneak into the wooden gates without having to fight the orc horde. Orgul has effectively disappeared into the group. 
- Finally it begins to get dark and S casts "Disguise Self" on herself so that she looks very much like Orgul, she sits on the edge of the hill where the slope meets the timber wall, and uses "Acid Splash" to burn a hole just big enough for FST to crawl through. She is nearly discovered when a drunken orc wanders over to invite her over to his campfire for a drink. Their exchange in orcish: "Hey, Orgul, come have a drink!" - "No, I like your sister not you." - "What did you say about my sister?!" The orc swings at S and trips and nearly falls into, which would have ruined the disguise, but she dodges his drunken volley easily. - "I said she's fierce!" - "Too fierce for you!" The orc wanders away again chuckling.
- FST crawl through the small hole and find two large tents, a structure built against the side of the wall and a cave opening into the dug-away side of the hill with two guards just inside the opening.
- S concentrates for a few minutes and says she can sense some faint magic inside the cave.
- S summons an Unseen Servant and uses it torment the guards who at least twice go get a priest of some kind to dispel the spirit who is haunting them.
- After at least two hours worth of tormenting the guards, S sets off a bright flash of light in front of their faces to temporarily blind them while the girl sneak past, but T trips and bumps into one of them.
- The girls make a run for it as quietly as they can, but quickly come to a three-way fork in the tunnel.
- S realizes that the left-most tunnel is significantly less used than the other two, so the girls duck down that one.
- The tunnel quickly narrows until FST have to walk single-file, and then opens into a very small room after a few hundred feet.
- S realizes that the wall opposite is shiny, and when she points this out to the others, a gelatinous blob of some kind peels itself off that wall and a fight begins.
- S nearly gets eaten, but FT manage to kill it before she is fully digested.
- 575 XP earned ea., total of 2900 XP ea., level up to 4.

Friday, August 21, 2015

The Keepers of Lellzutho - August 14, 2015

- Minutes of previous session approved
- J has some of the kind of weird stuff to drink
- Wake up in the keep the next morning after an uneventful night
- The noise of Orgul snoring is very loud in the big echo-y chamber
- Orgul goes to see if he can catch something for breakfast
- T peeks through the crack in the ajar door and sees tables and debris
- S senses the echoes of magic, but nothing active and prods the door open with her staff
- F checks the doorway for mechanical traps and doesn't see anything
- The stuff on the floor is rubble from the roof as well as bits of broken things - glass and ceramics of some kind and broken furniture - also a dead decomposing orc with some armor
- T recognizes some lab equipment, but it more like magical lab equipment than healing lab equipment
- T takes the armor off the dead orc for Orgul and then separates the skeleton - just in case with necromancers running around
- T tries the door on the opposite side, but it's locked
- Orgul comes back with rabbits, and S cleans them and makes a stew
- Orgul is too afraid to explore with the girls because he was here before with other orcs and many died - hence the body - he takes the armor though
- F picks the lock and then opens the door slowly with a sword
- "Much peeking before walking!" - T
- There are at least 10 dead mostly decomposed orcs behind the door - same time as the one in the lab
- A magical trap was set off - there's an Indiana Jones style pedestal covered in runes with a circle where something clearly once sat
- S does not recognize the runes on the pedestal
- The door to the trapped room locks behind them automatically when they leave
- Door on the far left of the entry way is a bunk / wash room - nothing in it of use
- Second door on the left is also a bunk / wash room, but there's a long dead skeleton in one of the bunks - T determines that it was a human male and not an elf - maybe the person who set the magical trap?
- The fourth door was a library - there's a sealed glass case containing a leather bound book and some scrolls
The last door on the right is a dining room / kitchen with broken water pump and debris filled fire pit
- F unlocks the case and S starts looking through the book - T recognizes the line drawing of the disembodied hand - there is also a map of the continent with spots called out - the book is written in Dwarven, but luckily S speaks a gazillion languages
- 2 of the scrolls are too faded to read, but the third is a scroll with instructions to cast Comprehend Languages
- S goes to sit in the doorway of the keep to read the faded Dwarven script in an old mostly dead dialect in the late afternoon sunlight - T bothers her a lot "What's it say? What's it say"
- The book has a lot of description about the disembodied Hand as it had been kept in this keep - talk about how to activate it that it creates barriers / shields and can stop moving objects
- The group who manned the keep was called the "Keeper of Lellzutho"
- The book described three other objects in less detail as they were kept in other locations
- There is a sketch of a Mouth - it's depicted as a disk of a head from just under where a nose would be to just under the lower jaw - the lower jaw has little tusks sticking out much like orcs do - it is supposed to magically provide information and was located in another keep near the mountains in the Emberwood of Rhoanor
- There is a sketch of an "Arm" depicted as a tentacle coiled around itself rough in the "?" shape - purpose was to crush / destroy things - was located in a keep located somewhere on the largest island off the middle finger of the Grasping Claw Cape
- The last item is called the "Heart" - it's depicted as an ovoid precious gem - it was kept in another keep on Lionshead Island (northern shore?) - it supposedly had power over Lifeforce -This fits the description of the item that Kataris requested the girls find
- There are hints in the book that if all four items are brought together they would create a weapon of devastating power
- T found 38 GP worth of herbs for magical potions in the weeds around the keep - 133 total now - also finds some edible tubers
- Orgul goes to find more meat and comes back with the haunch off of a deer that has clearly been dead for days and has begun to rot - T eventually remembers that she can purify it so the girls can eat it, but not until Orgul has chewed on it a bit
- S makes venison steaks, baked tubers, and hardtack dumplings for dinner
- T brews 2 Potions of Healing and gave 1 ea to F & S, 33 total MC
- O tells the girls that he's seen the hand too and that Golag has it
- S and O move the skeleton in the bunk to the room with all the dead orcs - just in case
- O and T sleep while the elves trance, but F and S can't hear much over O's snoring.
- The next morning before O leads them to Golag's camp to steal the Hand - S finds some berry bushes, so they have those with some trail-ration nuts for brkfst
- Early afternoon - O stops the girls and points to a location on the trail he knows to be guarded by 4-5 Orcs that leads to the camp
- T begins to conncoct a plan to dress O as a ghost to scare the other orcs and maybe even get them to toss the hand as an evil thing

- 375 XP ea. - 2,375 total ea.

Friday, July 3, 2015

Bears, Bats, and Bivouacking - July 3, 2015

- Minutes of previous session approved
- At The Lonely Mare the next morning having breakfast- T still sulking about the lack of orc mount
- Barkeep used to buy scented soap from GTTT made by T's mother - made skin very soft - secret ingredient is goat's milk
- Mid afternoon girls come to a large circular patch of frost with some small dead animals - S detects magic of some sort - centered slightly off the road
- finally explain everything to F
- F throws a rock and nothing happens to it so FST cross with frost crunching underfoot
- Once they get a little past the frost they hear a growl and turn to see a decomposing brown bear lumbering towards them with two decomposing cubs coming out of the bushes
- T uses Turn Undead and one of cubs runs off, but then the Mama Bear charges towards them

- Battle!
- S uses Color Spray on both, but only the baby is blinded
- BB - tries to claw S, but misses
- F - slashes down the BB
- T - Guiding Bolt at MB - 16 radiant dmg
- Mr. Orc comes charging out of the bushes and chops MB "You no hurt my friends!"
- MB bites Mr. Orc and takes him down
- S casts Burning Hands at MB for 11 fire dmg
- F Shoots her longbow at MB but misses and then runs up to it
- T also runs up to the MB and stabs it with her dagger for 7 piercing dmg
- MB bites T for 8 piercing dmg then slashes her with its claws for 12 slashing dmg
- S hits MB with Fire Bolt for 5 fire dmg and it falls permanently dead

- T stabilizes and wakens the orc "Orgul not feel so good. Big bear hurt Orgul bad."
- T shushes him and bandages him up then bandages herself
- F and S say Orgul can come as long he promises to bathe at least once a week
- T gives him some soap and the girls send him off to wash in the next stream that they come to
- Orgul comes back sopping wet with mud in his hair having lost the chunk of soap
- O shoulders T and her pack and they all continue up the road
- At dusk they come to a very small ruined keep, F sneaks over and peaks into the open door and sees a large room with several doors leading off the entry hall, one of which is ajar and there maybe movement at the ceiling, F motions everyone forward so that all peek in the door
- T calls ''Hello?" - Bats and bat-like creatures descend and attack! there are 4 tiny bats and two giant bats

- Better Bat Battle!
- TB2 - bites T for 4 piercing dmg and it latches onto her arm
- S - casts Flaming Sphere behind GB1 and TB2 and GB1 gets slightly singed
- T - casts Spiritual Weapon and the glowing spectral weapon deals 3 force dmg to GB1 and then stabs and completely impales it
- TB4 bites O and latches onto him
- TB3 bites F for 4 piercing dmg and latches onto her
- GB1 bites at T but she dodges then it takes 10 fire dmg from the FS
- TB1 bites F for 4 piercing dmg and latches onto her
- O rips the bat biting him from his arm and flings it away
- F slices the two tiny bats off of her arm and manages to deal 5 slashing dmg to GB1
- GB2 bites at S and misses
- S casts Burning Hands at GB2 and it dodges, but still takes 6 fire dmg then rams her FS into GB1 which also dodges but still take 3 fire dmg which kills it
- T misses TB4 with Sacred Flame but then hits it with her SW killing it and it swings and deals 6 force dmg to GB2
- O charges GB2 and misses
- F moves around and flanks with T then beheads the last creature

- the keep has the emblem of the eye on the crumbling wall directly across from the entry
- there is speculation about whether or not there may be residual magic or if the creep guy's friends lived here
- They make camp for the night in the derelict edifice.

- 400 XP each, 2,050 total each

Friday, June 12, 2015

The Dangers of Spelunking - June 12, 2015

- Skipping ahead - Robin turned back to protect Birchwood and her injured brother after Hatnagoda
- S & T continued heading north and after about a week reached the town of Winthrop
- Staying at The Lonely Mare inn trying to decide where to go next since they don't know where to look for the artifact
- While having dinner T sees a familiar face framed by a sharp green bob and pointy ears sticking out of it
- T stands on chair and waves and Felosyal comes over
- T introduces her old friend to the newer one
- F has not seen Groundswallow Traveling Tinkers and Traders during her travels
- S sees a creepy dude who looks like the one from Birchwood
- She points him out to T
- T asks F to help follow him and she reluctantly agrees
- He has a drink and keeps watching out the window and once it's dark outside he leaves
- FST follow - F obviously the best
- The creepy stranger leaves town and goes into the woods
- There's something else in the woods moving towards the man
- There's a loud bang and three orcs jump the guy
- He points a wand at one of the orcs and a red beam of energy shoots out and hits it and it falls over - dead?
- Another orc clubs the guy over the head and they drag him off one each holding his feet
- F stops to check the pockets of the dead orc and finds 10 gold
- FST follow for an hour to a cave
- S "You're a wood elf. Don't you know about caves ?"
- F "I'm from the city."
- 2 orcs set up a watch outside with a small camp fire
- S sneaks over and uses Prestidigitation to put out their fire over and over again to irritate them
- One eventually goes get a torch and S puts that out too
- The one who got the torch gets a thick cloak and sits down in a huff
- T climbs onto F's back because she can't see and the girls easily sneak past the spooked and sulky orcs
- 20ft in the cave branches and one side is obviously storage while the other has an iron cage with the creeper in it
- S suggests tying the possible necromancer's hands together so he can't cast spells
- F ties him and checks his pockets and he has a very familiar medallion with a stylized open eye
- T "It looks just like the other one!"
- S Arcana check - medallion is not magical
- S keeps it and wears it tucked into her robes out of sight
- Girls here someone(s) coming so they hide
- 2 orcs come in and one is significantly bigger - Why is he tied? - Must have been Thork - Well untie him and bring him (in Orcish, but S understands)
- FST follow sneakily down hall to bunk room with two more orcs sleeping in the bunks
- S contemplates a coup de grace and T elbows her and they keep following
- Creeper is now tied to a chair and the large orc is interrogating him
- Orcs are looking for an item and how to use it (emphasis on how to use it), but the creeper isn't giving them much - S goes to put out the nearest torch and T jumps to catch her hand and her feet thump back against the ground
- Large orc (Grum) asks "What was that?"
- FST scurry to hide in a nook
- S now puts out torch of orc who comes to investigate
- S grabs him with Shocking Grasp and F lops his head off with a crit

- Proper Battle
- S casts Burning Hands at the two orcs coming from the bunk room (O2 and O3) - 4 dmg to O2 and 8 dmg to O3
- T casts Guiding Bolt on O1 (Grum) and crits doing 32 dmg instantly killing him - F pats her on the head
- F shoots longbow at O3 and hits for 10 piercing dmg - T "Nice shooting!"
- O2 turns and runs for help

- T walks over to the Creeper at S's suggestion to ask about the item, ''Hello."
- Talathon "Do I know you?"
- T "I wouldn't sell you a 9-yr old boy."
- Talathon ''Ah yes. That greatly complicated my plans. Have you come to finish what the orcs started?"
- T "You mean interrogating you? Well, we do want to know more about the artifact."
- The rest of the orcs return

- Battle
- O1 - throws javelin at S - 5 piercing dmg
- S casts Burning Hands at O1 and O3 for 6 fire dmg
- F shoots longbow at O1 for 6 piercing dmg and falls back to T
- O2 moves forward and throws a javelin at T for 9 piercing dmg
- T cast Bless on all 3 of them
- O3 swings an axe at S and misses
- O1 moves to F and hits her with his axe for 10 slashing dmg
- S casts Magic Missile at O3 for 14 force dmg, he falls dead, then she moves behind O1 to flank with F
- F uses that distraction to stick her longsword right through O1's chest (Crit for 17 dmg )
- T brandishes her dagger and demands the last orc, who is towering over her, surrender with a 17 Intimidate check "Surrender now, Mr. Orc!" - he surrenders

- F ties him up and sits him next to Talathon
- The Orc knows nothing about the artifact
- Talathon tries to bargain for his life for information about the artifact , but he made Robin re-kill her undead brother - he thinks that's a great joke and gets kicked in the ankle by T
- He says that all he knows is that it's in the possession of a group of orcs
- S hits him with Chromatic Orb right in the chest for 17 poison dmg
- He mumbles something and two black spirit things rise from the dead orcs in the room

- Yet Another Battle
- W2 misses F
- W1 hits T for 9 necrotic dmg and reduces her Str to 5
- Talathon Disengages from T and F and moves away
- S misses Talathon with Chromatic Orb and then moves to flank with F
- T casts Bless again
- F slashes W2 for 7 dmg
- W1 misses T
- W2 hits F for 12 necrotic dmg and reduces her Str to 6
- Talathon runs away
- S casts Web to stop him
- T casts Guiding Bolt at W1 for 28 radiant dmg - it dies immediately
- F shifts around to flank W2 with S but misses
- W1 attacks S for 9 necrotic dmg and reduces her Str to 5
- Talathon does not get caught by the web and runs away
- S casts Fire Bolt at W2 for 4 dmg
- T Turns (Channel Divinity) W2
- F slices it into nothing

- T heals everyone with Prayer of Healing, including the orc prisoner "You're really nice!"
- The orc asks to come with the girls "I'm really good at carrying things and raiding!"
- T begs F and S to let him come, but they unequivocally say no - they seem to have no difficulty resisting her kitten eyes, especially since they have turned and are heading back out of the cave
- T cuts the orc's bonds, "Go home to the mountains, Mr. Orc, and no raiding!" before running to catch up with her friends

- 750 XP ea.

Tuesday, June 9, 2015

Flashback Friday - June 5, 2015

- N Hedrimond near the end of the war at eventide - Felosyal in tent when page says Captain wants to see her
- He is there with a halfling woman - is T
- Temple of Mishakal needs healing herbs - F & T to sneakily gather them
- quick lesson on herbs from T
- bags from quartermaster then walk over a mile to a glen where the herbs grow
- they gather some and after awhile they hear a growling noise
- they attempt to sneak and see what it is T steps on a stick
- one of the two wolves dining on a corpse looks up and locks eyes with T who freezes like a rabbit and then backs up slowly
- when the wolves start stalking towards her, T issues a squeak that might or might not be "Felosyal"

- Battle!
- surprise round for F - she attacks W1 with her longbow -6piercing dmg
- W1 - moves to T - bites for 4 dmg
-F - longbow at W1 - miss
-T - Sacred Flame at W1 for 1 radiant dmg
- W2 - moves to F - bites for q piercing dmg and is knocked prone
- W1 - bites at T and misses
- F - stands up and Disengages from W2 and shoots longbow at W1
- T - casts Bane on the wolves and both save
- W2 - moves to T - bite for 7 piercing dmg
- W1 bites at T, but misses
- F - longbow at W1, but misses
- T - stabs at W1 with her dagger and kills it (6 dmg)
-W2 - bites T for 5 piercing dmg
- F moves to flank and stabs W2 with her longsword for 7 piercing dmg
- W 2 bites F and does 7 piercing dmg
- F misses with longsword
-T drops to her knees and stabs it in the gut with her dagger and kills it too

- the corpse is a middle-aged human man who is thin with a pointy beard and dark robes - he has a medallion with a stylized open eye
- T hears running and they try to hide in the bushes at the top of the hill
- 3 orcs appear in the clearing and they don't see the girls
- 1 of the orcs picks up the hand one of the wolves was chewing on
- it is not the corpse's hand - it is claw-like and also has the eye symbol on it
- the other 2 orcs see T in the bushes
- they aren't sure what they see so one draws his axe and approaches the bush
- T squeaks "Run!"

-Skills challenge
- T uses Med to heal herself - 12 - success
- F tries to Stealth into the woods but there's another of the Orcs over there
- T - persuades F to keep near with Persuasion - 10 - Success
- F - Acrobatically leaps over branches and pulls T under an outcropping so they are hidden

- Calvary arrives and Orcs run
- Get a lift back to camp
- Bring herbs to Aletha
- Capt comes in and we tell him the story
- Scouts to go out in the morning to recover hand and the corpse
- Aletha Comes back with tea and rations
- T-"I've never met an elf before!"
- F - "We are pretty awesome people."

Friday, May 8, 2015

The Halflings of Hatnagoda - May 1, 2015


  • Minutes of the previous session approved.
  • Morning after burying zombies travel w/ halflings to Hatnagoda
  • T puts giant pack in their cart
  • They take the road N and then turn onto a little track most people would never notice which twists and turns and ends up going back S --> "halfling logic"
  • One halfling calls "We're back! We've brought bigguns!"
    • Strangely not swarmed by the hive
  • T goes into the first house and casts the ritual "Detect Poison and Disease"
  • R goes looking for booze - finds some in the meeting hall
  • S sits on wagon and waits - begins setting up camp for later
  • T finishes ritual - necrotic aura around all people in little house
    • Disease is curable, but rare - can't remember what it is or what the cure is, but can treat symptoms for now (not so great Medicine check)
  • R - Grobnar the owner of the bar comes in and asks "Who the 'ell are you?"
    • R pays him 2GP, which is very generous, so he also gives her some dried meat - unknown species
  • R & Grobnar chat - couple o' kids came back w/ it to town about a week ago
  • T uses the 10 minutes (of the ritual) to figure out that it is the same disease all over town, probably only affects halflings, then organizes the hive to care for sick and find more of the herbs that treat the symptoms: 
    • fever
    • sweating
    • nausea
    • vomiting
    • blindness (advanced stages)
  • T sends S & R out to get herbs w/ the halflings then goes to talk to Patient 0
    • sister has already died - boy still alive - Jerod
    • boy is blind
    • he and sister played in a bog catchy frogs
  • RST get a healthy halfling guide and head E to bog to investigate
  • R uses stick to measure depth near the edge
  • S finds a corpse (humanoid) - not a halfling
  • R immediately recognizes it as an orc and stabs it with her sword before she even realizes she's holding it
    • Giant surge of magic - R reflexively lets go with the magically shockwave
  • This was a trap!
    • Skeletons and a skeleton riding a horse
  • BATTLE!
    • B2 - short bow @ T - CRIT! 12 piercing dmg
    • S - magic missile @ B2 - 4 force dmg
    • R - jumps to biggest island - slashes @ B1 - miss (wobbles)
      • Action Surge - LRR - 10 slash dmg (4 fewer ribs)
    • BGH - kicks @ R - miss
    • BGS - sword @ R - miss
    • T - Guiding Bolt @ BGS - miss
    • B1 - short sword @ R - miss
    • B2 - short bow @ T - miss
    • S - Chromatic Orb @ B1 - miss
    • R - slash @ B1 - miss
    • BGH - kicks @ R - 10 bludgeoning dmg
    • BGS - sword @ R - CRIT - 10 piercing dmg
    • T - Cure Wounds on self - +4 HP
    • B1 - short sword @ R - 6 piercing dmg - R down!
    • B2 - short sword @ S - miss
    • S - Burning Hands @ BG & B1
      • B1 - saves - 4 fire dmg
      • BGH - saves - 4 fire dmg
      • BGS - saves - 9 fire dmg
    • R - saves death ST
    • BGH - kicks @ S - 16 bludgeoning dmg - S down! (Her max HP is 16)
    • BGS - pass
    • T - CD - Turn Undead - then moves to S
      • BGH - fails
      • BGS - fails
      • B2 - fails
    • B2 - Dash 6 away from T
    • S - saves death ST
    • R - saves death ST
    • BG - dashes away throws rider
    • B3 - dashes away
    • T - CW @ S - +10HP - moves towards R
    • S - stands
    • R - fails
    • B3 - Dashes away
    • BG - escapes (sinks)
    • T - Spare the Dying @ R - R stabilizes
  • T - asks S what the whoosh of magic was about
    • S (Critical hit on Arcana check!) whoosh was magical ward - orc has magically implanted disease - ward was supposed to keep people from messing with corpse
  • T - ritual again to check RST for disease - RST not diseased - corpse glows like the sun - T finally remembers disease is Bog Blight and there's a root (katniss) that grows in boggy areas and begins digging immediately - S helps dig up while R rests
  • RST head back to hive
  • R notices that area is a big dead spot - plants / bugs / fish / etc are all dead
  • T pokes a fish and it falls apart - not icy cold - magic has worn out
  • Get back to Hatnagoda around dusk - T boils up healing brew
    • R gets another ale from Grobnar for "lookin' like 'ell"
  • For the next few days T heals halflings - no one else dies - Jerod gets his sight back
  • R & S rest and S helps some
  • Mayor Yurdrak Treedigger thanks T (Wizard of Oz flashbacks) - Presents!
    • T gets Cloak of Protection - +1 AC and +1 ST
    • R gets goggles - Night Vision Goggles - Darkvisions to 60'
    • S gets wand - Wand of Webbing - 7 charges of Web Spell which regenerates 1d6 + 1 expended spells @ dawn everyday - it MIGHT break if ever fully expended, but then again it might not
  • Mayor also worried because another halfling (Erlene) went to Habaragahamade (another hive) after outbreak had probably started and doesn't want the disease to spread
    • T suggests messengers to all nearby villages and bring some katniss root with them as well just in case
  • 200 XP ea.

Friday, May 1, 2015

A Meeting in the Night - April 17, 2015


  • John has a still so Robin refills her "water skein"
  • RST stay w/ various residents
  • Midmorning of the next day RST meet up
  • R yells "Who wants ta learn how ta fight?"
    • Several people show up some women, middle aged men & 1 very exuberant 8 yr old boy
    • Much sighing from T
    • Boy "Do I get to kill someone?"
    • R "If they're threatenin' yer family."
    • Boy "Today?"
    • R "Probably not today, but there might be some wild animals."
    • Boy "Cool!"
    • R "You know what the best kind o' blood is?"
    • Boy "No, what kind?"
    • R "Orc blood."
    • Boy "Why's that the best kind?"
    • R " 'Cause it means yeh killed an orc!"
  • R & S see a wagon approaching town from N
  • R is training and yells to S to go check it out
  • T is too busy healing to notice
  • S sees a small halfling-sized wagon w/2 halflings walking along side with a flame-haired man with his leg in a splint riding in it
  • S calls to R
  • R runs over and bear hugs Russ and carried him none-too gently the rest of the way to town and thumps him down on a stump
  • The hug and run do not do him any good, so T sends R away to clean herself up while she doctors him back into a semblance of health
  • The halflings pull into town and start a fire and cooking lunch, which smells pretty good.
  • Too much talking to keep up with about old times when R comes back
  • S does NOT know how to cook
  • S "When it goes up, thump it to make it go down." - R "Don't touch me brother."
  • That night during S's watch a creepy dude walks into town. He had a deal with the ruffians for
    • 3lb salt
    • 5lb cured meat
    • 100 arrows
    • 8 - 10 yr old boy
      • R "Yer creepy as fuck!"
  • Much more chatting in which they send the stranger off without any of the goods and without a refund since they don't have the money
  • As the stranger is leaving town he seems to cast a spell, but R immediately jumps him to stop the spell
  • During R's watch: ZOMBIES!
    • R - Slash B2 - 14 slashing dmg
    • B1 (Roddy) - shambles to R (ends turn 1 hex away)
    • S - magic missile @ B3 - 10 force dmg
    • B2 - bash R - miss
    • T - Sacred Flame @ B3 - miss
    • B3 - move to T (ends 1 hex away)
    • B5 - moves to T - bashes T - 7 bldg dmg
    • B4 - moves to T - bashes T - 7 bldg dmg
    • R - slash B2 - 9 slashing dmg - DEAD! - moves to T
    • B1 (Roddy) - moves to R - bashes @ R - miss
    • S - magic missile @ B3 - 11 force dmg - successful ST - Not Dead
    • T - Turn Undead - B1 (Roddy) - save - moves to R
      • B3 - fail - Dashes 10 sq away from T on turn
      • B4 - fail - Dashes 10 sq away from T on turn
      • B5 - fail - Dashes 10 sq away from T on turn
    • R - slashes @ Roddy - 7 slash dmg
      • Action Surge - LRP - 14 slash dmg - DECAPITATED!
    • S - Fire Bolt @ B3 - 2 fire dmg - success ST - Not Dead, but on fire
    • T - crossbow @ B3 - miss
    • B3 - moves 10 sq towards R & T
    • B4 - Dashes 10 sq away from T
    • B5 - escapes
    • R - throws dagger @ b3 - 11 piercing dmg - DEAD!
    • S - fire bolt @ B4 - miss
    • T - crossbow @ B4 - 5 piercing dmg
    • B4 - moves 10 sq towards R & T
    • R slash @ B4 - miss
    • S - Acid Splash @ B4 - 4 acid dmg
    • T - crossbow @ B4 - miss
    • R - slash @ B4 - 15 slashing dmg - DEAD! Skull split in the middle
  • S & T run after escaped zombie & kill it
  • R runs to her brother's body and puts him in a more dignified position
  • S doesn't sense any lingering magic
  • R rolls herself in her blanket and sleeps next to Roddy
  • T up first - makes holy water to consecrate graves
  • R wraps Roddy in her blanket and takes him back to his grave, which she digs back out
  • By lunch all the zombies are reburied and all the graves in town are consecrated
  • R goes to tell Russ about poor Roddy
  • R snide remark about Russ wanting to marry Sara
  • Meanwhile . . . S & T go to burned brigands' HQ where S - casts Unseen Servant - it works on clearing the rubble
  • S finds lockbox & picks the crude, damaged lock w/ a nail - 200GP and a paper reminding to get supplies for Talathon

Saturday, April 4, 2015

Return to Birchwood - April 3, 2015


  • Several days of travel farther north - girls have obviously passed into war ravaged area - getting very close to Birchwood
  • Caroline reminds us that "Shrek is love."
  • S - asks R about Birchwood
  • R "Most o' me family's de'd." S "They left?" R "Died."
  • T "Perhaps they (Badger and Russ) just lost their memories and are in the wilderness being taken care of by elves!" R "That's far-fetched." S "Is your water skein almost empty?" R "Aye, been a while since we came across a good 'stream'."
  • Birchwood was a small town, but now it's much smaller (only about five buildings still standing).
  • Woman and young girl at edge of town called R outsider. R 'Outsider?!"
  • Large man in official soldier's armor - R recognizes armor but not man - tell them to move along if they don't want trouble
  • T "R show him your ring." Big Guy "How much is it worth?"
  • Big Guy "Do I need to call me friends tah make yeh move along?" R & S "I think you do." T with a sigh "Oh, dear."
  • BATTLE with Big Guy and Friends (at some point Apil made popcorn)
    • T - Guiding Bolt @ BG - 7 radiant dmg
    • B3 - bow @ R - miss
    • BG - mace @ R - 3 bludgeoning dmg
    • S - Color Spray @ B2 & B3 - Blinded by the light!
    • R - Great Sword @ BG - 13 slashing dmg
      • Action Surge - Lather, rinse, repeat - 10 slashing dmg
        • BG "Get up here and help me!" to his friends
    • B2 - bow @ S - 7 piercing dmg - Shot through the heart. . . by a blinded guy?
    • B1 - bow @ R - miss
    • B4 - scimitar @ S - 2 slashing dmg
    • T - Sacred Flame @@ B4 - 1 radiant dmg
    • B3 - bow @ S - miss
    • BG - 1st mace @ R - miss
      • 2nd mace @ R - miss
      • R "You're broadcastin' yer moves!"
    • S - Chromatic Orb @ B3 - 8 fire dmg
    • R - slash @ BG - Crit fail.  :-(
    • B2 - moves to flank S w/B4 - scimitar @ S - 5 slashing dmg
    • B1 - scimitar @ T - 6 slashing dmg
    • B4 - scimitar @ S - Crit! 10 slashing dmg - S down - moves to R
    • T - Channel Divinity Preserve Life - +8HP for S
    • B3 - move to flank S - scimitar @ S - miss
    • BG - 1st mace @ R - 7 bludgeoning dmg
      • 2nd mace @ R - 6 bludgeoning dmg
    • S - Burning Hands @ B1 & B2 
      • B2 fails save - 10 fire dmg - DEAD!
      • B1 succeeds save - 5 fire dmg
    • R - slash @ BG - 13 slashing dmg - DECAPITATED!
    • B1 - moves to flank T - scimitar @ T - 3 slashing dmg
    • B4 - scimitar @ T - Crit! - 9 slashing dmg
    • T - Cure Wounds on self - +10HP
    • B3 - scimitar @ S - 2 slashing dmg
    • S - Shocking Grasp @ B3 - miss
    • R - slash @ B4 - 6 slashing dmg
    • B1 - scimitar @ T - miss
    • B4 - scimitar @ T - miss
    • T - Sacred Flame @ B1 - 3 radiant dmg - Dead!
    • B3 - Disengage & run away - R "Get back 'ere, ye coward!"
    • S - Fire Bolt @ B4 - miss
    • R - moves to flank B4 - slash @ B4 - 13 slashing dmg (knees him in gut, then drives great sword through his skull when he bends forward "'At's Cap'n Morgan to ye!")
    • Battle over!
  • BG's armor is hodge podge mix of proper solider armor and other scavenged bits
  • T knocks on door of nearest house - woman from before opens a crack and peeks through then lets them in - daughter having panic attack in corner
  • Woman and child only survivors of even smaller village even farther N - Birchwood being run by gang of brigands - poor woman was BG's "comfort woman"
  • T ENRAGED - most adorable rage ever - "Come on, Robin. We're going to go see them."
  • R suggests a rest first (short rest), then the girls head out
  • They go to the brigands' HQ - R Buffy's the door - T"Get 'em, Robin!" R "Wha' do yeh think yer doin' in mah town?"
  • Battle with Brigands - Round 2 - Fight!
    • B2 - scimitar @ R - 3 slashing dmg
    • S (T "Light 'em up, S!" - Fire Bolt @ table shield / wall setting table & wall on fire - Fire will auto spread down length of table on S's next turn and randomly spread one direction down wall on S's next turn)
    • G2 - Darkness centered on B2's location so door is in 15' radius sphere of darkness - all girls in bubble
    • B1 - bow @ R - miss
    • R - slash @ B2 - 10 slashing dmg
    • G1 - bow @ R - 2 piercing dmg
    • T - dagger @ B1 - miss
    • B2 - scimitar @ R - miss
    • S - Fire Bolt at other table / wall junction - same spread pattern as before
    • G2 - bow @ R - miss
    • B1 - scimitar @ R - miss
    • R - slash @ B1 - 15 slashing dmg - DEAD! - Cleave dmg to B2 is 8 slashing dmg - DEAD! - R moves to G2 (T "Yea, R!") It's all very dramatic.
    • G1 - moves to flank R - short sword @ R - 5 piercing dmg
    • T - moves out of Darkness - crossbow @ G1 - 7 piercing dmg
    • S - moves out of Darkness - Fire Bolt @ G1 - miss
    • G2 - short sword @ R - Crit! - 11 piercing dmg - R succeeds on Con save
    • R - slash @ G2 - 11 slashing dmg
    • G1 - short sword @ R - miss
    • T - crossbow @ G1 - 11 piercing dmg - DEAD!
    • S - Fire Bolt @ G2 - Crit! - 8 fire dmg - DEAD!
  • Girls go back outside and watch the brigand's HQ burn
  • T yells back towards village "It's okay! We killed them all! They can't hurt you any more!"
  • A man (R recognizes as John Matherson) who has obviously been severely beaten leaves one of the houses. T immediately runs over and begins assessing the dmg and bandages and tincturing and whatnot his wounds.
  • John tells R that brigands may have actually killed soldiers to take their armor - R infuriated again.
  • No sign of Badger or Russ
  • All 8 brigands were killed
  • T "We'll stay here for a few days to help you heal and R can teach you some fighting tricks to defend yourselves in the future."
  • As R walks off to visit her family's ruined house T to whoever she is currently patching up "Why didn't you just stab them all in their sleep?" R smirks
  • R visits family's house - much dmg - graves of family in back garden - Rutherford's headstone is cracked - Much angst. So sad. Wow.
  • 150 XP earned ea.

Friday, April 3, 2015

Cryptic Dreams and a Day of Travel - March 27, 2015


  • Orcs in jail / halfling rogue / missing children all just a shared dream
  • letter in Dwarven from mage Kataris NOT a dream
  • kippers for breakfast with bread and butter and tea
  • R sneaks a strong plum wine while T explains PTSD to the bartender - R clearly an alcoholic
  • Breakfast conversation:
    • S in jail to spy on orc from dream
    • crazy rogue
    • R says S is book nerd - S no comprende "nerd"
    • T verifies there are no missing children in reality with bartender
  • pack up and head out to follow directions in the letter and see if that mage can answer the common dream mystery
  • N through Floridale
    • HAND PIES!
    • apothecary
    • constabulary
    • directions in letter are half a day's walk north aiming at such and such mountain turn right at the big tree and you're practically there
  • some pretty big dude approach from opp. direction on road after a couple of hours of walking - ORCS!
  • Line gets honey spoon stuck to her teeth when she forget to take plastic off and it softens
  • R draws sword to attack, T grabs her and gets dragged along - R almost catches up to orcs without even noticing halfling piggy-backing, but T & S help the two orcs get away
  • R sneaks some more booze from her flask
  • S climbs tree while T leads R through breathing exercises - S sees small path - orcs on their way to Floridale
  • 3 follow the path - R takes T's pack since it keeps catching on bushes
  • 20 min - outcropping of trees with tree house - SPIRAL STAIRCASE up tree trunk wraps 2 or 2.5 times around trunk before getting to house ~50' up
  • S uses staff to "knock" on stairs and calls "Kataris!"
  • T - "Name, name, name!" & "Pleased to meat you"
  • R gets tea with whiskey
  • S sits down in cushiest chair, but R rudely and perhaps slightly tipsily steals it from her
  • Kataris the elven shaman give R a few drops of a calming draught to R when she gets worked up about the orcs again
  • T - "You're welcome!" Instead of "Thank you"
  • Artifact - old kingdom of Erogir (S's history check) once in the northern area near mountains - Sorcerer created legendary artifact of great power
  • R pats T on head - SO MUCH POUTING of the most adorable kind
  • T - settle the spirits of undead? - R - if we have time
  • T - necromancer? - K - no, life force of world
  • S - missing children? - T - stole my line! - K - no
  • T - "I really need that recipe!"
  • T - "Can we camp in your grove?" and "Yay, food!"
  • S - stories about Erogir / artifact - "It's too important not to be in."
  • T - "We accept!" - hand pies and fruit mix (melons, dragon fruit, and berries) for dinner
  • Dinner conversation:
    • 200 GP each up front plus recipe for calming draught for quest
    • K - "Anything else I can do before you leave?" - T - "Fruit for breakfast!"
  • Uneventful night
  • T - "Magic!"
  • K - artifact may be made of valuable material (gold or a gem or something)
    • Cult of Shadow - group of magicians who want to instate a "Mage-ocracy"
  • 75 XP earned each (Plus 75 XP earned each for session that is now just a crazy dream sequence.) Level up to Level 2!

Together at the Lonely Huntsman - January 16, 2015

"Have you seen or heard from the Groundswallow Traveling Tinkers and Traders recently? No? Okay, well would you like me to mend that tear in your coat sleeve? Oh, no, you don't need to take off your coat! Just let me put my hand over the tear. . ."

The diminutive halfling-woman's braid swings back and forth across her back as she struggles to reach the man's biceps without climbing into his lap. The rest of the patrons of the Lonely Huntsman, who consist mostly of the male farmers who work the land around the wayside inn and tavern, glance at the Amazonian woman with fiery red hair and piercing green eyes sipping a golden liquid at the otherwise unoccupied bar protectively watching her companion before wisely choosing to hide their amusement. In fact the only person in the tavern who has dared to directly address the mail-clad warrior with the great sword still in its scabbard on her back is the barkeep. "Another?"

"Aye." The woman replies and forcefully places the ceramic cup in front of him.

"No, no, no, I can't take any money for such a service. Please just remember that the Temple of Mishakal still needs donations to continue healing Hedrimond. As a more personal favor, if the Groundswallow Traveling Tinkers and Traders do come through town please tell them to send word to the Temple of Mishakal in Mistverge because Thessalie is looking for them. I'm Thessalie, of course. They're my family, and I haven't heard from them since months before the war started, so I'm worried about them. Mishakal bless you with health and long life." The tiny woman in dusty blue robes reaches up to pat the man whose sleeve she mended on the wrist before moving on to ask the men at the next table her questions.

Thessalie didn't pay particular attention when another person entered the inn behind her. Her companion, however, watches the newcomer suspiciously from the moment the travel-stained elven woman steps across the threshold. Icy green eyes met the fierce for a brief moment in confusion before the tired elf glided carefully past the menacing giant of a woman and found the farthest available table from her.

Mere seconds after the waitress left her table, the small figure making her way around the room approaches her. "Hello! Horsing on the road have you? Seen or passed boat Groundswallow Walking Merchants?" Thessalie says in Elvish.

The few seconds during which the elven stranger intensely studies the halfing woman's face before saying, "No, I'm sorry" in Common almost cause the warrior to put down her drink and leave the bar.

"Do you have anything that needs mending or injuries that need tending?" Thessalie asks in Common not having really expected any other answer.

"I. . . Yes, I have worn a small hole in my trousers here at the knee." The elf turns on the bench so that her knee is sticking out into the aisle. The halfling woman lightly places her hand over the hole and closes her eyes so that her nose and brow furrow in the most adorable look of concentration you could find on a full-grown person, even if that person's head is level with the tabletop. There's a faint blue glow about her hand for a minute, then when she removes it the fraying hole and the worn fabric around it look whole and undamaged as if every broken thread in the woven fabric covered by the small hand had repaired itself. Thessalie smiles her warm smile up into the elf's face.

The stranger tucks a silvery lock of hair behind her pointed ear. "Were you. . . Did you participate in the war effort against the orcs?"

The smile falls from Thessalie's lips as if she couldn't hold it against the force of gravity for another second. "Yes, I did." The warrior leans closer to hear the conversation better at the sudden loss of cheerfulness from her friend. "It was. . . awful. So much death."

"I know, but I think you saved my life. Do you remember? There was this orc that broke through the skirmish lines and my spell blew up in my face. Luckily the orc took the worst of it, but you darted in and healed me before running off again."

Thessalie shakes her head so that her brown braid waves back and forth across her back again. "I don't remember. So many days were such a blur of bandages and healing and carnage and loss. The battles were the worst. There are other halfing clerics besides just me, though not nearly as many as there are of the bigguns, of course." Thessalie smiles again, though sadly this time. "And most bigguns can't really tell halflings apart from one another very well. We all have curly brown hair and brown eyes."

"That's very rude of them. While I only saw you for a few seconds that day, I'm sure it was you." The elf studies her face again. "Your eyes aren't brown."

Before Thessalie has time to form a response, a young boy covered in scratches and torn clothes with a mangled and bloody looking knee stumbles into the common room of the inn. "The thing! The thing! It's gonna get 'im!"

Thessalie turns and dashes over to him so quickly her braid nearly hits the elven woman. "You poor, child!" The top of her head barely reaches his elbow, so she hardly has to bend to look at his injury.

"There's no time for that! It's gonna eat 'im!" He cries out again as Thessalie makes him sit on the nearest bench.

"What? Who?"

"The thing! The thing! It attacked me and he jumped in and pulled it off and it's gonna eat 'im!"

"Robin! Robin!" Thessalie runs for the room they are sharing.

"Wha'?" The warrior woman says as her companion rushes past.

"Someone needs our help!" She cries as she disappears up the stairs. Robin sighs and drains her cup. She then sighs again and stands stretching to her full height, hands nearly reaching the low ceiling as all the joints in her spine crack audibly. Her neck is next as she rolls her head around and raises and lowers her shoulders individually. She's just pulling her sword from the sheath when Thessalie tears back down the stairs as quickly as her short legs will allow.

"Robin! Robin!" Thessalie notches her small crossbow with a bolt in a quick pause at the foot of the steps.

"I'm comin'." The woman reaches the door in two strides and steps into the street with her small compatriot on her heels. Robin rests her sword on her mail-clad shoulder while studying the situation unfolding on the road.

A lithe silhouetted figure is just managing to successfully fend off and keep ahead of a ragged, preternaturally-tall one. An elven man with a quarterstaff in both hands darts towards the two standing in front, but has to turn and defend his back just as he reaches the light spilling out from the open door of the inn. A towering skeletonal creature with a pumpkin for a head swipes at the newcomer with long, thin talons that extend from a faded and moth-eaten sleeve.

Thessalie extends a glowing blue hand in the direction of the nightmarish creature, but the azure ball of energy fades into nothing before it can reach the monster. Robin charges in and slashes the thing across its misshapen chest, slicing through the shirt to reveal a mishmash of what looks like bone, but follows no pattern ever formed by a human body. The elf man dashes behind the creature and thwacks the pumpkin head with his staff.

Its momentary confusion by this onslaught having worn off, the thing raises both of its clawed appendages and slashes one after the other at the warrior woman in front of it. One of the talons manages to catch her clavicle just where it is slightly exposed cutting nearly to the bone. Its other limb scrapes gratingly but harmlessly off of her chain mail. It jerks itself out from between the two combatants and shambles towards the inn.

At this moment the elven woman hurries through the door and without taking the time to aim properly forms a dart of fire in her left hand and throws it toward the creature, but its jerky movements cause the spell to pass harmlessly by the thing and fizzle out in the packed dirt of the road. Thessalie is too busy running up to her traveling companion to notice this display. Once she reaches her she places a small hand on Robin's elbow and a rivulet of blue light dances up her arm to her cut and closes the wound so that it is no longer bleeding profusely. Taking a deep breath of relief, Robin's sword again flashes in the dim light of the moon sinking so deeply into the shoulder of the creature that its right arm seems to hang almost uselessly at its side, halting its progress toward the door of the tavern. The dark clad elf again runs so that he is directly behind it and enlarges the dent his last attack left.

The creature attacks the human blocking its path again, this time hitting her ribs so hard that the air whooshes out of her lungs involuntarily.  As Robin buckles forward dragging in a labored breath, the elven woman throws three bright points of light over the warrior's head that hit the pumpkin and scorch it where they hit. Thessalie then runs backwards towards the building while lining up her light crossbow with both hands and pulls the trigger. The bolt thunks deeply into the pumpkin in the middle of the triangle of scorch marks left by the elf's spell.

The creature wobbles in place as a crack forms along the ridge of the animated vegetable-head from the bolt sticking out of the middle of its garish face. Robin's second breath comes more easily than the first, and she is able to straighten with the third. The elven man dances back as he reaches for the longbow at his back, but the pumpkin wobbles again. As the elven woman's hand begins to glow anew, the pumpkin splits into two pieces spilling flat seeds into the dirt and the strange skeletal body crumbles into a pile of straw within a loose pile of torn and tattered clothing.

"What is that thing?" Thessalie says as she lowers her crossbow.

"I think. . . I think it was me scarecrow." Most of the tavern patrons have crowded through the inn's large door into a large knot of humanity to watch the commotion. "You killed it, but why did it need killin'?"

"Ye gert fool. It attacked people!" Robin exclaims as she angrily thrusts the point of her sword into the dirt.

"I think he meant why was it alive and attacking people, not why did you do it."

"And who be ye?"

"Sharai Tunuvian, formerly a wizard for the army." The elven woman nods her head gracefully. "And who might you be?"

"She's Captain Robin Morgan! Robin how are your ribs?"

"They'll be fine. I'll just a have a gert bruise tomorrow. I've had much worse. But who are you?" Robin turns to the elven man as Thessalie begins pushing her way through the crowd at the door to the inn.

"Theren Galanodel. I'm traveling south to the Emberwood."

"Well, you'll all be staying here tonight free of charge! And a round of drinks for our heroes on the house too!"

"That's the spirit!" Robin happily wipes the dirt from her sword on the pile of rags and thrust the sword back into the sheath.

Everyone piles back into the tavern to begin toasting the victorious fighters. Thessalie has the injured boy in a chair by the hearth where she's washing out his scratches. "There, now! That didn't hurt a bit. So now won't you let me clean your knee?"

"Thessalie, get yerself over here and have a drink!"

"You have mine. I'm busy." She calls absentmindedly.

"Ye heard what the lass said, I'm to have her share!" All the men laugh loudly and amicably clap Robin on the back where ten minutes before the farmers had feared the soldier.

An hour later after washing and poulticing and binding the boy's injured knee, Thessalie wanders over to the bar where Robin is laughing with the few men still loitering and drinking. "Then he said" Robin laughs, "Then he said, not I! 'Twas Badger! He dinnae know Badger was caught not ten minutes a'fore with a parsnip!"

"Robin, how much have you had to drink?"

"Not so much we canna make it ta Thomas's place in the mornin'."

"Who's Thomas?"

One of the men at the bar raises his glass and dribbles some foaming liquid on the dusty wooden floor. "Tha feller with the scarecrow. Have not ye been pain' attention? He wants us to check his other scarecrow ta make sure it doesn't start wanderin' around attackin' people. We'll kill it if it does, though, ye and me."

"Where did the elves go?"

"Ta bed, I think. Guess, I lost track of 'em."

"We should go to bed too, Robin."

"I haven't finished my drink."

"I don't think you need it."

"Badger would want me to have it."

Thessalie sighs and climbs onto the stool next to her friend so that she is standing balanced on top of it. She pulls the thick mug from Robin's hand before she can take another pull. "Would he really?"

"Aye!" Then Robin bursts into drunken tears.

"Shhh. I know. Come on. Time to sleep." She prods and pushes and cajoles the much larger woman up the stairs to the room they were assigned much earlier in the evening. Robin hiccups through "Oh, Badger! Where be ye? And where are ye hidin' Russ?" on her way up the stairs.

* * * * * 

The next morning dawns a bright and beautiful day, which is as much as anyone could hope for so late in the season of autumn. Anyone, perhaps, except the Captain who creeps down the stairs carefully with a hand shading her eyes, already clad in her mail and wearing her sword.

"Good morning, Captain!" A voice calls from the bar.

The Amazon visibly cringes. "Why ye shoutin'?" She grumbles as she sidles over to the bar where her three allies are breaking their fast.

"That good, huh? Have you any willow bark?" The owner shakes his head and Thessalie hops down and goes outside.

"What ye got there?"

"Tea and porridge. That is the customary morning meal in this part of the world." Sharai says as she puts her mug down and picks up her spoon.

"I know. I live here." Robin gestures to the innkeeper to give her a share as well.

"Then why did you ask?"

The warrior cringes again. "I meant wha' kind of tea and what's in the porridge." She sniffs the mug the man behind the bar poured her from the communal pot while he dishes her a bowl of the thick mash.

"Chamomile and honey, I believe." Sharai looks at the other elf who just smirks to himself and keeps eating.

"Could you stop shoutin' at me?"

"Sorry." Sharai says, then much more quietly after getting a truly wicked glare from the larger woman, "Sorry."

They eat quietly for a few minutes before Thessalie comes back with two small handfuls of herbs. She places the two small, green piles on the bar next to her bowl before climbing back onto her stool. "A cup of hot water, please." Her voice is soft and Robin pats her friend's shoulder awkwardly while still shielding her eyes with her other hand. Thessalie nearly falls off her stool, but manages to grab the bar at the last second. Robin doesn't notice.

"What're those fer?"

"This one is for your head, and the other one is just in case the first one disagrees with your stomach." She drops several of the leaves into the hot water and slides the cup over one place-setting. "Once you're done eating, drink up."

The odd group of four is just finishing eating when the farmer known as Thomas comes stumbling down the stairs also shielding his eyes. He wanders over to the bar and whispers "Just tea" to the bartender.

"Another cup of hot water." Thessalie requests.

As Thessalie is preparing the second cup, Robin lifts the medicinal brew and takes a large gulp. She nearly chokes, but she swallows it down painfully and shudders. "It tastes like the wrong end of a donkey."

"It should help your ribs and your cut shoulder too, so drink it all. After I look at your cut, I'll decide if you need a second cup."

Robin chokes down the rest of the awful stuff as quickly as she can. "I'd rather bleed to death than have a second cup, whatever me shoulder looks like."

"Show me anyway." Robin pulls the collar of her chain mail tunic slightly over to expose yesternight's injury. Thessalie stands on her stool and gently prods the pink line with her small fingers. "That worked very nicely. Another day or two and you can leave off a morning cup."

"I'm not drinkin' that again!" Robin cries and Thomas cringes.

"How's your head?"

Robin stops abruptly from making another outburst. "My eyes don' feel like they're goin' to explode anymore, but its still poundin'."

"Sorry. Best I could do on short notice." She turns on Thomas. "Drink up, and we'll go look at your other scarecrow."

Thomas eyes the mug in front of him dubiously for a moment before Theren finally says "Just do it before she has the Captain hold you down, and she forces it down your throat." The farmer cringes again and picks up the mug gagging after only one sip.

"Try to drink it quickly and then have some more tea to wash away the taste." Sharai suggests.


. . .

They go to Thomas's farm and investigate the scarecrow's former hanging place. Within a radius of a certain number of feet (>5 but <10?) are dead field mice and grasshoppers and such all covered in a magically ice that might suck more than heat from your fingers if you touch it. Sharai disspells the lingering effects and the ranger continues south while the girls all turn north.

Friday, January 16, 2015

Prologue Vignettes - January 16, 2015

Robin Morgan

The war ended, but you took no joy in it. In fact, you'd been using that stress to distract you from the personal loss the fighting had delivered you. The Morgan clan now stands shattered and, as far as you know, you are the only surviving member. Staying in Birchwood was too painful, so you took to the road without really knowing where you'd end up.

One night, as you made camp along the Western Road, a halfling girl approached you. She seemed tired and was obviously grateful when you offered to share the site with her. Although you had never met Thessalie before, she seemed to know something of you. As the two of you talked, a weight seemed to lift from your shoulders. The respect this stranger had for you felt good, but the company felt better.

Once Thessalie told you she was headed south in search of her family, you volunteered to accompany her. Even if your family couldn't be saved, perhaps someone else's could. Besides, it would give you something to do besides spend all your money on spirits.

A couple of days after passing through Floridale, you decide to rest for a few days at the "Lonely Huntsman", a road-side inn in farming country.

Sharai Tunuvian

After the war concluded, you moved along with your unit to the barracks at Mistverge before being demobilized and discharged. Since then you've been traveling slowly back northward. Although you assume that you will eventually make it back to Amuani, you feel no particular rush to get there. You have no idea how your family and clan will react to your return - the disapproval of elves can sometimes lead to decades if not centuries of censure.

One night, you stop for rest at the "Lonely Huntsman", a small road-side inn a few days south of Floridale. Although you typically make camp, the luxury of a soft bed seemed too nice to pass up. As you sit in the common room, sipping a glass of spring wine, you spy a familiar face.

During one heated battle many months ago, an orc burst through the skirmish line just in front of you. His sudden appearance had startled you, and in a moment of lost concentration, the complicated spell you had prepared blew up in your face. Although the blast crippled you, the orc had been more than singed. The little halfling who approaches you the almost the moment you`ve sat down had healed your wounds quicker than you'd have thought possible. You definitely owe her a debt of gratitude.

Theren Galanodel

After the loss of your clan and family, grief consumed you. Eventually, though, that pain was turned to anger. You had a burning desire to exterminate every orc you could find. When war came between the men and orcs you found a perfect opportunity. Although you had no desire to officially join the armies, the distraction afforded you many opportunities to catch your quarry unaware. You develop a deep understanding of orc tactics, thoughts, and weaknesses.

When the war ended, you began to make your way south. Troops you spoke with told you that the orcs were heading through the mountains toward the Emberwood. Although you've never been there, the elves there may need your help. No other children should be forced to witness the carnage you've seen.

Several days on Hedrimond's Western Road bring you outside an inn called the "Lonely Huntsman".

Thessalie Groundswallow

Several weeks ago, you left Alethra and the other healers behind and set off down the Western Road in search of your family. Initially, the excitement and anticipation of seeing your kin helped carry you down the road, but soon you began to realize how big the Kingdom of Hedrimond is and how short your halfling legs are. The travel was slow both due to your small size and to the enormous amount of supplies you carried with you. (Better to be prepared than sorry, after all.) Although you saw wagons and riders on the road from time to time, few did more than wave before you lost sight of them.

One night, as you approached Floridale, you spied a campfire in the distance. The site was tended by a tall, muscular woman with bright red hair and piercing green eyes. Although you had never met, you knew this must be the Captain Morgan you'd heard stories about during the war. She was said to be both brave and strong - a capable leader from a family of leaders. She invited you to share her campsite and, though seemingly embarrassed by your knowledge of her, was a gracious host.

When you told Captain Morgan that you were attempting to find your family, she surprised you by insisting that she accompany you. The two of you traveled south through Floridale and, a few days later decided to rest at the "Lonely Huntsman", a road-side inn in farming country.