- Minutes of previous session approved
- J has some of the kind of weird stuff to drink
- Wake up in the keep the next morning after an uneventful night
- The noise of Orgul snoring is very loud in the big echo-y chamber
- Orgul goes to see if he can catch something for breakfast
- T peeks through the crack in the ajar door and sees tables and debris
- S senses the echoes of magic, but nothing active and prods the door open with her staff
- F checks the doorway for mechanical traps and doesn't see anything
- The stuff on the floor is rubble from the roof as well as bits of broken things - glass and ceramics of some kind and broken furniture - also a dead decomposing orc with some armor
- J has some of the kind of weird stuff to drink
- Wake up in the keep the next morning after an uneventful night
- The noise of Orgul snoring is very loud in the big echo-y chamber
- Orgul goes to see if he can catch something for breakfast
- T peeks through the crack in the ajar door and sees tables and debris
- S senses the echoes of magic, but nothing active and prods the door open with her staff
- F checks the doorway for mechanical traps and doesn't see anything
- The stuff on the floor is rubble from the roof as well as bits of broken things - glass and ceramics of some kind and broken furniture - also a dead decomposing orc with some armor
- T recognizes some lab equipment, but it more like magical lab equipment than healing lab equipment
- T takes the armor off the dead orc for Orgul and then separates the skeleton - just in case with necromancers running around
- T tries the door on the opposite side, but it's locked
- Orgul comes back with rabbits, and S cleans them and makes a stew
- Orgul is too afraid to explore with the girls because he was here before with other orcs and many died - hence the body - he takes the armor though
- F picks the lock and then opens the door slowly with a sword
- "Much peeking before walking!" - T
- There are at least 10 dead mostly decomposed orcs behind the door - same time as the one in the lab
- A magical trap was set off - there's an Indiana Jones style pedestal covered in runes with a circle where something clearly once sat
- S does not recognize the runes on the pedestal
- The door to the trapped room locks behind them automatically when they leave
- Door on the far left of the entry way is a bunk / wash room - nothing in it of use
- Second door on the left is also a bunk / wash room, but there's a long dead skeleton in one of the bunks - T determines that it was a human male and not an elf - maybe the person who set the magical trap?
- The fourth door was a library - there's a sealed glass case containing a leather bound book and some scrolls
- T takes the armor off the dead orc for Orgul and then separates the skeleton - just in case with necromancers running around
- T tries the door on the opposite side, but it's locked
- Orgul comes back with rabbits, and S cleans them and makes a stew
- Orgul is too afraid to explore with the girls because he was here before with other orcs and many died - hence the body - he takes the armor though
- F picks the lock and then opens the door slowly with a sword
- "Much peeking before walking!" - T
- There are at least 10 dead mostly decomposed orcs behind the door - same time as the one in the lab
- A magical trap was set off - there's an Indiana Jones style pedestal covered in runes with a circle where something clearly once sat
- S does not recognize the runes on the pedestal
- The door to the trapped room locks behind them automatically when they leave
- Door on the far left of the entry way is a bunk / wash room - nothing in it of use
- Second door on the left is also a bunk / wash room, but there's a long dead skeleton in one of the bunks - T determines that it was a human male and not an elf - maybe the person who set the magical trap?
- The fourth door was a library - there's a sealed glass case containing a leather bound book and some scrolls
The last door on the right is a dining room / kitchen with broken water pump and debris filled fire pit
- F unlocks the case and S starts looking through the book - T recognizes the line drawing of the disembodied hand - there is also a map of the continent with spots called out - the book is written in Dwarven, but luckily S speaks a gazillion languages
- 2 of the scrolls are too faded to read, but the third is a scroll with instructions to cast Comprehend Languages
- S goes to sit in the doorway of the keep to read the faded Dwarven script in an old mostly dead dialect in the late afternoon sunlight - T bothers her a lot "What's it say? What's it say"
- F unlocks the case and S starts looking through the book - T recognizes the line drawing of the disembodied hand - there is also a map of the continent with spots called out - the book is written in Dwarven, but luckily S speaks a gazillion languages
- 2 of the scrolls are too faded to read, but the third is a scroll with instructions to cast Comprehend Languages
- S goes to sit in the doorway of the keep to read the faded Dwarven script in an old mostly dead dialect in the late afternoon sunlight - T bothers her a lot "What's it say? What's it say"
- The book has a lot of description about the disembodied Hand as it had been kept in this keep - talk about how to activate it that it creates barriers / shields and can stop moving objects
- The group who manned the keep was called the "Keeper of Lellzutho"
- The book described three other objects in less detail as they were kept in other locations
- The book described three other objects in less detail as they were kept in other locations
- There is a sketch of a Mouth - it's depicted as a disk of a head from just under where a nose would be to just under the lower jaw - the lower jaw has little tusks sticking out much like orcs do - it is supposed to magically provide information and was located in another keep near the mountains in the Emberwood of Rhoanor
- There is a sketch of an "Arm" depicted as a tentacle coiled around itself rough in the "?" shape - purpose was to crush / destroy things - was located in a keep located somewhere on the largest island off the middle finger of the Grasping Claw Cape
- The last item is called the "Heart" - it's depicted as an ovoid precious gem - it was kept in another keep on Lionshead Island (northern shore?) - it supposedly had power over Lifeforce -This fits the description of the item that Kataris requested the girls find
- There are hints in the book that if all four items are brought together they would create a weapon of devastating power
- T found 38 GP worth of herbs for magical potions in the weeds around the keep - 133 total now - also finds some edible tubers
- Orgul goes to find more meat and comes back with the haunch off of a deer that has clearly been dead for days and has begun to rot - T eventually remembers that she can purify it so the girls can eat it, but not until Orgul has chewed on it a bit
- S makes venison steaks, baked tubers, and hardtack dumplings for dinner
- T found 38 GP worth of herbs for magical potions in the weeds around the keep - 133 total now - also finds some edible tubers
- Orgul goes to find more meat and comes back with the haunch off of a deer that has clearly been dead for days and has begun to rot - T eventually remembers that she can purify it so the girls can eat it, but not until Orgul has chewed on it a bit
- S makes venison steaks, baked tubers, and hardtack dumplings for dinner
- T brews 2 Potions of Healing and gave 1 ea to F & S, 33 total MC
- O tells the girls that he's seen the hand too and that Golag has it
- S and O move the skeleton in the bunk to the room with all the dead orcs - just in case
- O and T sleep while the elves trance, but F and S can't hear much over O's snoring.
- The next morning before O leads them to Golag's camp to steal the Hand - S finds some berry bushes, so they have those with some trail-ration nuts for brkfst
- Early afternoon - O stops the girls and points to a location on the trail he knows to be guarded by 4-5 Orcs that leads to the camp
- T begins to conncoct a plan to dress O as a ghost to scare the other orcs and maybe even get them to toss the hand as an evil thing
- 375 XP ea. - 2,375 total ea.
- S and O move the skeleton in the bunk to the room with all the dead orcs - just in case
- O and T sleep while the elves trance, but F and S can't hear much over O's snoring.
- The next morning before O leads them to Golag's camp to steal the Hand - S finds some berry bushes, so they have those with some trail-ration nuts for brkfst
- Early afternoon - O stops the girls and points to a location on the trail he knows to be guarded by 4-5 Orcs that leads to the camp
- T begins to conncoct a plan to dress O as a ghost to scare the other orcs and maybe even get them to toss the hand as an evil thing
- 375 XP ea. - 2,375 total ea.
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