- canned asparagus, 3 votes gross (Ugh, mushy!), 1 vote delicious (Mmm, mushy!)
- The baby wakes T during the night, but they have nothing to feed her, so they just give her some water to quiet her until they can return her to her mother
- They give the baby the smallest drop of the Calming Potion they can manage, and the baby finally starts to calm down.
- Once morning arrives, FST head back to the village for which to return the baby.
- They walk for most of the day and feel like they should have found the path by now, so S climbs a tree, and finds that the ocean is on the wrong side that she expects it, so she climbs down the tree leaves the baby with F, and starts leading the way back to the village
- Now that they are walking the correct direction, they take the time to gather some late fallen nuts and a couple starchy vegetables and grind them up to a paste and try to give that to the tiny baby-thing for a few calories at least
- Around dusk they find a grove of large trees near the side of a hill that looks like a nice place to camp, but when T performs Detect Good and Evil the whole area has an evil feel to it, so she recommends they keep moving.
- It's not too much longer before about five of the Will 'o the Wisps show up and start trying to entice the party to follow them again. S tried to convince them to play catch with each other, but they are not intrigued. She gets annoyed and snaps a flame in front of one of the Wisps, which then immediately attacks her.
Protect the Baby!
- Wisp1 moves over to S and sends little electric tendrils out and deals 14 lightning dmg
- W2 moves to F and misses her
- W4 moves to T and misses her
- F Disengages from the one in her face and moves to the one attacking S and slashes it with her longsword for 29 dmg, it dies
- W3 moves to T and electrocutes her for 9 lightning dmg
- T Turns Undead, W2 saves, W3 fails, W4 saves, and W5 fails. W3 and W5 disappear.
- S moves to a point where she can blast both the remaining Wisps with Burning Hands, W2 takes 7 fire dmg and 14 on W4.
- W2 moves to F and misses
- W4 misses T
- F Disengages from W2 and moves to W4, but misses.
- T casts Guiding Bolt on W4 for 12 radiant dmg, killing it.
- S casts Magic Missile on W2 for 10 force dmg, killing it.
- T performs Detect Evil and Good and this area seems okay.
- S then cast Leomund's Tiny Hut (as a ritual) and the girls settle in for the night.
- More nut / veg "milk" for the baby
- The next day they finally return to the village around midday.
- The have to knock on the first house they come to to find out where Marsha lives, they get directions and head straight there.
- Marsha is extremely grateful. There are lots of tears. She gives F a block of woods that measures about 2" x 2" x 6" that is inlaid / carved / etched with wavy lines and pictures of clouds, waves, ships, and then on three sides it has Dwarven writing. (S translates.) It says "Capsa" (box) on the top, on one side it says "Actaur" (type of small boat), and the last side "Navigium" (a larger type of boat).
- Marsha found it on the beach and thought it was pretty so she kept it.
- S thinks it might be magicky. S asks permission from F to play with the block of woods for a little while.
- S takes the block of wood and sets in a clear area and says "Actaur." The box begins to shake and then unfolds into a small boat 10' x 4' x 2' that could hold up to 4 people, two oars, and a mast with a triangular sail.
- The girls return to the village, and they are treated quite nicely.
- The girls make a temporary camp and to hang out and watch for Mildred. Early in the morning on the second day, T hears Alethra voice in her head, "Thessalie, a warning. Mistverge under siege by giants. Rhoanor may be overrun. Please take every precaution if you are traveling there."
- T returns "Thank you. Have an idea what is causing the craziness. Going to investigate. Will fix problem if possible. Stay safe. Will keep in touch."
- The girls decide to head out since the situation in Rhoanor is getting pretty dire.
- FST go to the shoreline and turn the Folding boat into the small boat. They row out into the water for a few minutes.
- They decide to try turning it into the big boat. They send T into the water "just in case" (she can bring them back from the dead). F sits on the edge of the boat and S stays sitting right in the middle. F says "Navigium".
- The boat starts to shake and grow. It is now 24' L, 8'W and 6'H. It can hold up to 15 people. It has 10 oars / rowing seats. It has a main deck and an underdeck. There are cabins, it has a large anchor and a mast with a square sail.
- "It's small as far as ships go, but large for a box."
- S conjures a couple of Unseen Servants to row, and they start heading east in the general direction of Rhoanor.
- Since F owns the box, she is Captain. T says S can be first mate. She doesn't mind. S tanks her and nominates her for half mate, which she just made up for T.
- The girls manage to get the sail down, but the wind is making them going the wrong direction, so T starts directing the Bigguns to pulls various ropes (she spent a lot of time watching those untrustworthy pirates), and they manage to miraculously get the boat going in the right direction (west).
- Around dusk, the islands of the western most cape come into view. FST decide to drop anchor for the night rather than risk running aground in the dark.
- The next morning, between T and F they manage to sail without any trouble past the last finger of the cape. (S is not very good at this at all.)
- S may not be good at sailing, but she's the best at navigation, and tells F&T to head almost due north, then later they'll head west rather than trying to cut across the Cobalt Gulf since they are so new to this sailing business, but will be somewhat faster than following the coast.
- 1625 XP ea for 28,935 XP total ea.
Friday, June 24, 2016
Friday, June 10, 2016
Crisis at the Cottage - June 10, 2016
- Incontinent dog is still kicking.
- 7-11 sometimes has cookies in the shape of Slurpees.
- The girls decide to break into the house through the back window into the bedroom that is (at least when F looked through) empty.
- To make the B&E easier, T mediates and swaps out Detect Poison and Disease with Silence.
- The girls walk around to the bedroom window, T casts Silence centered on the window, and then S starts to walk toward the window to break it with her staff, but she sees that one of the old women is in the room sitting in a chair. It looks like she is knitting something.
- F recognizes her as one of the two women she saw before.
- S goes around to the front of the house and sees a second old woman tending to the fire. While peeking through the window uses her magic to cause a cup to fall off the table. The woman at the fire turns and the one from the bedrooms comes into the front room to see what's going on.
- S dashes back around and breaks the Silenced window, using her staff she clears the broken edges of glass and climbs in. FT follow, and T dismisses Silence and S quickly casts Leomund's Tiny Hut across the door between the rooms.
- S throws open the trap door and a smell of death emanates up from the cellar.
- The two women (Agnes and Ethyl) flip around and examine the opaque force field that has just sprung up in their doorway. Ethyl tells Agnes to go look through the window.
- FST hide themselves beside the window (or below it in the case of Thessalie).
- Agnes tells Ethyl that the window is broken, and Ethyl asks Agnes if they have intruders.
- FST manage to hide themselves so that she doesn't see them.
- The old ladies trade places and Ethyl looks in the room. T sneezes. She looks over and sees Sharai hiding behind the curtain. She calls to Agnes that they do have intruders!
- S grabs the curtain and rips it down over the old lady.
- Ethyl grabs the curtain and drags it out through the window with her.
- They talk about how the intruders will have to come out sometime.
- T yells at them that they are creepy and asks where the baby is.
- One asks "What baby?"
- T says their basement smells of death.
- The old biddies stop talking at that point.
- T notices that the bed frame seems to be made from human bones and S notices that the rug in the living room seems to be made from cured and woven entrails.
- S opens the trap door again. She then casts a small light down there so they see shapes that seem to be a table, a pedestal, and something shiny on the wall over there.
- F climbs down the ladder, and S goes to hand her the lamp and realizes that the shade is made of skin. She knock it across the room and hands the uncovered lamp down to F.
- F sees that the table has restraint cuffs, in one of which there is still a foot. Only a foot. There are bloody, empty meat hooks and cleavers and knives hanging on the wall over there.
- There is a bassinet on the pedestal. There is a naked girl baby who is sleeping, but covered in sticky blood. Like it had a bath in blood.
- F grabs the baby who wakes up and starts crying and climbs back up the ladder.
- S cleans the baby (Prestidigitation).
- F: We found the girl!
- S: Are we looking for a girl?
- T: Does it matter?! She shouldn't stay here!
- Agnes says, "They're stealing Mildred's baby, Ethyl!"
- While S fashions a sling for the baby out of the remaining curtain (woven from what is probably human hair), a new voice shows up and asks "What's going on, Agnes?"
- Thessalie says "Goat" in Elvish meaning to say a swear word, but she gets it wrong as usual.
- The girls have a quick, whispered conference in the corner and decide that the three Crazy, Cannibalistic Crones need to die or they might just return to the village and steal the baby again.
- There is some strategy talk, and T casts Warding Bond on F so she can block attacks from S, then climbs on the bed so that she can see out of the window.
Crisis at the Cottage
- T casts Guiding Bolt at Agnes through the window for 15 radiant dmg.
- A says "They're attacking me, Ethyl!" and she goes invisible.
- S tries to shoot E through the door, but misses. Ethyl says, "They are attacking us, Agnes!"
- F initiates the poison on her dagger and throws it at Ethyl for 16 poison dmg and 17 piercing dmg. Ethyl is Poisoned.
- M does things ???
- E turns invisible.
- T readies Spirit Guardians and then moves to the window and peeks through it as best she can to look out of it.
- S moves to the window and casts Thunder Wave out the window opening. ??? takes 12 thunder dmg, maybe. S oves back into the corner.
- T moves to S and quickly proposes setting cottage to the to draw the Crazy, Cannibalistic Crones out, and then climbs out the window and casts Spirit Guardians
- A takes 8 radiant SG dmg, then reappears in front of T (she now has green, saggy skin with darker "age spots", long bony claws for fingers, and long stringy, oily hair). She slashes T for 9 dmg.
- S holds her turn.
- F throws herself out the window and moves to flank A with T, then stabs her with the magicky dagger for 24 piercing dmg, then with her offhand dagger for 1 piercing dmg.
- S moves to the window opening, dismissing the Hut, then casts Fireball into the living room on the table and chairs. ??? takes 34 fire dmg, maybe. The entire living room is now on fire
- M appears in the square flanking F, takes 5 radiant SG dmg, and slashes F for 4 dmg.
- E? breaks the window in the living room (to escape the conflagration, probably).
- T casts Sacred Flame on A for 6 radiant dmg, then casts Spiritual Weapon next to F and A, but misses on the attack.
- A takes 14 radiant SG dmg and dies.
- F turns and and misses M with both her daggers.
- S casts Melf's Acid Arrow on M, missing, but the splash from where it hits the ground gets her for 3 acid dmg.
- M takes 6 radiant SG dmg and turns invisible.
- E appears in front of S (looking crispy), takes 6 radiant SG dmg, yells "You will not take the baby!" and slashes S for 19 dmg.
- T moves to S and heals her for 8 HP, then moves the SW to E and smashes her for 5 force dmg.
- F moves to S's other side and readies her dagger to stab the remaining hag.
- S casts Thunder Wave in front of her. M takes 7 thunder dmg, maybe.
- M takes 18 radiant SG dmg, maybe.
- T readies Sacred Flame.
- F readies her longsword.
- S casts Thunder Wave and M takes 5 thunder dmg, maybe.
- M ???
- T readies Sacred Flame again.
- F readies a longsword attack again.
- S casts Burning Hands and sets some grass on fire.
- M ???
- T casts Guardian of Faith two squares away from herself.
- F keeps her longsword ready.
- S casts Evard's Black Tentacles two squares away from herself in the other direction
- M ???
Some time passes and nothing seems to happen. T moves next to her Guardian of Faith and meditates to swap out Silence for Detect Evil & Good. FST move away from the burning cottage in the clearing while T is detecting (having cast her spell as a ritual) and then when she gives the all clear, S casts Leomund's Tiny Hut as a ritual. The girls settle in for a sleep with the elves on either side of a very spooked T.
- 1900 XP ea. for 27,310 XP total ea.
- 7-11 sometimes has cookies in the shape of Slurpees.
- The girls decide to break into the house through the back window into the bedroom that is (at least when F looked through) empty.
- To make the B&E easier, T mediates and swaps out Detect Poison and Disease with Silence.
- The girls walk around to the bedroom window, T casts Silence centered on the window, and then S starts to walk toward the window to break it with her staff, but she sees that one of the old women is in the room sitting in a chair. It looks like she is knitting something.
- F recognizes her as one of the two women she saw before.
- S goes around to the front of the house and sees a second old woman tending to the fire. While peeking through the window uses her magic to cause a cup to fall off the table. The woman at the fire turns and the one from the bedrooms comes into the front room to see what's going on.
- S dashes back around and breaks the Silenced window, using her staff she clears the broken edges of glass and climbs in. FT follow, and T dismisses Silence and S quickly casts Leomund's Tiny Hut across the door between the rooms.
- S throws open the trap door and a smell of death emanates up from the cellar.
- The two women (Agnes and Ethyl) flip around and examine the opaque force field that has just sprung up in their doorway. Ethyl tells Agnes to go look through the window.
- FST hide themselves beside the window (or below it in the case of Thessalie).
- Agnes tells Ethyl that the window is broken, and Ethyl asks Agnes if they have intruders.
- FST manage to hide themselves so that she doesn't see them.
- The old ladies trade places and Ethyl looks in the room. T sneezes. She looks over and sees Sharai hiding behind the curtain. She calls to Agnes that they do have intruders!
- S grabs the curtain and rips it down over the old lady.
- Ethyl grabs the curtain and drags it out through the window with her.
- They talk about how the intruders will have to come out sometime.
- T yells at them that they are creepy and asks where the baby is.
- One asks "What baby?"
- T says their basement smells of death.
- The old biddies stop talking at that point.
- T notices that the bed frame seems to be made from human bones and S notices that the rug in the living room seems to be made from cured and woven entrails.
- S opens the trap door again. She then casts a small light down there so they see shapes that seem to be a table, a pedestal, and something shiny on the wall over there.
- F climbs down the ladder, and S goes to hand her the lamp and realizes that the shade is made of skin. She knock it across the room and hands the uncovered lamp down to F.
- F sees that the table has restraint cuffs, in one of which there is still a foot. Only a foot. There are bloody, empty meat hooks and cleavers and knives hanging on the wall over there.
- There is a bassinet on the pedestal. There is a naked girl baby who is sleeping, but covered in sticky blood. Like it had a bath in blood.
- F grabs the baby who wakes up and starts crying and climbs back up the ladder.
- S cleans the baby (Prestidigitation).
- F: We found the girl!
- S: Are we looking for a girl?
- T: Does it matter?! She shouldn't stay here!
- Agnes says, "They're stealing Mildred's baby, Ethyl!"
- While S fashions a sling for the baby out of the remaining curtain (woven from what is probably human hair), a new voice shows up and asks "What's going on, Agnes?"
- Thessalie says "Goat" in Elvish meaning to say a swear word, but she gets it wrong as usual.
- The girls have a quick, whispered conference in the corner and decide that the three Crazy, Cannibalistic Crones need to die or they might just return to the village and steal the baby again.
- There is some strategy talk, and T casts Warding Bond on F so she can block attacks from S, then climbs on the bed so that she can see out of the window.
Crisis at the Cottage
- T casts Guiding Bolt at Agnes through the window for 15 radiant dmg.
- A says "They're attacking me, Ethyl!" and she goes invisible.
- S tries to shoot E through the door, but misses. Ethyl says, "They are attacking us, Agnes!"
- F initiates the poison on her dagger and throws it at Ethyl for 16 poison dmg and 17 piercing dmg. Ethyl is Poisoned.
- M does things ???
- E turns invisible.
- T readies Spirit Guardians and then moves to the window and peeks through it as best she can to look out of it.
- S moves to the window and casts Thunder Wave out the window opening. ??? takes 12 thunder dmg, maybe. S oves back into the corner.
- T moves to S and quickly proposes setting cottage to the to draw the Crazy, Cannibalistic Crones out, and then climbs out the window and casts Spirit Guardians
- A takes 8 radiant SG dmg, then reappears in front of T (she now has green, saggy skin with darker "age spots", long bony claws for fingers, and long stringy, oily hair). She slashes T for 9 dmg.
- S holds her turn.
- F throws herself out the window and moves to flank A with T, then stabs her with the magicky dagger for 24 piercing dmg, then with her offhand dagger for 1 piercing dmg.
- S moves to the window opening, dismissing the Hut, then casts Fireball into the living room on the table and chairs. ??? takes 34 fire dmg, maybe. The entire living room is now on fire
- M appears in the square flanking F, takes 5 radiant SG dmg, and slashes F for 4 dmg.
- E? breaks the window in the living room (to escape the conflagration, probably).
- T casts Sacred Flame on A for 6 radiant dmg, then casts Spiritual Weapon next to F and A, but misses on the attack.
- A takes 14 radiant SG dmg and dies.
- F turns and and misses M with both her daggers.
- S casts Melf's Acid Arrow on M, missing, but the splash from where it hits the ground gets her for 3 acid dmg.
- M takes 6 radiant SG dmg and turns invisible.
- E appears in front of S (looking crispy), takes 6 radiant SG dmg, yells "You will not take the baby!" and slashes S for 19 dmg.
- T moves to S and heals her for 8 HP, then moves the SW to E and smashes her for 5 force dmg.
- F moves to S's other side and readies her dagger to stab the remaining hag.
- S casts Thunder Wave in front of her. M takes 7 thunder dmg, maybe.
- M takes 18 radiant SG dmg, maybe.
- T readies Sacred Flame.
- F readies her longsword.
- S casts Thunder Wave and M takes 5 thunder dmg, maybe.
- M ???
- T readies Sacred Flame again.
- F readies a longsword attack again.
- S casts Burning Hands and sets some grass on fire.
- M ???
- T casts Guardian of Faith two squares away from herself.
- F keeps her longsword ready.
- S casts Evard's Black Tentacles two squares away from herself in the other direction
- M ???
Some time passes and nothing seems to happen. T moves next to her Guardian of Faith and meditates to swap out Silence for Detect Evil & Good. FST move away from the burning cottage in the clearing while T is detecting (having cast her spell as a ritual) and then when she gives the all clear, S casts Leomund's Tiny Hut as a ritual. The girls settle in for a sleep with the elves on either side of a very spooked T.
- 1900 XP ea. for 27,310 XP total ea.
Friday, June 3, 2016
The Baby Hunters - June 3, 2016
- Tattoos and laser hair removal
- Cinna snacks!
- Porcelain versus metal crowns
- Blue moons
- T takes charge. She sends the distraught mother back home. She tells everyone else to go home too while she and her friends start looking for tracks.
- FST fan out and T finds some tracks that almost look like footprints leading from the baby's house toward the forest, but are not quite right. F confirms they are definitely not human.
- FST go back and get all their stuff just in case.
- Once the girls get a little way out of the village they discuss how they are going to track this baby thief in the dark with T can't see in the dark.
- They decide that T should meditate to learn the spell "Divination" so they can get some divine aid in the cause of "Lost Baby".
- T casts the spell after her 40 minutes of meditation.
- T poses the question "Where do we need to go to rescue Marsha's 4-day old baby who was just stolen from the village?"
- A beam of light extends from T's head into the sky and after a few moments a tiny speck of blue light appears in the sky streaking towards the party. It accelerates until it gets to about 6' above the group where it stops and hovers. They can now see that it is a large blue sphere of light with a soft mist emanating out from it.
- It says "The taken babe cries in a cottage that lies in the heart of the dark wooden glen. Make your way with care. There's danger there."
- They follow the tracks for a while until it gets too hard to follow them because of the thickening of the undergrowth.
- F climbs a tree to see if they can see any smoke from the cottage where the babe supposedly is. (She looks bad ass swinging herself up to the top of the tree with athletics.) It is too dark for her to see anything yet.
- As the track had been going in a generally southeasterly direction, the girls decide to continue in that direction and periodically stop to check by climbing a tree to see if they can see anything.
- They start walking STF, and S&T manage to walk into a bit of boggy quicksand. S immediately advises T to not fight it so they are sinking only very slowly.
- F goes to find something to help them get out.
- While F is searching one of those will 'o the wisps shows up and tries to lure her off away from her friends. WotW "There's a big stick over here. . ." F "That's what he said."
- F ignores the creature and finds a vine and brings it back to her friend.
- S&T try to pull themselves out, but only manage to flail about and sink faster. When T gets to the point where she has just two of her hands holding a vine above the sandy water, she gives in and casts Water Walk on the party. S&T scrape as much of the sand off as they can and the girls continue with three of the orbs things following them.
- The girls continue until dawn when the orbs fade away and the S takes her turn climbing a tree. (She is not as cool looking as F was.) She sees a column of smoke off in the distance. The girls head that direction.
- Near midday it's F's turn to climb a tree and sees a large lake in their path. She cannot tell if it is the same lake with the Crocigator.
- The girls decide to risk walking across the lake to save time for the baby's sake.
- FTS (marching order) venture across the lake. About halfway across, T is snatched from the surface of the water by a giant crocigator mouth from directly beneath her feet.
- Second Battle with the Crocigator (Theater of the Mind)
- T Creates Food and Water in the Crocigator's mouth to see if it will swallow that and become uninterested in eating her. She then bobs to the surface, shouts "Run!" and starts sprinting for the far shore. The CG comes up coughing and vomiting up the food T created. (Apparently it takes 7 dmg somehow from this.)
- CG bites and grapples F for 20 piercing dmg then slams its tail into S for 14 bludgeoning dmg.
- F stabs the CG in the roof of the mouth with her magicky dagger after activating the poison dealing a total of 29 dmg Poisoning it, but does not manage to escape it it's mouth or stab it with her other dagger.
- S casts Fireball on the CG for 28 fire dmg.
- T casts Guiding Bolt on it for 18 radiant dmg. It drops F and sinks back underwater with a growly groan noise and T shouts "Run!" again.
- The girls make it across the lake. The smoke is now visible without climbing a tree.
- Once they are far enough away from the water that it's not visible they stop and take a rest.
- They continue walking towards the smoke over the course of the afternoon and around dusk arrive at a clearing with a snug-looking little cottage.
- F stealthily glides over to the window and peeks in. There are two older women talking to each other in front of the fireplace one which there is something bubbling in a pot. She sneaks over to the next window and sees a bedroom with what might be a trap door in the floor of this room.
- FST sneak back into the woods a little away from the cottage, and T casts Divination again.
- She asks, "To find Marsha's 5-day old baby, should we enter the cottage with the old women?"
- As before a blue sphere of light comes down after a slightly longer time, "Three sisters live within the wood. They're true form not understood. The babe you seek may yet be doomed. It's future life to be consumed."
- 1700 XP ea. for 27,110 total XP ea.
- Cinna snacks!
- Porcelain versus metal crowns
- Blue moons
- T takes charge. She sends the distraught mother back home. She tells everyone else to go home too while she and her friends start looking for tracks.
- FST fan out and T finds some tracks that almost look like footprints leading from the baby's house toward the forest, but are not quite right. F confirms they are definitely not human.
- FST go back and get all their stuff just in case.
- Once the girls get a little way out of the village they discuss how they are going to track this baby thief in the dark with T can't see in the dark.
- They decide that T should meditate to learn the spell "Divination" so they can get some divine aid in the cause of "Lost Baby".
- T casts the spell after her 40 minutes of meditation.
- T poses the question "Where do we need to go to rescue Marsha's 4-day old baby who was just stolen from the village?"
- A beam of light extends from T's head into the sky and after a few moments a tiny speck of blue light appears in the sky streaking towards the party. It accelerates until it gets to about 6' above the group where it stops and hovers. They can now see that it is a large blue sphere of light with a soft mist emanating out from it.
- It says "The taken babe cries in a cottage that lies in the heart of the dark wooden glen. Make your way with care. There's danger there."
- They follow the tracks for a while until it gets too hard to follow them because of the thickening of the undergrowth.
- F climbs a tree to see if they can see any smoke from the cottage where the babe supposedly is. (She looks bad ass swinging herself up to the top of the tree with athletics.) It is too dark for her to see anything yet.
- As the track had been going in a generally southeasterly direction, the girls decide to continue in that direction and periodically stop to check by climbing a tree to see if they can see anything.
- They start walking STF, and S&T manage to walk into a bit of boggy quicksand. S immediately advises T to not fight it so they are sinking only very slowly.
- F goes to find something to help them get out.
- While F is searching one of those will 'o the wisps shows up and tries to lure her off away from her friends. WotW "There's a big stick over here. . ." F "That's what he said."
- F ignores the creature and finds a vine and brings it back to her friend.
- S&T try to pull themselves out, but only manage to flail about and sink faster. When T gets to the point where she has just two of her hands holding a vine above the sandy water, she gives in and casts Water Walk on the party. S&T scrape as much of the sand off as they can and the girls continue with three of the orbs things following them.
- The girls continue until dawn when the orbs fade away and the S takes her turn climbing a tree. (She is not as cool looking as F was.) She sees a column of smoke off in the distance. The girls head that direction.
- Near midday it's F's turn to climb a tree and sees a large lake in their path. She cannot tell if it is the same lake with the Crocigator.
- The girls decide to risk walking across the lake to save time for the baby's sake.
- FTS (marching order) venture across the lake. About halfway across, T is snatched from the surface of the water by a giant crocigator mouth from directly beneath her feet.
- Second Battle with the Crocigator (Theater of the Mind)
- T Creates Food and Water in the Crocigator's mouth to see if it will swallow that and become uninterested in eating her. She then bobs to the surface, shouts "Run!" and starts sprinting for the far shore. The CG comes up coughing and vomiting up the food T created. (Apparently it takes 7 dmg somehow from this.)
- CG bites and grapples F for 20 piercing dmg then slams its tail into S for 14 bludgeoning dmg.
- F stabs the CG in the roof of the mouth with her magicky dagger after activating the poison dealing a total of 29 dmg Poisoning it, but does not manage to escape it it's mouth or stab it with her other dagger.
- S casts Fireball on the CG for 28 fire dmg.
- T casts Guiding Bolt on it for 18 radiant dmg. It drops F and sinks back underwater with a growly groan noise and T shouts "Run!" again.
- The girls make it across the lake. The smoke is now visible without climbing a tree.
- Once they are far enough away from the water that it's not visible they stop and take a rest.
- They continue walking towards the smoke over the course of the afternoon and around dusk arrive at a clearing with a snug-looking little cottage.
- F stealthily glides over to the window and peeks in. There are two older women talking to each other in front of the fireplace one which there is something bubbling in a pot. She sneaks over to the next window and sees a bedroom with what might be a trap door in the floor of this room.
- FST sneak back into the woods a little away from the cottage, and T casts Divination again.
- She asks, "To find Marsha's 5-day old baby, should we enter the cottage with the old women?"
- As before a blue sphere of light comes down after a slightly longer time, "Three sisters live within the wood. They're true form not understood. The babe you seek may yet be doomed. It's future life to be consumed."
- 1700 XP ea. for 27,110 total XP ea.
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