- Stanley Cup, no more Lightning :-(
- The Licky Brush, so Creepy
Battle on the Lake
- Thessalie casts Guiding Bolt on the HUGE CrociGator for 18 radiant dmg and then runs backwards her speed
- Felosyal shoots the CG with her longbow for 25 piercing dmg and then runs backwards her speed
- CG moves to Sharai and bites her for 24 piercing dmg and grapples her and starts to pull her under water
- (from 5' under water) Sharai attempts to escape the CG's mouth, but does not succeed, then she tries to stab it with her dagger (no spells without a Verbal component), but misses. This is not going well for Sharai.
- Some insects rise from the bushes next to Thessalie and Felosyal, the first Swarm envelopes Thessalie, but can't seem to get at her.
- S2 envelopes F and bites her for 10 piercing dmg.
- T casts Spirit Guardians and then runs back towards the CG so that she is within 15' of it. (No opportunity attack from the swarms by Ruling of the DM.)
- F hustles over to the CG and double stabs it with her daggers for a total of 29 piercing dmg.
- The Spirit Guardians cause the CG to retreat with 20 radiant dmg.
- S1 takes 22 radiant SG dmg then swarms T for no dmg.
- S2 moves next to F
- T dashes across the lake (10 sq).
- F laps T
- The insect swarms are too slow to catch the girls, so end of encounter.
- FST continue north away from the lake
- The day remains overcast, but the girls have to make their way through thicker forest, which is somewhat slow going. T keeps up the Water Walk ritual, so that they can make their way without sinking into the mud from all the rain.
- The girls make camp and S casts her Leomund's Tiny Hut in a small clearing.
- During the night, S notices two orbs of light approach the edge of the spell's dome and she recognizes them as undead spirits that try to lure people into the dark.
- As she watches them, she starts hearing the lights whisper things like "Come play. . ." wistfully.
- S watches them for a while and messes with them by throwing pebbles through the dome, then she nudges F out of her trance to enjoy the fun.
- F starts throwing her dagger at them trying to get it to come as close to hitting them as she can without actually hitting them as an aim exercise.
- The things flit around all night, and then fade away with the dawn.
- A low fog rolls in that is waist high on the elves, and completely envelopes the halfling so that she has trouble seeing more than a few feet
- The marching order for the day is decided that F will lead with T directly behind her and S bring up the rear so that the halfling doesn't get lost.
- Eventually F notices that the fog is starting to change from a white-ish color to a yellowish color.
- T starts coughing and realizes that the fog smells thick and sulfurous.
- S casts Leomund's Tiny Hut so that the halfling doesn't suffocate. T experiments with a wet handkerchief to see if that will help her breath, and it does help some, but it will not be a comfortable day for her traveling with a constantly wet handkerchief over her face.
- S doesn't detect anything magicky about the fog, and F thinks this could very well be a naturally occurring phenomenon.
- S dismisses the Hut with Z-snap.
- For a second when the fog rushes in and envelopes even the taller of the two elves, and then settles back down to just taller than T
- S climbs a tree to get a look around and sees that the ocean is just over there and suggests the group head over there where traveling might be slightly easier
- The fog does not extend onto the beach. It is contained by the thick wall of forest trees.
- S kicks off her shoes and enjoys the sand squelching between her toes.
- T rips the handkerchief off her face and takes several deep breaths.
- F checks the beach and sees nothing more dangerous than some small crabs.
- The girls walk north along the beach. At dusk FST notice a light in the distance. S squints and says it looks like a village.
- The girls approach carefully, and find a small collection of wooden structures.
- S knocks on the door of the largest brightest looking house. They hear talking inside, but when they knock the voices go silent.
- An old man answers the door a crack and peeks out at them. He is very suspicious of them
- S asks where is the inn, old man asks what that is, S explains paying for dinner and a place to sleep
Woman's voice says "let them in Grandpa" and he opens the door so that we can see the woman, FST ask for a place to sleep, they agree
- T asks for stuff to mend. They have nothing that needs mending.
- The old man asks us what we are doing.
- S says "We were shipwrecked and have been traveling up the island" and T jumps in and says we met the fish people they were strange.
- S says there was a strange fog in the forest and we met some evil sprites
- The old man said there are evil things in the forest.
- S asked if this island had a dragon. The old man said no that sounds scary.
- T tries to talk to the littlest child (girl), and she goes and hides behind her dad's leg.
- T goes and sits in the corner and performs a Sending to her brother Eldon at S's insistence. "Where are you? Border to Rhoanor closed. Monsters, creatures, and people from there acting strangely. Do you need help? Coming to rescue your butt!"
- She receives back in a flat and monotone version of her brother's voice, "Don't try to find me. I'm done with you. There's nothing you can do."
- T declares that her brother is definitely in trouble, and they definitely have to rescue his butt.
- The old man asks how she knows that, and she says she just cast a spell sending him a message. He accuses her of being a witch. The woman is exasperated again.
- Habbakuk versus Mishakal.
- T suddenly realizes that with 3 children there might be some broken toys around. She mends the damaged doll of the little girl who immediately starts chewing on it again.
- S gives the little girl some jerky and tell her to chew on that instead. The little girl sticks it up her nose.
- One of the boys has T Mend his knife. She also makes him a sheath out of an old piece of clothing.
- Everyone settles down to sleep for the night.
- S is startled out of her trance by a woman running through the small village yelling, "My baby!"
- Everyone in the village runs out to see what's going on, and they
- S gets there first and starts trying to calm her down and figure out what happened.
- The woman says she woke up because she heard something and she saw a long-haired silhouette taking her 4-day old baby.
- She grabs T who is standing next to her where she is on her knees in the "street" and demands. "Promise me you'll find my baby!"
- 1,800 XP ea. for 25,410 XP total ea.
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