- Stop having fun without me!!!!
- The Lone Construction Worker
- The Bird Finder
- The ship flying the Rhoanor flag turns slightly to make a direct line towards the girls as they travel north along the coast
- S casts Water Breathing on the party, then F turns the big boat into the little boat, and then into a box (the safe way to convert it)
- FST dive underwater and then tie themselves together with a bit of rope then start swimming towards the shore
- The ship gets to the position the girls vacated within a quarter of an hour and then loiters, circling
- After waiting half an hour to see if the ship leaves, and it doesn't, FST swim to the ocean floor at S's direction and S casts Leomund's Tiny Hut to prevent hypothermia
- S then uses Prestidigitation to dry everything out and the girls have a meal
- After another 90 minutes the ship finally leaves, so T casts Water Walk on the girls, and they walk out of the Hut and float gently to the surface again
- They agree to stick with the small boat for at least a few hours to let the ship really get out of sight
- Several days later the team nears the mouth of the Hunegg River. There's a small town called Ashren.
- FST land on the beach near the town and convert the boat into a box (the safe way) to avoid paying docking fees
- The girls head into the town as the sun is setting and find an inn.
- The inn only has one room, so the girls will be sharing.
- Innkeeper is Henry and Deedra is the barmaid
- They spin a story to Deedra about looking for T's brother who "went up the Hunegg with a treasure map"
- Deedra warns the girls away from the Dwarven side of the river, and says that it's dangerous to get near the Towers
- There are lots of stories about how dangerous it is to try to get past the Towers, people getting stuck or confused. The Towers seem to be about ten miles away from the River, there's one almost every ten miles for the whole length of the river / border
- S now wants to check out the towers
- T is reticent
- S finds out the hike to the Towers is 10 miles and then she is less enthusiastic
- The next morning S asks Henry about traveling up the river - about 50 miles north the river becomes shallow and rocky - Caleb in the marketplace might know more as he does most of the trading
- The market mostly sells food - Caleb is a tall with a shabby beard
- They buy enough food for
- Then they head back to the inn to settle up and get the rest of their stuff, Henry says their bill is 75 GP, then laughs at the faces they make and tells them 20 SP. S gives him an extra one to puts towards Orville's tab (the quiet guys who was the only other patron they saw)
- The rapids are clearly visible and there are clearly paths / portages when they occur
- After 5 days of sailing, the river is more of a stream and neither of the Box Boats will fit anymore
- For the course of this trip the girls do see a Tower nearly every ten miles, but not every time - the Towers they do see seem to have shiny tops
- FST decide it is finally time to inspect a Tower and head towards the next one they see
- The Tower is about 50' tall, 15' wide at the hexagonal base, about half-way up there are structures protruding from the sides of the tower (parallel to the river) that look like a fan without fabric, there's a cone-shaped crystal roof, from the top of which a spire protrudes and the spire is slowly rotating
- As the girls try to round the Tower there is an invisible barrier of force
- The Towers look ancient and weathered, but they also seem to have been repaired
- There is a door. T knocks, but there's no answer. It is locked. S doesn't think there are magical traps and F doesn't find any mechanical traps, so she picks the lock. T opens the door when F gestures to it.
- The elves standing to either side of the door are only singed by the lightning bolt whereas T is knocked backwards off of her feet. After passing through T, the lightning bolt jumps up the side of the tower to the right-hand fan structure and then flies north (towards the next tower presumably)
- There are stairs going up and stairs going down, and not much else at the entry level of the tower.
- Down there is a cavern. One wall is glowing crystals, but the main portion of the room is taken up by what looks like a clockwork rhinoceros tank with a crystalline horn. It doesn't look corroded.
- There appears to be a collapsed tunnel the Rhino Tank might have used to get up to the surface
- The wall of crystal seems to be an arcane battery as far as S can tell
- The construction of Rhino Tank is similar to the clockwork fish in S's crystalline orb
- After some inspection S notices there are inert crystals on the rear of the Rhino Tank similar to the ones on the wall of the Tower - S swaps the crystal on the RT with crystals in the wall, and the Rhino's eyes open and it's head lifts a bit
- There is a hatch on the upper back of the RT - S tries to open the hatch, but she can't get it without F's help
- The top half of the hatch lifts cleanly up and and bottom half unfolds into a short stair - There are two seats inside and you can see through the eyes. There are a myriad of dials and levels labelled in Dwarven.
- FST then go up the stairs before messing with the RT any more
- Half-way up the Tower there's a landing (presumably where the fan structures are) with dials and levels
- At the top of the Tower under the crystal roof there's a huge bank of dials and levels and more glowing power crystals - The dials mostly look like the fuel gauge in a car with needles, there's one off to the side that's a black circle with single, silver and vertical and horizontal lines bisecting the circle
- As the girls are inspecting all the dials there is the clear sound of the door at the ground level closing echoing up the stair well
- 1,830 XP ea for 55,380 XP ea. total
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