- Pokemon Go!
- Caitlin's call - baby advice
- Swimming lady shoes!
- New plan: fight through hordes of undead, take care of the problem in the ruins of Arrandale so that Thessalie can spend the time to Resurrect Eldon
- Long Term Goal: Destroy Lellzutho's sword, but first FST need to figure out how
- Thorzin says most of the undead seem to be Ghosts.
- Thorzin will stay in his tower and keep it safe so the girls have a safe place to retreat if needed. He is very glad to stay behind. (Thorzin is a Divination wizard compared to Sharai's Evocation wizardry.)
- The next morning, FST get up and have brekkie, and then get back on the road to Arrandale.
- The farther the girls travel the more and more overcast the sky becomes until it's nearly as dark as night.
- There are no visible ghosts, but there is an ominous feeling. S feels the ominousness with her magically senses as well.
- The more they travel there starts to be debris and the road starts to be in disrepair.
- F notices movement in a nearby field out of the corner of her eye. She looks closer and sees something that looks human shaped way over there, but can't see any more detail than human-shaped.
- She points it out to T which also gets S's attention. S casts Leomund's Tiny Hut as a ritual.
- F throws a rock in that general direction and hits the ground next to the thing. It appears to be looking around. It appears to be floating above the ground.
- FST decide to rest until morning at this point.
- After another little bit of time, some of the floating, glowing orbs appear and try to convince FS to "come play" by which they mean get attacked by ghosts.
- After S and F finish Trancing, there are now six floating orbs around the edges of the Hut.
- The clouds are too thick to give any distinction about the time of day.
- When the Hut pops into non-existence, there are 8 orbs.
- They start closing in, S wakes T, she Turns Undead, 5 of the 8 orbs explode.
- The remaining three orbs making a wailing sound and move to attack
Orb Battle
- Felosyal moves adjacent to Orb1, activates the poison in her magicky dagger, then stabs it for 10 piercing dmg. It is immune to poison. Then she misses it with her longsword.
- Thessalie misses O2 with Guiding Bolt then misses it with Spiritual Weapon as well.
- A ghost skeleton with an incorporeal sword appears and moves towards the group.
- O1 misses F with its melee spell attack.
- O2 flies through S (it feels cold), then hits her for 6 lightning dmg.
- GS2 appears and moves to F, misses her twice
- Sharai knows that undead are immune to necrotic, poison, and cold dmg. They are resistant to fire, acid, lightning, thunder, bludgeoning, piercing, slashing dmg (from non-magical weapons). The are also immune to the conditions Charmed, Frightened, Grappled, Paralyzed, Prone, and Restrained. Now that the situation is properly assessed, she casts Eldritch Blast on O2 for 15 force dmg.
- O3 moves to T and misses her.
- F Disengages from O1 and GS2, moves to flank O2 with S then murders it into a poof of grossness
- T Turns Undead again, O1 is destroyed, O3 is unaffected, GS1 is Turned, GS2 is unaffected. Then she uses her Spiritual Weapon on O3 for 5 force dmg.
- GS1 runs 5 sq away.
- GS2 moves adjacent to T and slashes her for 11 slashing dmg and 6 cold dmg then misses her.
- A human-looking ghost zombie with torn flesh and tattered armor wielding a spectral flail appears and moves adjacent to S, then hits her with the flail for 24 bludgeoning dmg and 5 cold dmg.
- S casts Chain Lightning on GZ, O3, and GS2 for 8 lightning dmg.
- A little girl ghost who looks horrifying with no skin on her face and bones poking through her muscles appears and moves adjacent towards the group and screams a horrifying wail. S & T take 13 psychic dmg and F drops to 0 HP.
- O3 moves between S & T and misses T then it moves away from T she stabs it with her dagger for 3 piercing dmg and 2 radiant dmg, then moves towards F and does not manage to consume her life energy.
- F's amulet auto-stabilizes her, so she does not make a Death ST.
- T casts Blade Barrier in a 60' diameter circle around FST such that GS2 and GZ are among the blades. Then the SW hits the GS2 for 12 force dmg.
- GS1 runs away some more.
- GS2 takes 38 magicky slashing dmg and dies.
- GZ takes 13 magicky slashing dmg then hits S for 6 bludgeoning and 4 cold dmg. Then again for 7 bludgeoning dmg and 3 cold dmg. Then he Disengages moves away from T inside the Blade Barrier.
- S casts Prayer of Healing so FST regain 16 HP.
- GZ3 appears and charges into the Blade Barrier taking 29 magicky slashing dmg. Then it attacks T for 18 bludgeoning and 4 cold dmg.
- GG sends a ball of sonic force at S for 9 thunder dmg.
- O3 attacks F for 8 lightning dmg.
- F stands up and stabs O3 with her magicky dagger for 26 piercing dmg. It dies. Then she Hides as a bonus action for a Hide score of 15.
- T casts Heal on F for 78 HP, then hits GZ3 for 11 force dmg.
- GS1 runs away from the battle.
- GZ1 charges F and misses.
- S moves to flank GZ1 with F and casts Eldritch Blast on it for 11 force dmg.
- GZ3 takes 34 magicky slashing dmg from the Blade Barrier and dies.
- GG sends another ball of energy at S for 17 thunder dmg.
- F stabs GZ1 for 59 magicky piercing dmg ultra-killing it. She Hides as a bonus action gaining a Hide score of 28.
- T casts Guiding Bolt on GG for 13 radiant dmg then hits it with her SW for 12 force dmg.
- S casts Eldritch Blast on GG for 35 force dmg killing her.
- S casts Leomund's Tiny Hut and all the girls pant excessively.
- 7,240 XP ea for 103,030 XP total ea. - LEVEL UP
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