Friday, April 22, 2016

Double Spelunking - April 22, 2016

- Description of a rather painful interview experience
- Luckily April has Fireball to take care of the problem

- T heals the tied up Fish-Person, then begs the F & S to tie it more nicely and in a hut out of the weather, she casts Tongues on herself and talks with him
- T brings him some water in a bowl, he thanks her for the water
- They continue walking N, and F sees the Fish-People occasionally keeping an eye on them from the water and behind bushes and things
- S is too distracted by T's constant crying to be as watchful
- They stop to let T find some prayer beads in her pack, which she immediately begins to worry
- After some more walking they stop for S to sense the magicky presence again, and T gets the idea to do a Sending to Alethra, " Need guidance. Island Fish-People attacked for entering territory while trying to recover dangerous artifact. We killed many. Are we wrong? Mishakal will revoke gifts?"
- Alethra responds, "Thessalie, remember your errand is for the greater good. Many will benefit from your success. Be merciful when possible. Protect those you can. Be strong."
- S climbs a tree to look ahead, and she sees another group of Fish-People standing on the path ahead. The only way to go around them at this point would be to trudge through the swamp
- FST continue up the path towards the group, but S readies her Wand of Web.
- As they approach the Fish-People start waving, so T asks them to stop so she can cast Tongues on herself, she asks the Fish-People if they will let them pass and they move off the path.
- F notices that T's feet seem to be sinking into the path, but before she really has a chance to say anything, S & T fall into a pit that's about 20' deep and has about 5' of water in it.
- T starts struggling with her heavy pack since the water is over her head and S, who can just stand starts sinking when T grabs her to try not to drown

- SKILLS CHALLENGE
- F tries to see something in the walls that her friends can grab not to sink, but then the Fish-People start throwing dirt into the hole (Perception - Failed)
- T immediately bandages a cut on her arm and dabs some salve on S's forehead to keep the dirt (Medicine - Success!)
- S starts minutely examining the walls and starts trying to find a path up the side of the pit (Investigation - Success!)
- F charges into the Fish-People and knocks several of them over, so they freak out and start running away (Acrobatics - Success!)
- T hangs her heavy pack on a root and digs out some more rope, which she then has to persuade F to calm down and catch the rope (Persuasion - Success!)
- S calms down once she can breath again and casts Misty Step to teleport herself out of the hole (Arcana - Success!)
- F tried to use a tree to wrap the rope around so she can pull T up with less work, but the tree breaks an falls over the hole so it's spanning the pit (Survival - Failure)
- T sighs about her packs getting even wetter, then starts the rope swinging and jumps at the height of the arc to the side of the pit (Acrobatics - Success!)

- FST then haul T's pack up out of the pit
- (Then the players stop and have Russian Sunrises because why not?)
- T asks S if she can dry her pack, but she can't do it instantly, so they camp in S's spell Leomund's Tiny Hut with some Prestidigitation fires to dry T's and S's things

- The next morning the girls walk until the path ends at a door. A cellar-like door built into a mound of earth
- F checks the door for traps and she doesn't see anything and S doesn't sense any magic wards either
- T wants to knock on the door, but S doesn't want anyone to know they're coming "Let's ask forgiveness rather than permission."
- It's very dark in the hole, so S casts a little hand light with Prestidigitation. There's a large-ish room with stone walls into which water is leaking through the walls, and leaking down into the open archway on the far side of the room. She leads them onward and downward.
- The first room had some random rubble, but in the second room has a few arrows laying on the floor, and a skeleton with an arrow lodged in its rib cage. The far side of this room also has an open archway.
- T goes to sprinkle some holy water and say a little prayer for the unknown corpse, and she trips a plate in the floor which shoots arrows over her head as she bends over. There's definitely a little squeak. It's adorable.
- S calls, "Don't move!" S & F look around and S notices where the plates are and sets an arrow on each of the plate to mark where not to step.
- The next room has a step down into the room, and it's flooded to a depth of about 3'. There seem to be two doorways with closed doors on the long side of the long sunken room
- T takes 10 minutes and casts Water Walk on FST.
- They cross the top of the water to the open door, but a little fish bites T's boot and won't let go until she thumps it.
- S is caught up with looking at the little fish, but F & T notices shark-like fins.
- T cries "But the water's only 3' deep!?"

- Battle of the Underground Pond
- S head snaps around and she immediately casts Fireball on all three of the Sharks, S1 takes 14 fire dmg, S2 takes 14 fire dmg, S3 takes 28 fire dmg
- T casts Warding Bond on F then moves over to the steps that lead to he first doorway
- S1 moves to F and tried to bite her, but she dodges.
- S3 moves to F and bites her for 9 piercing dmg
- F stabs S3 with her magicky dagger for 6 piercing dmg and then with her other dagger for 1 piercing dmg
- S2 moves to F bites her for 15 piercing dmg
- S casts Thunderwave on all the sharks, S1 takes 14 thunder dmg and pushes it 10' back from F, S2 the same, S3 the same
- T casts Guiding Bolt on S3 and kills it with her radiant might!
- S1 moves back to F and misses her
- F activates the poison on her magicky dagger and stabs S1 for 9 poison dmg and 8 piercing dmg, and she kills it! She moves to the steps next to T
- S2 moves to F and bites her for 4 piercing dmg
- S casts Melf's Acid Arrow on the final shark, but she miss aims and it only takes 1 acid dmg
- T casts Sacred Flame, but misses
- F stabs S2 for 9 piercing with her primary dagger and then for 2 piercing dmg with her other dagger
- S2 bites at F, but misses
- S casts Fire Bolt at and kills S2.

- T jiggles the knob on the door at which she is standing, but it's locked.
- F picks the lock and the door swings open. . . (F still has Waring Bond for another whole hour!)

- 2,070 XP ea. for 16,070 XP total each.

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