Friday, April 29, 2016

Spirit Guardians for the Win - April 29, 2016

- Cabbage flowers!
- Juliette balcony
- Watermelon Lime Ale and Apple Graff
- Pizza kerfuffle

- The first door on the left (west) side to reveal a large, rectangular room parallel to the long, rectangular flooded room in which there were somehow sharks.
- The long sides of the room have little mounds covered in mushrooms. It almost looks like a farming operation. There's an open door on the far side (north) of the room, and the girls see a few Fish People dash out of the room as they enter it. There is also closed doors on the south and west sides of the room.
- S feels certain the magicky presence she's felt is coming from the north.
- FST walk into the next room (to the north), it is square-ish and there is a statue of a golden dragon's head with red ruby eyes. It looks like there is a natural rock / boulder sticking out of the cut-stone, dry-stacked wall. There's another closed door across the room in the north wall and a closed door in the eastern wall as well. No Fish People in this room.
- F seriously contemplates stealing the ruby eyes from the statue. She notices that it is pretty grimy, actually, not shiny and well-kept.
- T starts to walk over to the eastern door, but as she crosses in front of the stone, two golden eyes open in the stone as she approaches it.

- Girls versus Tentacle Monster Battle in the Square-ish Cave
- T squeaks as the natural "stone" extrudes tentacles, then casts Guiding bolt at the Stone Creature for 11 radiant dmg, then she calls her Spiritual Weapon next to it and deals 6 force dmg to it, then she backs into a corner.
- F calls the poison onto her magicky dagger and then throws it at the SC, but misses. It opens its mouth and shows alarmingly large, sharp teeth.
- Tentacle 1 extends to T and she dodges.
- T3 extends to F and grabs her for 1 bludgeoning dmg, she is grappled. F now has Disadvantaged on Str checks and STs.
- T1 extends to S and grabs her for 3 bludgeoning dmg, she is grappled. S now has Disadvantaged on Str checks and STs.
- SC pulls S to his body and bites her for 31 piercing dmg.
- S slaps her hand against the SC's body as she casts Vampiric Touch for 25 nectrotic dmg, and heals 12 herself.
- T moves behind S and uses Cure Wounds on her for 12 HP, then she hits the SC with her Spiritual Weapon for 7 force dmg
- F escapes T3's grasp, and then runs into the corner as far from the SC as she can get.
- T3 extends towards her again, but misses grabbing her.
- T1 grabs T for 3 bludgeoning dmg, she is grappled. T now has Disadvantaged on Str checks and STs.
- SC bites S for 20 piercing dmg.
- S misses the SC with her Vampiric touch.
- T casts Spirit Guardians and then attacks the SC with her SW for 10 force dmg.
- F misses a thrown attack with her magicky dagger then Disengages and runs over to the the corner where she's in the SG's protection area
- The SG kill all the Tentacles, and deals 10 radiant dmg to the SC. The SC tries to bite S but misses.
- S misses again with Vampiric Touch
- T misses both with Sacred Flame and her SW.
- F moves to the SC and stabs it with her poisoned magicky dagger for 12 poison dmg and 9 piercing dmg, then she stabs him with her other dagger but misses
- SC takes 9 radiant dmg from SGs, and dies. It slumps down off the wall into a fleshy, rock-like pile.

- S and F go over to the statue and looks at it more closely. It looks like a statue. No traps as far as they can tell. They both still refuse to touch it.
- T opens the eastern door and it leads to the sunken flooded room where they fought the sharks.
- S opens the the northern door and it leads to a long, narrow corridor whose floor is covered in a thin layer of slimy water. There is an open archway on the far side of the tunnel, but it is too dark to see past without getting closer.
- As FST move through the tunnel and into the room there are 3 or 4 large rats eating the scummy stuff. There is a door in the eastern wall. S turns the handle, but the door is stuck. F grabs S and T grabs F and they all pull and the door pops open. They fall backwards into a heap.
- This room has a couple of columns holding up the roof though the northeast corner of the room looks like it is starting to collapse, but the floor is covered in inky blackness. There is a door in the southern wall that S is pretty sure leads back to the flooded room. S steps into the room and the inky blackness moves away from their feet and starts to coalesce and leaves behind skeletons of rats and other small rodents as it forms into to two mounds.

- Battle in the Column Room
- S casts Fireball in the middle of the room so that both Black Mounds are encompassed and take 27 fire dmg. The columns also take some dmg and look about half as big as they did before the Fireball.
- T casts Sacred Flame on BM1 for 12 radiant dmg then moves to the position between S and F.
- BM1 oozes over to S, then creates a gooey-looking pseudopod and smack S with it for 9 bludgeoning dmg and 12 acid dmg.
- BM2 oozes to F, then misses smacking her
- F stabs BM2 with her magicky dagger for 6 piercing dmg, then with her other dagger for 4 piercing dmg. The blade now looks slightly corroded and now has a -1 to dmg rolls.
- S casts Vampiric Touch on BM1 for 7 necrotic dmg and she regains 3 HP.
- T misses BM1 with Sacred Flame this time and then uses her necklace to cast Cure Wounds on S for 10 HP. The orb now looks like a faded gray-green rather than the vibrant green it was before.
- BM1 oozes around S and smacks her with a pseudopod for 5 bludgeoning and 12 acid dmg.
- BM2 misses F with its pseudopod.
- F Disengages with BM2 and moves to flank BM1 with S and slices it with her longsword for 16 slashing dmg cutting in two and now there are now two of them. (BM1 and BM3)
- BM3 smacks F for 4 bludgeoning and 7 acid dmg. (Thank you, Warding Bond!) Her armor is slightly dmg so she now has a -1 to AC and her longsword now has a -1 to dmg.
- S casts Vampiric Touch on BM1 for 11 necrotic dmg and she regains 5 HP.
- T casts Spirit Guardians.
- BM1 takes 15 radiant SG dmg and dies!
- BM2 takes 8 radiant SG dmg then moves to T and misses smacking her.
- F Disengages and runs to the southeast corner and then short BM2 with her longbow for 6 piercing dmg. The arrow disintegrates after a few seconds.
- BM3 take 11 radiant SG dmg then moves to S and smacks her for 8 bludgeoning and 16 acid dmg. S is down!
- S get a 17 on her death ST.
- T uses the other green orb on the necklace to cast Cure Wounds on S for 11 HP then she casts Sacred Flame on BM2 for 6 radiant dmg.
- BM2 takes 6 radiant SG dmg then smacks T for 7 bludgeoning and 27 acid dmg.
- F shoots and kills BM2 with her longbow. She then side steps so she can see BM3 around the southern column.
- BM3 takes 6 radiant SG dmg and dies!

- FST decide to go back to the room with the Dragon statue and rest for the night in S's Leomund's Tiny Hut spell. FST get a full rest and then T spends time Mending all the acid dmg on the equipment.

- There is discussion about why the group never takes Short Rests to spend Hit Die, and it's because in 5e Short Rests are required to last at least an hour, and it never seems to make sense to take a full hour's break in the narrative, so from hence forth Short Rests are back the 4e 5 to 10 minute length.

- FST go back to the mushroom room and go through the door in the western wall. When they open the door there is a decided odor of decay. There are the corpses of three Fish people. The backs of their heads look blown out and their brains are missing. Extra eww.
- There are stairs facing north that lead down.
- The girls head down the stairs.

- 2,740 XP ea. for 18,810 XP ea. total.

No comments:

Post a Comment